Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / If you could have one FPSC wish...

Author
Message
The Grunge Guy
16
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 12th Jun 2010 06:33 Edited at: 12th Jun 2010 06:34
Well, one will not sufice for me.
-While runing have an uneven effect like a slight move form left to right on
the perspective.
-While running have a slight motion blur
-When runing have your view move slightly up and down
-Only able to run for so long
-Actually take terrain into effect while running
-While runing come to a stop instead of instantly stopping
-While running have an arm, gun, and leg animation
-The more your carrying the slower you run and the decrease in the amount of
time allowed for running.
-When running, have heavier breathing during and after
-Some sort of depth of field system
-Applying shaders to walls and floors properly
-Hahaha, this one's funny. How to make your own shaders
-Iron Sight for all and any guns.
-A player Script so I can edit weight, height, ect.
-No gravity For player
-Less gravity for objects and player
-Anti gravity (Negitive weight numbers don't work)
-Snowy, Rainy and musky effects.
-EXTREAMLY FAST PACED!!! Like COD style of speed.
-Much better Ai systems, ones that work, both Allies and Enemy
-This ones a good one. The ability to press a button and hold it down and to be
able to go slow motion. (Kinda like in Enter the Matrix's Foucus Aspect)
-A kick back or Recoil from fireing a gun, and being shot.
-Move slower while traveling through water.
-Simple enough, Water that could be a transparent plane with no collision
and an animated texture that has a very low gravity setting and a light fogging
effect.
-Automatic Normal Mapping shader applyer and creator
-Last but not least, dancing girls to say that I look good as i sip my koolaid

For all of this to happen at once with no lag, and no scripting!!!

I hate this box, but hey it's there.....
..... It's still there.....
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 12th Jun 2010 06:42
Most of the above you can do... with scripting and PBUM

Quote: "with no lag, and no scripting!!!"


Even majorly commercial engines such as Unreal Engine 3 require some amount of scripting even if through the UI. It's like having to write a game in C++ without any words But all of your ideas are great and should be considered.

da2020
16
Years of Service
User Offline
Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 12th Jun 2010 06:53
higher frame rate and no more bugs!
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 12th Jun 2010 09:37 Edited at: 12th Jun 2010 09:46
All of this is already possible with Scripting and Project Blue:

-While runing have an uneven effect like a slight move form left to right on
the perspective.
-While running have a slight motion blur
-When runing have your view move slightly up and down
-Only able to run for so long
-Actually take terrain into effect while running
-While runing come to a stop instead of instantly stopping
-While running have an arm, gun, and leg animation
-The more your carrying the slower you run and the decrease in the amount of
time allowed for running.
-When running, have heavier breathing during and after
-Some sort of depth of field system (coming in v1.17)
-Iron Sight for all and any guns.
-A player Script so I can edit weight, height, ect.
-No gravity For player
-Less gravity for objects and player
-Anti gravity (already possible in stock with the anti-gravity script)
-Snowy, Rainy and musky effects.
-Much better Ai systems, ones that work, both Allies and Enemy (v1.17)
-This ones a good one. The ability to press a button and hold it down and to be able to go slow motion. (Kinda like in Enter the Matrix's Foucus Aspect) (Project Blue)
-A kick back or Recoil from fireing a gun, and being shot.
-Move slower while traveling through water.
-Simple enough, Water that could be a transparent plane with no collision (check out the Rogue River thread)

And as for:

-EXTREAMLY FAST PACED!!! Like COD style of speed.

Do it yourself. The game engine can't do this for you. The game designers build this fast pace up over time by combining different elements such as music (and crescendos), random explosions, voice acting and a whole host of other design features to keep the player alert and tense.

Sorry if I sound harsh here, but you can't expect the game engine to make your game for you.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 12th Jun 2010 11:48
UDK features. That's is just better than fpsc but you can't make commercial games with it. (without lisence)

There is always hope somewhere.
Cylo
16
Years of Service
User Offline
Joined: 2nd Jun 2010
Location:
Posted: 12th Jun 2010 14:33
Cooperative multiplayer mode, and streaming loadings.
The Grunge Guy
16
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 12th Jun 2010 16:35
Ok, well it was a list of good ideas, now i might invest my money in project blue, if i get any money, i don't have a job right now, but time december comes around i'll have a job, god, thats a long time to wait.....
++New Idea to Add++
-Intigration of all of the free mods, with the ability to upgrade to add additional mods!!!!!

I hate this box, but hey it's there.....
..... It's still there.....
Plystire
23
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 13th Jun 2010 00:27
Quote: "-Intigration of all of the free mods, with the ability to upgrade to add additional mods!!!!!"


A modularized system likely won't ever happen until Lee brings DBP closer to being an OOP language.


The one and only,


Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Jun 2010 03:32
Quote: "A modularized system likely won't ever happen until Lee brings DBP closer to being an OOP language."

Basic
OOP

BOOP



How's that for a dream girl?

   Conjured Entertainment

 WARNING: Intense Madness
The Grunge Guy
16
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 13th Jun 2010 04:23
I might seem like a freak here, but maybe..... If she was more real..... Maybe...... Don't laugh, i'm the guy who had a crush on princess Jasmine when i was a kid..... So..... Maybe.....

I hate this box, but hey it's there.....
..... It's still there.....
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 13th Jun 2010 07:01
Quote: "Wasn't Betty Boop a -----?"


I'd suggest you watch your language a bit more

Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 13th Jun 2010 09:02
Quote: "random explosions"


that MAKES any game!

LEE, ADD THIS TO THE MANUEL

"good job, with these simple steps, you've created your first game, but it's really boring, so put in a bunch of explosives and call it a big budget blockbuster!"

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 13th Jun 2010 09:41
Quote: "that MAKES any game!"


I guess you were being sarcastic here, but a few large explosions placed around the player makes the game a lot more dynamic, and keeps the player's undivided attention.

For example: http://www.youtube.com/watch?v=JSkRZcRhTys

I'm interested in this scene in particular because of the mechanics involved (mainly the first person cutscenes).


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Wolf
18
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 13th Jun 2010 13:38
Less people that whish themselves features from High End Games that where created in super equipped studios by professionals. get real guys!



-Wolf

God Helps the Beast in Me!
Red Eye
17
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 13th Jun 2010 14:06 Edited at: 13th Jun 2010 14:14
Quote: "A modularized system likely won't ever happen until Lee brings DBP closer to being an OOP language. "


Making FPSC Engine OOP wont ever ever make the fps higher whatsoever while merging mods. OOP has nothing to do with it. OOP is just a good way of programming, a style, i use it in C++.

A little time ago, i had a engine made in C++ and it had all what fpsc had, i asked lee to explain me the loading system of fpsc level files, but he disagreed with me doing the engine, because he said fpsc source cant be used anything else then fpsc itself (something like that anyway), i guessed it was a no. Anyway, i almost had a full C++ FPSC Engine, wich would give the faster framerate, wich WOULD support all ur wishes, as it would be open source.

Anyway, so again like i said, goto C++, Basic is old.

Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 13th Jun 2010 16:47 Edited at: 13th Jun 2010 16:59
Quote: "Quote: "Wasn't Betty Boop a -----?"

I'd suggest you watch your language a bit more"


Who said that?

Are you quoting your imaginary friend again?

I guess next you will say she is a member of the SS and is giving her Hial.

   Conjured Entertainment

 WARNING: Intense Madness
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 13th Jun 2010 17:03
Her face looks like it has been inflated with Playdough then lightly melted.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
KeithC
Senior Moderator
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Jun 2010 17:09
Quote: "Who said that?"


That comment was deleted, and the author of the post was moderated.

-Keith

The Storyteller 01
17
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 13th Jun 2010 18:07
Quote: "Less people that whish themselves features from High End Games that where created in super equipped studios by professionals. get real guys!"


signed!

In case you find my grammar and spelling weird ---> native German speaker ^^
The Grunge Guy
16
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 13th Jun 2010 18:19
Quote: "If you could wish for one "beyond the odds of FPSC" script/feature/graphic/etc. (So stuff posting in the Feature Suggestion board would be useless for) what would it be?"


It's not supposed to be realistic, it's just wishes! So please stop dising our dreams. Lol, I sound funny saying this.....

I hate this box, but hey it's there.....
..... It's still there.....
CrescentMoon
16
Years of Service
User Offline
Joined: 28th Apr 2010
Location:
Posted: 13th Jun 2010 19:05
Quote: "That comment was deleted, and the author of the post was moderated."


*takes a holy pose* thy will be done...
xD

Quote: "OOP has nothing to do with it. OOP is just a good way of programming, a style, i use it in C++."


I thought OOP actually did make it easier to implement engine mods...that's why games like Neverwinter Nights, Oblivion, Half-Life, etc. can run engine mods so easily.

Quote: "Intigration of all of the free mods, with the ability to upgrade to add additional mods!!!!!"


that's not a wish!!! that's a viable suggestion >> since integrating all of the features in free FPSC mods would practically be an update +2 by itself.

Quote: "A working build game function "


I second this wish!

[WIP] Paranorma Chapter 1, The Horror at Silent Inn
Level 1 - Suspended
Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 13th Jun 2010 19:24
Faster lightmap building and improved framerate. Never mind making it look fancy, those are what FPSC needs.

I'd love to see things from your point of view but I can't get my head that far up my bum.
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 13th Jun 2010 23:47
I got a heap of things but most desperate for:
Directional lighting.
Better control over lighting attenuation.
Abilty to turn on\off shadows for individual lights.
Vertex animation\morphing.
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 13th Jun 2010 23:50
Quote: "Who said that?"


Like Keith said, the comment was removed for a very good reason.

Monkey Mja
16
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 14th Jun 2010 05:19
It seems that everyone is wishing for faster and more reliable gameplay.

- Monkey
The Grunge Guy
16
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 15th Jun 2010 21:46
less texture destruction. and an auto smooth.

I hate this box, but hey it's there.....
..... It's still there.....
Monkey Mja
16
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 16th Jun 2010 07:32
It seems most of these are "Constant speed at 80 fps" and I have to agree.

- Monkey
Hamburger
17
Years of Service
User Offline
Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 16th Jun 2010 07:56
improved AI (although it is coming in the migration I think)
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 16th Jun 2010 17:50 Edited at: 16th Jun 2010 17:53
Quote: "We need no build bugs and more speed."

Yeh... that would be teh best...

Quote: "random explosions"

Michael Bay would be proud of you... *snif*

Sven
16
Years of Service
User Offline
Joined: 3rd Feb 2010
Location:
Posted: 16th Jun 2010 18:41
a better engine

cheers from holland!
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 16th Jun 2010 19:06
Quote: "a better engine"

You wish FPSC to be a better engine or you wish for a better engine? First one is cool, but second makes no sense...

Sven
16
Years of Service
User Offline
Joined: 3rd Feb 2010
Location:
Posted: 16th Jun 2010 20:30
the first one

cheers from holland!
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 16th Jun 2010 22:07
Ok. Now everythign makes sense again!

No errors is my wildest dream!... well the second wildest...

Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 16th Jun 2010 22:18 Edited at: 16th Jun 2010 22:21
Quote: "It seems most of these are "Constant speed at 80 fps" and I have to agree."

Anything under 16 is unacceptable, while anything over 30 is ideal, but anything over 60 is a waste.
That's just an opinion, but uhmph there it is.
And yes, I am talking about frame rates.

   Conjured Entertainment

 WARNING: Intense Madness
SekoIdiootti
17
Years of Service
User Offline
Joined: 14th Mar 2009
Location: Finland
Posted: 16th Jun 2010 23:27
All features from all good game engines.


Monkey Mja
16
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 16th Jun 2010 23:46
@ Conjured. 60 then.

And I shouldn't know, because I'm always at a 4-8 FPS. It sucks. I was actually happy with 16fps.

- Monkey
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 17th Jun 2010 00:04
I like teh 40 fps. I usually get 38-40 and it looks smooth enough. Actually, it looks smoother than alot of stuff. I've never seen so much smoothness! It's so smooth... ok I'm gonna stop....

Soviet176
16
Years of Service
User Offline
Joined: 19th Sep 2009
Location: Volgograd
Posted: 17th Jun 2010 01:16
Quote: "I like teh 40 fps. I usually get 38-40 and it looks smooth enough. Actually, it looks smoother than alot of stuff. I've never seen so much smoothness! It's so smooth... ok I'm gonna stop...."


lol!?

Shadowtroid
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 17th Jun 2010 03:02
Quote: "I like teh 40 fps."


With PB, no FS shaders, and my 9800GT I can run it at 60 FPS.

Which I should mention, is the max for my monitor.

PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 17th Jun 2010 03:10
Same, runs at 62. Even with a FS shader it runs at 40 average.

xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 17th Jun 2010 03:39
Quote: "And yes, I am talking about frame rates."




PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 17th Jun 2010 04:01
Quote: "And yes, I am talking about frame rates."


LOL! Just saw that post

Monkey Mja
16
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 17th Jun 2010 05:10
LOL @ CE.


I saw it before, but skipped over the last part. LOL.

- Monkey
General Jackson
User Banned
Posted: 17th Jun 2010 05:21
Sand box editor, and Cloth Physics.

The Nerevar
16
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 11th Jul 2010 01:18
mine....(sniff)... is to have all of the mods into one!, with faster loading and the games are at a constant 45fps.

I'd have to say........ The Game Creators can make dreams come true.
TheCoolGuy
16
Years of Service
User Offline
Joined: 9th Apr 2010
Location: Australia
Posted: 11th Jul 2010 18:07
Better performance, better resolution, the ability to actually build a full game
JonnieR
15
Years of Service
User Offline
Joined: 9th Jul 2010
Location:
Posted: 11th Jul 2010 21:32
I am new to FPS and don't really have any requests at this time,although reading the request has been enlightening. The last person who posted said he wanted "the ability to actually build a full game".

Which was scary. I thought you could build a full game. Can't you??
Monkey Mja
16
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 12th Jul 2010 08:46 Edited at: 12th Jul 2010 08:47
Unless I've been seriously misinformed about the product I brought, you can. It's just known to be a bit buggy. I haven't seen many problems with it though.


Also: I wish FPSC could read your mind

- Monkey
SekoIdiootti
17
Years of Service
User Offline
Joined: 14th Mar 2009
Location: Finland
Posted: 12th Jul 2010 18:23
Quote: "The last person who posted said he wanted "the ability to actually build a full game".

Which was scary. I thought you could build a full game. Can't you?? "

Well, basically, yeah. But FPSC is very limited. And it depends what you mean by "full game"... If you mean some super commercial game with all fancy features, then no, you can't build a "full game". But if you mean to build a game with many levels, which aren't like... super awesome, then yes, you can build a full game.
Though, it still depends, as FPSC is horribly buggy.

TheCoolGuy
16
Years of Service
User Offline
Joined: 9th Apr 2010
Location: Australia
Posted: 12th Jul 2010 18:25
I mean the full 50 levels that we are supposed to be able to build.

Login to post a reply

Server time is: 2026-07-05 04:20:46
Your offset time is: 2026-07-05 04:20:46