Quote: "Any possibility of attaching objects to the 3dcm characters within the app?"
It isn't possible right now, but that wouldn't be a hard thing to add. In fact, I could probably even make the attached objects export with the model as part of the same mesh. I'll have to look more into this. Good idea.
Quote: "Also, when you mention armour/gear in future add-ons, is that stuff/objects to be attached to the base model or new base model?"
I'm not sure I exactly understand your question, but hopefully I can answer it anyway. The mesh "changes" based on the gear chosen. So, it is not like there is a naked character model underneath, then other meshes are simply added on top of it. That would be a much easier way to do things on my end, but it would make the character models terribly inefficient. Every character would need layers and layers of polys and would also need multiple textures. That would not be a good thing!
Quote: "Also, can you give any more info just how many features the app will have in terms of what you can alter on the base model..."
Here is a quick list of some of the things:
-Skin color
-Different skin textures for different areas of the body
-Eye Color
-Eyebrow Color
-Texture options of the following facial areas:
Forehead
Nose
Eyes
Mouth
Chin/Jaw
Cheekbones
Eyebrows
-Facial Feature size modification options for:
Forehead
Nose
Eyes
Mouth
Chin/Jaw
Cheekbones
-Body Size modification (Thin, Average, Muscular, Large)
-Body part scaling options for:
Overall
Body
Head
Neck
Arms
Legs
-Hair Color
-Facial Hair Color
-Hair Style
-Facial Hair Style
-All sorts of clothing options (this one is hard to explain!)
There is definitely a feel that you can customize your character to make him somewhat unique.
Quote: "My vote btw is for female model, then fps types, then rpg types (in future wishful thinking mode)..."
I have no idea what to attack next. Time will tell.

a.k.a WOLF!