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3 Dimensional Chat / [blender] Cutting text into a cube.

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Isocadia
15
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Joined: 24th Jul 2009
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Posted: 30th May 2010 20:12
So lets say I got a little sign. And I wanted the text "enter" to be like scratched in it ( don't know how to say it differently ). I tried using the text function but that gives me so many vert's I need to attach to the quad face of the sign. Is there a way to make blender like auto cut the text into the cube?

Isocadia

Ortu
DBPro Master
17
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Joined: 21st Nov 2007
Location: Austin, TX
Posted: 30th May 2010 23:05
if you can do it with a normal map on the final asset usage, you can use an alpha image of the text in sculpt mode on a high poly to 'stamp' it into the sign and bake it out to the low poly.

otherwise you might start with the text->mesh first, then build the sign around it. For smooth text modeled in though I don't think you can avoid having a lot of verts.

If the text was popping out you could leave the text portion floating loose... actually if its sunken in, you could also leave it floating beneath the quad and do some clever texturing. on the texture, leave the part directly over the text following its outline as alpha so you can see through those parts to the text underneath, you know?


Isocadia
15
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Joined: 24th Jul 2009
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Posted: 30th May 2010 23:34
I think I'm going for the alpha part. It seams a nice way to do it. I was just trying to learn new ways to model. But thank's for that. Now I can make my nice office sign

Isocadia

mike5424
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Joined: 30th Mar 2009
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Posted: 31st May 2010 00:25
Use floaters. If your baking or not, They win!

Grab your text and delete the front faces, flip the normals, Grab the edges around the deleted face and pull them out to create a border (Don't know how you do it in blender, Maybe extrude the edges just the smallest bit then scale out) Then scale the text down so it has little depth. It works best in a bake but if you do it right you can get a good effect normally too!

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