Well, one will not sufice for me.
-While runing have an uneven effect like a slight move form left to right on
the perspective.
-While running have a slight motion blur
-When runing have your view move slightly up and down
-Only able to run for so long
-Actually take terrain into effect while running
-While runing come to a stop instead of instantly stopping
-While running have an arm, gun, and leg animation
-The more your carrying the slower you run and the decrease in the amount of
time allowed for running.
-When running, have heavier breathing during and after
-Some sort of depth of field system
-Applying shaders to walls and floors properly
-Hahaha, this one's funny. How to make your own shaders
-Iron Sight for all and any guns.
-A player Script so I can edit weight, height, ect.
-No gravity For player
-Less gravity for objects and player
-Anti gravity (Negitive weight numbers don't work)
-Snowy, Rainy and musky effects.
-EXTREAMLY FAST PACED!!! Like COD style of speed.
-Much better Ai systems, ones that work, both Allies and Enemy
-This ones a good one. The ability to press a button and hold it down and to be
able to go slow motion. (Kinda like in Enter the Matrix's Foucus Aspect)
-A kick back or Recoil from fireing a gun, and being shot.
-Move slower while traveling through water.
-Simple enough, Water that could be a transparent plane with no collision
and an animated texture that has a very low gravity setting and a light fogging
effect.
-Automatic Normal Mapping shader applyer and creator
-Last but not least, dancing girls to say that I look good as i sip my koolaid
For all of this to happen at once with no lag, and no scripting!!!
I hate this box, but hey it's there.....
..... It's still there.....