There could be a slight delay for those of you wishing to test the Sepia hue shader tomorrow because I have run into troubles getting the hue-saturation code to behave under certain colours of light; otherwise it simply spews horrible, over-saturated green goo over your segments, which isnt pretty. As a result, testing for this shader may be delayed for a few hours tomorrow while I work on a fix. In the meantime, as an appology present for this delay, here is a Black & white with lowered Hue and contrast shader. This basically means this darkens your level slighly, so you may have to increase the intensity of your lights to compensate for it.
Instructions
*Name the shader: "Post-depthoffield"
*Place in the PS2.0 file in effectbank (backup the original postdepthoffield.fx first!
*Go to your setup.ini file and change "postprocess = 2"
screenshot
Thanks for your patience
CoZ
-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer