Automated Enviorment Mapping - a DOSP aka S3GE - Core Plugin.
Before Aem:
After Aem
as soon as image shack will work again i will upload more
Before AEM and After AEM pictures.
Update : 07/06/2010 -
First demo released Version 0.1, scroll down to the end
to find out what its all about or click below
http://forum.thegamecreators.com/?m=forum_view&t=169730&b=22&msg=2027986#m2027986
AEM 0.1b fix:
the Inside Help Commands are now copied to a text file outside AEM.
'X' button for swaping channels / colors are now fixed and works properly. had to fix it again.
AEM 0.1a Download ->
https://forumfiles.thegamecreators.com/download/2010434
Aem is a 2D Drawing Algorithem that lets everyone of us programmers to create or generate high detail textures from the range of a pistol to a huge terrain data.
it works on a single face of a single object with the option to "conitue" on the next adjacent face giving you a seamless texture .
so what is the diffrence from other texture editors or creators?
well , here you work directly on the mesh so you actually paint on it a "brush" or Stamp , or an Image file loaded into memory.
KeyFeatures:
Paint using brushes on Objects using UV Faces.
Random Paiting using brushes on Objects using UV faces.
Automate Uv Faces for external edit like Photoshop or Gimp.
Automate Normal Mapping after Texturing.
Automate Model Placment like Grass/ Bushes / Trees
Automate Regions Placment such as Light / Sound Fx (grass,dirt etc)
actually this will make a programmer who wants to Rapid Prototype a current Level or Map or just an Area within a Level or a Map to "feel" hows it going to look at the end.
Best KeyFeature : its free to use, Lets show those Artists ,what a Cpu can do
Installation Notes:
the DirectX.dll file inside Aem01b folder , is the latest, if it dosent work, you may have to install the latest DirectX, not the SDK just DirectX.
Nadav "Haliop" Rosenberg.