It's been almost a year since I updated my old post, unfortunately it was locked.
I wasn't able to work on this as much as I wanted in the last 12 months.I experienced some set backs in life but I made the best possible out of it.
But let's skip the small talk.
For those who are not familiar with my old post, you may visit it
here
Actually I can't remember how many times I have redone textures and overhauled meshes. Which isn't really a smart thing to do and rather keeps you from progressing. But since I'm under no deadline I can afford to waste some time.
Earlier this year I finally made the jump to Evolved's advanced lighting shaders.
At the beginning of my project I was rather reluctant, my multi-pass light shaders created a better overall look at that time. But Evolved's shader system has come along since then, and I must say, I don't regret doing the conversion.
I still have to close up the scene and work on one unfinished area.
After that I'm planning to do some coding since at the current state it's not much more than a interactive walk-through.
The project was inspired by games like Onimusha,Genji,Hevenly Sword and Ninja Gaiden. My gameplay goal is to achieve Onimusha likeliness (action/puzzle), but I'd also want to implement some platform jumping and obstacle climbing (Ninja Gaiden/ Heavenly Sword). But we'll see how it will turn out.
As I stated in my previous post, I'm not planning a full fledged game.My goal is a showcase demo, that's all I can manage as a one man team (doing all the 2d/3d art and coding).
Youtube Video of June 2010
fixing images