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3 Dimensional Chat / 3D Compo: The 'Prop' Room

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mike5424
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Posted: 13th Aug 2010 21:51
I'm making a sci-fi coffee machine Allready baking it! and great work mazz!

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Mazz426
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Posted: 13th Aug 2010 22:08
sounds good mike, i just realised that i forgot to scale those models, i'll reupload them

MrBill181
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Posted: 13th Aug 2010 23:09
Im making an attempt at a guitar. Im not finished yet.



Im having trouble with the neck right now, plus I dont have a clue how I am going to texture it. Right now it has 458 fa.

MrBill181

charger bandit
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Posted: 14th Aug 2010 18:52
Another one from me,an US Army pineapple grenade.




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anayar
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Posted: 15th Aug 2010 04:56
Working on my 3rd entry... now I need to texture it





Cheers,
Anayar


For KeithC
anayar
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Posted: 16th Aug 2010 04:59
3rd Entry: Toilet

Beauty Shots:





Cheers,
Anayar


For KeithC

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anayar
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Posted: 16th Aug 2010 06:17
Entry 4: Scifi Monitor

Beauty Shots:






Cheers,
Anayar


For KeithC

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anayar
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Posted: 16th Aug 2010 06:23
Entry 5: Pinball Machine

Beauty Shots:






Cheers,
Anayar


For KeithC

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charger bandit
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Posted: 16th Aug 2010 10:33
I wonder how the hell will all these models fit into that small room.


JLMoondog
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Posted: 16th Aug 2010 13:22
Psh, Merlins got this.

David Gervais
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Posted: 16th Aug 2010 13:52
****Warning invalid format errors****

You people must be using some strange programs to make your models, I have not said much, because I manage to reload, re-apply the texture, re-save and convert the format if needed. Until these latest models..

Pinball table.. Invalid Format error
Rug............ Invalid Format error
Monitor........ Invalid Format error
Toilet......... Invalid Format error
Alarm System... Invalid Format error

I had to reload, reapply textures and re-save the following...

Box/Candles, Vent, and Grenade. I got these last ones in the scene. (btw the diffuse was set to 0.3 I had to boost that to 100.0 also.)

Oh and allot of the 'DDS files' being used managed to crash the DDS converter I'm using that someone linked in this thread..

Please. verify your models in an outside program like lith unwrap, any .x file viewer (not DBPRO) or something 'Other' than your modeling package. I would never consider these models 'Game-Ready'. Models with 'Some assembly required' should be noted. Bryce 5.5 is free get it.. load your model. if it crashes Bryce.. recheck the file format.

Maybe I'm crazy, but when I make models I try as much as possible to make sure they load into multiple programs. It helps me feel comfortable knowing my model will probably not crash any systems.

So, with that said,.. the files with 'Invalid Format errors' need to be checked and resaved/uploaded. And I'm gonna talk to my fellow judges about the use of .dds files. most if not all modeling packages I know of don't load these. I know it's the latest fad, and best thing since sliced bread. but if you make a model that uses .dds files. please also save the model as a stand alone with .jpg or .bmp textures. and please 'apply the texture then save' so the model file has the texture info attached, not just the uv map, and the texture needs to be loaded separately.

/rant off..

shakes head and wanders off..

JLMoondog
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Posted: 16th Aug 2010 14:05
I understand your frustration David. The models you mention look like they were all created in Sketchup, which is already a hassle to work with...

I agree with you 100%, you should always test your model in other programs other then your default modeler to make sure everything was exported correctly. A good habit to get into.

SpyDaniel
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Posted: 18th Aug 2010 22:51
I'm submitting this as my entry:



Windows 7 Home Premium 64-bit, AMD Phenom II X4 940 3.0Ghz, 2.0GB Single-Channel DDR2 @ 400MHz, ATI Radeon Sapphire HD 5770 Vapor-X

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anayar
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Posted: 20th Aug 2010 01:50 Edited at: 20th Aug 2010 01:51
So... basically all my entries are corrupted... IDK why, they are multi-textured, could that be one of the issues... anyways, ill try to get it fixed

EDIT: IDK why your having problems... they work perfectly in FPSC, let me try them in Bryce and ill let you know...

Cheers,
Anayar


For KeithC
JLMoondog
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Posted: 20th Aug 2010 02:41
Being multi-texture is an issue when exporting a model. Not all 3d modeling programs can grab the correct textures(if at all) and apply them to the mesh. This is a no-no when distributing models.

Pbcrazy
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Posted: 20th Aug 2010 03:11
Aye, proper UV mapping and texturing is a must learn.
anayar
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Posted: 20th Aug 2010 06:13 Edited at: 20th Aug 2010 06:14
Quote: "Being multi-texture is an issue when exporting a model. Not all 3d modeling programs can grab the correct textures(if at all) and apply them to the mesh. This is a no-no when distributing models."


Sorry, but I disagree... I was able to load my models just fine in Milkshape and Fragmotion (oh and FPSC too)... IDK why your having problems (and yes, they loaded WITH textures). I use multi-textured entities purely because of the amount of time it saves in the long run (you dont have to go through the hassled process of UV Mapping)... Maybe Ill try UV Mapping a few of these if people still have problems...

Cheers,
Anayar


For KeithC
Rigo
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Posted: 20th Aug 2010 12:05 Edited at: 20th Aug 2010 18:09
Hi!

This is my final entry. Hope you like it.
Only 149 tris, exported as .obj, and a 512px texture painted for it.
See attached.

Preview:


portfolio: http://zfarago.oni.cc

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charger bandit
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Posted: 20th Aug 2010 12:16
anayar: Almost no professional 3d modeler uses multiple textures on one object. It just doesn't work that way.


David Gervais
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Posted: 20th Aug 2010 12:48
Might I ask what modeling program you are using anayar? maybe there is a trial version or something I can get and see if exporting them in a different format might work. I think all your models deserve to get put in the scene.

Cheers!

Quik
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Posted: 20th Aug 2010 14:31
Quote: "because of the amount of time it saves in the long run (you dont have to go through the hassled process of UV Mapping)... Maybe Ill try UV Mapping a few of these if people still have problems...
"


yes it saves time
until it comes to load it into the game.
imagine, normally you load say one object + 1 texture
now you have to load one object + 3 or even more textures
now imagine having quiet a LOT of those in a corridor?
it will take some time to load that up, compared to using just an UVmap.




[Q]uik, Quiker than most
mike5424
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Posted: 20th Aug 2010 15:37
Okay, I hope a high poly entry is allowed. 406,208 polys If i don't bake it down and texture in time then this is my final entry.

It's called the Sludge-O-Matic, A sci-fi coffee machine.


I hope it's not too high poly. .OBJ attached!

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anayar
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Posted: 20th Aug 2010 16:37
Quote: "Might I ask what modeling program you are using anayar? maybe there is a trial version or something I can get and see if exporting them in a different format might work. I think all your models deserve to get put in the scene."


Well Josh was right, I do use sketchup... Maybe it's the .x exporter I use... Let me take a dive into the code for the exporter again and see what comes up And thank you for trying so hard to fix my entries (it's very nice of you)!

BTW: Sorry for the late response, I just woke up!!

Cheers,
Anayar


For KeithC
David Gervais
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Posted: 21st Aug 2010 13:42
Errrm, ahhh mike5424? what 'attachment'?

Cheers!

David Gervais
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Posted: 21st Aug 2010 14:14
Here is an update on the Prop Room Scene..



Cheers!

mike5424
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Posted: 21st Aug 2010 14:26
Sorry about that david, Seems a 42mb file is too big

http://dl.dropbox.com/u/8274483/Sludge-O-Matic.obj

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David Gervais
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Posted: 21st Aug 2010 18:24
42meg for an object file? I'm gonna have to say I'll pass on that. you might need to bake that on a low poly or something. 42meg is not near reasonable for an object file.

Sorry

SpyDaniel
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Posted: 21st Aug 2010 19:15
My chest is tiny! I had it at scale for the room, in generic units XD

Windows 7 Home Premium 64-bit, AMD Phenom II X4 940 3.0Ghz, 2.0GB Single-Channel DDR2 @ 400MHz, ATI Radeon Sapphire HD 5770 Vapor-X
Rigo
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Posted: 21st Aug 2010 23:34 Edited at: 21st Aug 2010 23:35
the prop room looks promising for now

But my fire extinguisher is almost twice bigger in real life

portfolio: <a target="_blank" href="http://zfarago.oni.cc">zfarago.oni.cc</a>
David Gervais
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Posted: 22nd Aug 2010 12:38
FYI when I load the models (all the models) into bryce they are all larger than the room itself and I have to scale them down, it's a best guess thing. I'll make them bigger if you think they are too small, but I can't make 1 model take up the whole room.

Cheers!

Master Man Of Justice
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Posted: 23rd Aug 2010 23:49 Edited at: 24th Aug 2010 05:46
Im working on something quick just to add onto this
[edit]
done
i think i like it, basic, but, practice


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Master Man Of Justice
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Posted: 24th Aug 2010 05:41 Edited at: 24th Aug 2010 23:36
Ok and here are the files (2 separate models and textures)
sorry for not making it one model, i was limited on time wont happen again

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mike5424
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Posted: 24th Aug 2010 15:29
David, Would i be able to get a pic and place it in the room for you? I don't think i'm going to be able to bake it in time.

Also, I think you should make a team compotition where you have to work with others to create the entry. Would be alot of fun

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Master Man Of Justice
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Posted: 25th Aug 2010 02:38 Edited at: 25th Aug 2010 04:26
working on one quick texture, be done in 20 minutes


i lied lol, i suck at texturing

[edit]
done, beauty shot, a little to much value on the specular.



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Master Man Of Justice
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Posted: 25th Aug 2010 04:12
model and texture attatched

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Master Man Of Justice
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Posted: 25th Aug 2010 06:04 Edited at: 25th Aug 2010 06:20
Ok i got one more model in, its a cup, 3 minutes past midnight of due date sorry :S just trying to help
[made it low poly because it is such a small object that if used in a game would be unnecessary, but if you feel you may subdivide it )


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David Gervais
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Posted: 25th Aug 2010 14:17
Contest OVER!

I grabbed all these last minute items and added them to the scene render. Watch the Upcoming Newsletter for the results and the final render.

Master Man Of Justice, I got the file cabinet in, but you did not upload the cup model.

mike5424 I'm sorry that I cannot 'past' a 2d render of your model into the scene. Rule 4 says you must provide a model.

anayar, sorry that I failed to load your models into any of my 3D programs. your models would have made great additions to the compo. I'll make sure that you get a mention in the newsletter, you deserve that at least.

Thanks to all who entered, Cheers!

--------------------------------------
the following are the entries I found and was able to load and render..

bphardy: tea cup
Woolfman: teddy bear, frame w/picture
henry ham: gas can, grenade, brief case, cola can
Pbcrazy: garbage can computer thingy
Mazz426: broken monitor, metal shelf/workbench, vent, box w/candles
lazerus: shuriken, pipe control flow junction
General Jackson: cork billboard
Orion_Uk: mobile phone/ipod type mini hand held computer thingy
charger bandit: old computer, grenade
SpyDaniel: fire hydrant, chest
Quik: wall mount heal kit
Rigo: fire extinguisher
Master Man Of Justice: ash tray and cig, file cabinet

if you see I missed anything let me know quick.

Cheers!

Master Man Of Justice
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Posted: 25th Aug 2010 16:01
Hahaha, im a dork, oopsies on me, but anyway it was fun, and good luck to all entries cant wait for the next compo.
i entered this one on the 23rd and was like i better work fast.

Quik
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Posted: 25th Aug 2010 17:51
this one will be interesting as heck to see the results for! looking forward to it^^


[Q]uik, Quiker than most
Master Man Of Justice
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Posted: 25th Aug 2010 22:46
I like all of the textures, except the clown picture, sorry man, thats just creepy

Orion_Uk
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Posted: 26th Aug 2010 00:09 Edited at: 26th Aug 2010 00:14
Well everyone, The end has finally arrived and I must say there was some amazing stuff sent in. Weldone to you all and many many congrats to the winner (who wont be me in my limited experience) you all deserve something for your efforts and great work

All that remains (for me) is to say thanks to our Mod/kind host (David Gervais) look forward to many more things to get involved in, cheers

Oh and yah that clown, kinda freaks me out a little too! ;P

See you all in another thread/compo
Pbcrazy
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Posted: 26th Aug 2010 00:53 Edited at: 26th Aug 2010 00:54
"Pbcrazy: garbage can computer thingy"

^^ lol, I love how my object name takes up nearly as much space as most people's multiple entries. xD

I wish I had been able to enter more. Stupid school starting...

When does the next newsletter come out again? haha!
Quik
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Posted: 26th Aug 2010 02:06
Quote: "
When does the next newsletter come out again? haha! "


in like 5 days :3 always the first day/days of the month ^^


[Q]uik, Quiker than most
David Gervais
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Posted: 2nd Sep 2010 05:23


Congratulations to the winners, your badges have been set, the next compo will be set up in a few days, check the newsletter for the winner list and the advance notice of the next compo.

Cheers!

Master Man Of Justice
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Posted: 2nd Sep 2010 05:43
Congrats to the winners, cant wait for the next compo

lazerus
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Posted: 2nd Sep 2010 14:39
Congrats guys ;D

You might wanna think about dumping that as one large pack in the model database. Saves single uploads

Quik
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Posted: 2nd Sep 2010 14:54
Quote: "
You might wanna think about dumping that as one large pack in the model database. Saves single uploads "


but then we would need everyone in the compos permission for it

you has mine however ^^


[Q]uik, Quiker than most
BiggAdd
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Posted: 2nd Sep 2010 16:48
Grats to those who won, and for everyone who made it so very hard for us to pick the winners!

The Quality of submissions to the compo has improved greatly over the past few months.

Really good work!

(New competition is up)

SpyDaniel
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Posted: 2nd Sep 2010 17:01
I'm kind of shocked to find out I won "Best 3D Model", I didn't think I had a chance with all the other models being entered. Thanks to the judges

Windows 7 Home Premium 64-bit, AMD Phenom II X4 940 3.0Ghz, 2.0GB Single-Channel DDR2 @ 400MHz, ATI Radeon Sapphire HD 5770 Vapor-X
Orion_Uk
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Posted: 2nd Sep 2010 17:19 Edited at: 2nd Sep 2010 17:21
Many Many Congrats to Henry Ham, SpyDaniel & Rigo.. you all deserve to win and with great entrys like that im not suprised Weldone ;>

Much thanks to our kind hosts & Mods, looking forward to entering another

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