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PW Productions
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Posted: 22nd Jul 2010 22:02 Edited at: 3rd Aug 2010 02:28


Demo 1 (Fate - Outpost November) released: http://forum.thegamecreators.com/?m=forum_view&t=173524&b=35

Developer: PW Productions

Storyline: Humankind has tried to artificially evolve themselves to fast. Technology grew and grew, yet like all things, problems started to generate. The technologic problems started with BioChem Industries, an organisation which caused mankind numerous diseases and deformations beyond imagination. One of the mass breakouts was known as V87-HB. It caused massive deformities and mutations. It's life-changing capabilities earned it the name 'Fate'. The start of BioChem was never found. Survivors sacrificed themselves through hunts for the beginning of the corrupt industry. Yet all who tried either came back beyond distortion, or did not come back at all... You, Shaun Pyrril, a left-to-die survivor of the diseased colony ship 'Marina' have found your way to a BioChem outpost. From there, you may find clues and intel on how to reach the BioChem headquarters and relinquish Fate once and for all. That is... if you survive the outpost.

Description:
Well, I'd like to start out by saying, "No, I was not inspired by Wolf's level design in ANY way." I was chatting with a handful of people on MSN this morning and all of them thought the screenshots I showed them were like Wolf's. I guess you could say my 'style' is similar to Wolf's (although I'll never be as good as him), but I wasn't inspired by him. I was inspired a little bit by his story in his game Sybmiotic.

About the game - So this isn't really a shooter or a horror game, it's a mixture of both. Sometimes you'll stumble upon infected areas and other times you'll find yourself against human gaurds. The atmosphere isn't necessarily very dark, however it does have a musty, alone feel.







I won't be showing many weapons in action, but I will give you a peek at the main automatic you'll be using... The MP5N silenced from Exposure.



Contact:



-PwP-


OutdoorGamer
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Posted: 22nd Jul 2010 22:03
I love it man! Looks very good!

signatures are dumb.....
idk why....
PW Productions
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Posted: 22nd Jul 2010 22:04
Thank you

SikaSina Games
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Posted: 22nd Jul 2010 22:05
As I said on MSN, these are great . I think they need more decos though, they just don't look 'right' lol, if you catch my drift .

Hey, ricochet eh? You crit my game, I crit yours nothing bad though lol xD.

-SSG

Metal Devil123
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Posted: 22nd Jul 2010 22:18
Nice job!

PW Productions
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Posted: 22nd Jul 2010 22:19
Thanks guys Especially you, SikaSina

Hamburger
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Posted: 22nd Jul 2010 22:56
I love the first screen! Nice job!
warsow
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Posted: 22nd Jul 2010 22:58
so your showcase become a game ? nice, your game looks awsome

Nvidia
the way is it's, meant to be played with a radeon HD
mgarand
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Posted: 22nd Jul 2010 23:01
Quote: ""No, I was not inspired by Wolf in ANY way."


Quote: "I was inspired a little bit by his story in his game Sybmiotic."


right

Looks good,



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
PW Productions
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Posted: 22nd Jul 2010 23:21
I meant the level design

OutdoorGamer
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Posted: 22nd Jul 2010 23:49
No, he met.... wait

signatures are dumb.....
idk why....
PW Productions
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Posted: 22nd Jul 2010 23:50
Quote: "No, he met.... wait"


...?

OutdoorGamer
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Posted: 22nd Jul 2010 23:53
Quote: "Quote: "No, he met.... wait"

...?"


What? psh I know what I am talking about.....

signatures are dumb.....
idk why....
DarkFrost
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Posted: 23rd Jul 2010 00:08
Looks great buddy!

Love that first screen

[img][/img]
D0MINIK
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Posted: 23rd Jul 2010 00:46 Edited at: 23rd Jul 2010 00:46
Looks excellent. Nice textures, good lightmapping... good work

Keep it up man, can't wait to play it

PW Productions
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Posted: 23rd Jul 2010 00:55 Edited at: 23rd Jul 2010 01:01
Thanks for the comments, DF and D0MINIK

I think I forgot to mention that almost everything is retextured... The only things that aren't retextured are some of the doors and like two segments.

New Screens:

Well, I said that I wasn't going to show many weapons... but I can't help it So here is the main heavy weapon you'll be using. The holographic sights in this game are very low-grade, crafted with spare parts by survivors. The actual image isn't lit up, simply drawn over.

I plan on having no crosshair in this game, as all guns will have ironsights (not melee weapons though). Same with the HUD, no info whatsoever.




-PwP-

DarkFrost
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Posted: 23rd Jul 2010 01:16
Lovely Screens!

[img][/img]
PW Productions
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Posted: 23rd Jul 2010 01:22
Thanks again!

Crazy Acorn
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Posted: 23rd Jul 2010 02:52
errrm whats up with the Gears Of War people?

- Gorlock
PW Productions
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Posted: 23rd Jul 2010 02:52
They're not GoW people... They're JonFletcher's X10 Juggernauts

Crazy Acorn
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Posted: 23rd Jul 2010 02:53
ohh they look like em from the angles and stuff xD

- Gorlock
PW Productions
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Posted: 23rd Jul 2010 03:39
I know, they look awesome too! As corpses, I mean.

Alright, I got some new candy for you guys...

A typical storage room. These rooms are large, yet now empty and abondoned. Yet the outpost obviously isn't abondoned...


You will see a lot of hallways similar to this. Cramped, claustrophobic, narrow, and crowded. Not an ideal place for fighting, yet that won't stop the horrors from coming after you...



Anyone got feedback?

DarkFrost
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Posted: 23rd Jul 2010 04:52
Lovely Screens Again

[img][/img]
PW Productions
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Posted: 23rd Jul 2010 04:57
Lovely comment again Thanks

PW Productions
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Posted: 23rd Jul 2010 05:25 Edited at: 23rd Jul 2010 05:26
Updated the cramped hallway. Only difference is that the pipe that's ahead of the ceiling light and above the door that was originally textured green, now uses a more greyscale/dark blue texture. Fits in a lot better.



And then some new screens:



The next screen is REALLY WiP, I was just testing some light source effects. The lights on the ceiling turned out pretty awesome




@Hamburger, I'm keeping your destroyed segments a surprise until a little later They turned out great and fitting once I grunged 'em up a bit

Soviet176
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Posted: 23rd Jul 2010 05:31
PW the screens look great, but how do you make the characters look dead?

PW Productions
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Posted: 23rd Jul 2010 05:36
I'll make a tutorial sometime this weekend or next week And in FragMotion, so it's free and easy. If you have MilkShape, you should look for Airslide's tutorial. If not, wait a bit

Metal Devil123
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Posted: 23rd Jul 2010 10:17
PWP. You did it again.

AbdulAhad
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Posted: 23rd Jul 2010 11:24
Just breathtaking!! You have crumbled the box editor feeling of FPSC! Good Job!

Abdul Ahad
PW Productions
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Posted: 23rd Jul 2010 19:34
Heheh... Thanks guys

I was thinking about retexturing the holo sight on the heavy assault rifle to make it look like it's off, or as if an EMP source deactivated it. That would probably add to the atmosphere of the game. What do you guys think?

AbdulAhad
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Posted: 23rd Jul 2010 19:43
Go for it!!

Abdul Ahad
PW Productions
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Posted: 23rd Jul 2010 21:50
Alright, I retextured the optic to be dirty instead of cracked, since cracked didn't look good within FPSC. Here's some screens:





OutdoorGamer
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Posted: 23rd Jul 2010 22:15
It looks kinda like brown cracks...

signatures are dumb.....
idk why....
PW Productions
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Posted: 23rd Jul 2010 22:24
Well, then it might as well be brown cracks

Zay
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Posted: 23rd Jul 2010 22:35 Edited at: 23rd Jul 2010 22:36
brown crack
Omg this is priceless!
Don't you get it

Contact me in Skype,name- nejcplan
PW Productions
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Posted: 23rd Jul 2010 22:43
Sigh...

Metal Devil123
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Posted: 23rd Jul 2010 23:46
Awesome job! Like how it's broken and all. Good job! And I think it really ads to the atmosphere. Now you only have to get rid of the crosshair and it's perfect!

OutdoorGamer
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Posted: 24th Jul 2010 00:57
Quote: "brown crack
Omg this is priceless!
Don't you get it "


lol omg!
and btw pwp I'm really going for you, you seem to be a great guy and a smart developer. Keep it up!

signatures are dumb.....
idk why....
PW Productions
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Posted: 24th Jul 2010 03:00
Quote: "Now you only have to get rid of the crosshair and it's perfect!"


Forgot about that

Quote: "and btw pwp I'm really going for you, you seem to be a great guy and a smart developer. Keep it up!"


Thank you so much

AbdulAhad
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Posted: 24th Jul 2010 09:34
Spectacular! Wasn't expecting the crack to look this realistic!

Quote: "great guy and a smart developer"


Definitely!

Abdul Ahad
PekelaarSFX
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Posted: 24th Jul 2010 10:53
Nice work ! I wish i was that good
Looking top-notch, esspecialy the Retexture on the Holografic sight!
Your going to get rid of the Anti-aliasing? then it will look Awesome.

Keep it up!

PW Productions
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Posted: 24th Jul 2010 17:22
Thank you guys, so so much

@Pekelaar, AA on what exactly?

OutdoorGamer
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Posted: 24th Jul 2010 17:39
PWP. What is the main character's name?

signatures are dumb.....
idk why....
PW Productions
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Posted: 24th Jul 2010 17:40
Shaun Pyrril.

OutdoorGamer
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Posted: 24th Jul 2010 17:42
I can't pronounce his last name.

signatures are dumb.....
idk why....
DarkJames
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Posted: 24th Jul 2010 18:09
Perril would be right? or Pairril?

*Pw appears and hits me*
*he say*
PYRRIL!!!!!!!!

*he's gone*
noooo, its pyrril

-James
For Keith
PW Productions
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Posted: 24th Jul 2010 18:09
Pronounced 'Pirr-rill'. Like 'Peril' but with an 'i' sound



OutdoorGamer
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Posted: 24th Jul 2010 19:07 Edited at: 24th Jul 2010 19:07
lol... i'm confused one the first i or second?

signatures are dumb.....
idk why....
Metal Devil123
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Posted: 24th Jul 2010 19:21 Edited at: 24th Jul 2010 19:22
It's not that hard, I mean even I know how to pronounce it, and I'm no good at english last names. Seriously I don't know how to pronounce Spacek, even thou I just love that actor (Sissy).

PW Productions
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Posted: 24th Jul 2010 22:34
Quote: "and I'm no good at english last names."


Not English. Just random

@OutdoorGamer, just pronounce it like this: Pirrill. That easy.

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