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Hamburger
8
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Sep 2010 23:51
Quote: "Building it all without any errors"


Good luck

Awesome job pwp!
PW Productions
8
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 18th Sep 2010 07:20
@Nbt, yeah, can't really fix that. The mesh is one of Wizard of id's stock upgrade meshes, and the texture is a retex I made. The lines are crooked on the UVMap Oh well. I'll probably just throw a greyscale rust texture on and see how that turns out. Thanks for reminding me.

@Hamburger, thanks


And yes. It is going to be free
AbdulAhad
7
Years of Service
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 18th Sep 2010 23:04
PWP im sorry but on my phone, msn doesn't send messages to users that appear offline. I was there when you were sending me the messages but i couldnt reply.

It's like I was very close but it felt so far!

Abdul Ahad
Metal Devil123
9
Years of Service
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 19th Sep 2010 12:11
Quote: "Spectacular!"

It indeed is.

PW Productions
8
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 19th Sep 2010 19:24
@Abdul, oh jeez. I'm real sorry my friend, didn't know it would do that That must've been real irritating, lol, I'm sorry


And yes. It's free
starmind 001
10
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Joined: 23rd Sep 2007
Location:
Posted: 20th Sep 2010 08:32
PWP, it is looking very well!

PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 21st Sep 2010 00:29
Thank you starmind 001


And yes. It's free
A r e n a s
9
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Joined: 9th Jun 2008
Location:
Posted: 22nd Sep 2010 00:35
Hey, I was wondering if you would be interested into donating your game to me (I would then sell it and all profits would go to charity).

http://forum.thegamecreators.com/?m=forum_view&t=175889&b=21

Thanks,

Arenas

PW Productions
8
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 22nd Sep 2010 01:00
I'd have to know more about the company I'd be donating it to and how it would work. I can't just donate my game to a supposedly unknown organisation and have them take over profits and all that.


And yes. It's free
D0MINIK
8
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Joined: 18th Mar 2009
Location:
Posted: 22nd Sep 2010 01:42 Edited at: 22nd Sep 2010 01:43
One word: Brilliant.

Nevertheless, I'm sorry, tired of playing demos.

I'm waiting for the full version to be released, but I'm looking forward to get my hands on that.

2 Rogues
8
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Joined: 26th Dec 2008
Location:
Posted: 22nd Sep 2010 02:22
And tell me why he would donate his very fine looking game to you when he can sell it perfectly well and give the funds to charity? I mean, he, like many other designers are clearly putting their heart and soul into their productions and deserve money for their work. Personally, I think this game would kill my computer as the environments look extremely high poly. But I'm sure many others will be interested in a purchase. I will try to use a friend's to play this as it looks very exciting!

Good luck!
PW Productions
8
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 22nd Sep 2010 03:55
Quote: "I think this game would kill my computer as the environments look extremely high poly."


Actually it's surprisingly not. I've gone through the very tedious process of reducing poly-counts in most of the models I use. The highest poly model is only around 600 or 700 polys believe it or not. The only thing I would imagine would 'kill' your computer is the loading times (not so bad, just the lightmapping) and the particle effects. Thanks for the comment 2 Rogues

P.S. This will be free


And yes. It's free
2 Rogues
8
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Joined: 26th Dec 2008
Location:
Posted: 22nd Sep 2010 04:49
Quite Welcome
A r e n a s
9
Years of Service
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Joined: 9th Jun 2008
Location:
Posted: 22nd Sep 2010 09:27
Quote: "I'd have to know more about the company I'd be donating it to and how it would work. I can't just donate my game to a supposedly unknown organisation and have them take over profits and all that."


I'll talk to you on MSN some time to explain anything your unsure about. IM me when your next on

vortech
7
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 22nd Sep 2010 09:45
In the demo. Hurt screen wasn't transparent.


Check for pure horror.
wackyracer
7
Years of Service
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Joined: 12th Dec 2009
Location: Irvine, California
Posted: 22nd Sep 2010 10:51
PW Productions, I added you on MSN, my MSN is toonjoren@hotmail.com, if you could please send me an IM next time you're on, I'm practically on almost all the time .

Thanks,
Joren McGrew / wackyracer

The one and only,
-wackyracer.
PW Productions
8
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 23rd Sep 2010 00:32 Edited at: 23rd Sep 2010 00:34
Quote: "In the demo. Hurt screen wasn't transparent."


Fixed it

@Arenas, alright, I'll see when I can catch you.

@wackyracer, same thing. - EDIT: Didn't actually receive any request. Try again:

+ Code Snippet


And yes. It's free
wackyracer
7
Years of Service
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Joined: 12th Dec 2009
Location: Irvine, California
Posted: 23rd Sep 2010 07:59
Quote: "@wackyracer, same thing. - EDIT: Didn't actually receive any request. Try again:"


I re-sent the buddy request.

How about you try to add me? Add + Code Snippet.



Sincerely,
wackyracer
vortech
7
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 23rd Sep 2010 13:51
Quote: "Quote: "In the demo. Hurt screen wasn't transparent."

Fixed it"

Thanks. It was pretty annoying when monster attacked on you and after first hit you couldn't see anything and you died.


Check for pure horror.
Wolf
9
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Sep 2010 15:28
Awesome again! I already loved the athmosphere in the first demo.

The whole maps seem filled and detailed and it doesn't look like an FPSC Game anymore. I personally think that every game where you can cleary see "Hey! This is FPSCreator" are rubish. But this one does really look professionally done and even though it kinda looks like Symbiotic unique.

Another great game that shows those Source - Hammer Editor Ignorants what whe are capable of.

Keep it up!



-Wolf

God Helps the Beast in Me!
mgarand
9
Years of Service
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 23rd Sep 2010 16:36
Perfect! looks amazing



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
maxiqueen123
8
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Joined: 26th May 2009
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Posted: 23rd Sep 2010 21:28
Looks very very good

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size.
PW Productions
8
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 24th Sep 2010 00:28
@Wolf, thank you so much man

@Everyone else, thank you so much as well


And yes. It's free
vortech
7
Years of Service
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Joined: 18th Mar 2010
Location: Finland
Posted: 24th Sep 2010 11:15
I say that yout should make model pack with all your made segments entityes what you used in this. It makes wonderful model pack.


Check for pure horror.
DarkJames
8
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Joined: 11th Aug 2009
Location:
Posted: 24th Sep 2010 18:20 Edited at: 24th Sep 2010 18:21
Most of these arent from him.

M3 retexed
TGC Segment pack Alien

Bioshock Lamp

and all the other thing, almost nothing is custom, but it does fit well it has lots of cosmics stuff and LOTS of stock media

PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 24th Sep 2010 22:09
Quote: "M3 retexed"


Wrong I mixed a lot of old scifi textures together. But yes, I wouldn't be able to release a pack. I do have the scifi pack out though


And yes. It's free
PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 5th Oct 2010 06:15
Well this is one heckuva' bump. Ok, kind of. But still, I've come to announce something.

Originally, I'd planned it to be a two level game, but then I started the third level and couldn't resist anymore.

New shots, still very WIP. Working on some more models:





I know, I know - it's only one room showed at different angles. I know, it's a disappointment. But honestly, it turned out great, and I have excellent things planned for level 3.

C&C welcome,

PWP


Redoing my entire website... again. EDIT: Finished it! Whew.
D0MINIK
8
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Joined: 18th Mar 2009
Location:
Posted: 5th Oct 2010 11:17 Edited at: 5th Oct 2010 11:17
Looks a bit dark to me. But very good, nevertheless!
Nice work.

bruce3371
7
Years of Service
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Joined: 4th Aug 2010
Location: Englishland
Posted: 5th Oct 2010 18:39
I like your use of lighting

PW Productions
8
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 6th Oct 2010 04:17
New screens - still working on getting a good contrast of lightness and darkness:





Also been working on new rigs (I know they're not in the right game - take a guess):







C&C welcome,

PwP


Redoing my entire website... again. EDIT: Finished it! Whew.
AbdulAhad
7
Years of Service
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 6th Oct 2010 14:20
PWP this looks amazing!!

Like the rigs as well, but why's the index finger going through the g36c body?

Is that door glowing in the first screen?

Abdul Ahad
DarkJames
8
Years of Service
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Joined: 11th Aug 2009
Location:
Posted: 6th Oct 2010 18:15
Nice rigs... for... Exposure??

DarkFrost
8
Years of Service
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 6th Oct 2010 22:12
Supurb Rigs!

Ya gotta teach me some of this magic !

[img][/img]
PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 7th Oct 2010 00:33
Quote: "Like the rigs as well, but why's the index finger going through the g36c body?

Is that door glowing in the first screen?"


Didn't even see that finger - thanks for pointing it out.

As for the door, yes it is, and for a reason

@DarkJames, yes, they're for the Exposure remake, but I decided to use them in here as well.

@DarkFrost, I could try to teach ya, maybe MSN?


Redoing my entire website... again. EDIT: Finished it! Whew.
PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 7th Oct 2010 05:41
Video Preview of the third level (heavy WIP, just wanted to show you the general design so far):

http://www.youtube.com/watch?v=-1whL_5Xqxk

Sorry for the occasional lag.


Redoing my entire website... again. EDIT: Finished it! Whew.
PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 13th Oct 2010 04:30
Bump - so, any feedback on the video?


Redoing my entire website... again. EDIT: Finished it! Whew.
bruce3371
7
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Joined: 4th Aug 2010
Location: Englishland
Posted: 13th Oct 2010 04:43
Sorry PWP, only just watched it after reading that last post

Anyway, I love how detailed your levels are, they're not just boxes with entities thrown in, they're well laid out; you've obviously put a lot of thought into where each entity should go. I like your lighting as well, very atmospheric.

All in all, definately food for thought for my own game.

PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 13th Oct 2010 04:59
Quote: "All in all, definately food for thought for my own game."


Awesome Glad I'm giving out some inspiration.

Pleased to here you like it


Redoing my entire website... again. EDIT: Finished it! Whew.
PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 20th Oct 2010 01:43
Comments anyone?


Redoing my entire website... again. EDIT: Finished it! Whew.
Metal Devil123
9
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 20th Oct 2010 21:16
Cool video, dude! A little dark at the part where you can see the other room from the holes in the wall... you know what part I mean right? Maby if you made the light on the other side of the wall so, that the wall wich has holes in it, would cast cool shadows in the room! Just a suggestion.

Bugsy
8
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Joined: 24th Nov 2008
Location: another place in time
Posted: 21st Oct 2010 00:10
looks small but I've never seen more detail cram-packed into such a little area. good job PWP

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
loler
8
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Joined: 27th Jul 2009
Location:
Posted: 21st Oct 2010 03:13
wow i played the demo and it was really awesome
i looking forward to the full game

its not a bug its a feature
A r e n a s
9
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Joined: 9th Jun 2008
Location:
Posted: 28th Oct 2010 15:31
PWP, I'd love to speak to you sometime soon on MSN Sooner the better.

Red Eye
9
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Joined: 15th Oct 2008
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Posted: 28th Oct 2010 21:06
You have become a very good level designer. Very good.

2 Rogues
8
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Joined: 26th Dec 2008
Location:
Posted: 3rd Nov 2010 02:30
I personally think that reflective shaders would look absolutely amazing on your levels.
PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 3rd Nov 2010 04:29
Reflective shaders...? Like cubemaps almost or environment reflection? Those aren't even in FPSC though, right?


Redoing my entire website... again. EDIT: Finished it! Whew.
Jingle Fett
9
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Joined: 20th Dec 2007
Location:
Posted: 3rd Nov 2010 07:26
Hey great work, your screenshots look great! One crit though, most of the screenshots seem to suffer from darkititis (too dark). Granted yours is way better than most dark FPSC games, but still.

Here are some suggestions about the lighting (I normally don't do this but your game shows a lot of promise)

It's fine to have dark environments but the places where it is lit should always be clearly visible. After a short while, darkness gets really boring and annoying, no longer scary. Having bright places helps make the dark places seem darker. Lighting-wise the screenshot I like the most is actually the one with the lightbulbs on page 3.

A great example is Dead Space. Really dark game but there are plenty of places where things are clearly visible (some rooms are even really bright which works amazingly well in that game). Maybe you could do the same thing, have some rooms that are really bright, places where the outpost isn't relying on backup power or whatever. Or else in the places where you do have lights, make them really bright. Remember, low-contrast = monotony = bad, especially in an all metal environment where you have limited colors as it is.
Besides, there's no point in having amazing environments if you can't see them clearly.

I attached a screenshot of a WiP of mine. It's not in FPSC (I'm using the free version of Unity, can't live without the real-time previews) but the same ideas still apply. Color theory is extremely important, note the colors I use, contrast etc. (orange lights vs blue lights, red pipes vs green creature, bright lights vs dark shadows, contrast is the key to everything).

You've got the environment down pretty good, the only thing you need now is equally good lighting and you will have one of the better looking FPSC games around. Hope this helps!


^^My Portfolio^^

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PW Productions
8
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 5th Nov 2010 01:05
Hey, thanks for the advice - you made a whole bunch of points that are definitely going to help me real well. I'll be sure to look into contrast - colour seemed to be my good spot, but now I'll work on shadows versus brightness

And nice Unity work!! At first I thought it was a screen from a professional game that I've probably never heard of


Redoing my entire website... again. EDIT: Finished it! Whew.
PW Productions
8
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 24th Nov 2010 03:26
Goodbye everyone: http://pwp-games.com/blogweb/index.php?/archives/4-Resignation-from-TGC-Community.html#extended


Redoing my entire website... again. EDIT: Finished it! Whew.
Leongamerz
7
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Joined: 14th Aug 2010
Location:
Posted: 24th Nov 2010 09:11
Have A Good Day

Oh my god are you leaving now?.So bad the good game has gone now if you want to come back we will glad to let you in TGC.

From
Leon

Hello.There is my pics.And nice to meet all modeller,designer and many more

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