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FPSC Classic Product Chat / [LOCKED] Dissapointed with migration

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Deevos Cranium
17
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Joined: 7th Sep 2008
Location: wales
Posted: 5th Aug 2010 22:23
First of all im not having a rant,this is just my opinion and i think this migration has not lived up to the hype and most definitely not worth the wait,for me it is no better than any other update except for the framerate(that is a lot better)and that horrid bloom effect(yes i know you can switch it off)as for the ragdoll i was expecting more(sorry),please do not send me personal attacks as this is just my friendly opinion.
If anyone feels the same then please post something,i just feel fps creator is starting to show its age and have now found myself concentrating more on my xbox 360(which is bad) and other software,i hope the next update includes something special as i feel these updates are just made for the more advanced users and not very user friendly for people like me



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Nilloc
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Posted: 5th Aug 2010 22:28
Deevos i wouldnt be complaining i would love to see you make a mojor update like this! He spet his time and did a great job on it!!!

Zay
16
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 5th Aug 2010 22:29
What are you talking about?!
This update is the best thing that EVER happed to FPSC.
Just wait until 1.18 when we get dynamic shadows,built-in flash light system,water,...
I know it's your opinion,and I respect that,but I also highly disagree with you.

Contact me in Skype,name- nejcplan
Deevos Cranium
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Joined: 7th Sep 2008
Location: wales
Posted: 5th Aug 2010 22:32 Edited at: 5th Aug 2010 22:49
Look,i know a load of effort has gone into this and i could never make something like this,look i have made a mistake here expressing my opinion so could a mod please lock this,thankyou EDITlease dont lock i have changed my mind



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Marc Steene
FPSC Master
20
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 5th Aug 2010 22:33
To continue what was mentioned above, it was completely Lee's choice to put the effort into this upgrade. He could have just left us at 1.16, or V1 for that matter, and all for free. And yes, some of the updates are targetted towards more advanced users. FPSC can't just be confined to stock square rooms and bad AI because some users are too lazy to learn the program properly and expect the engine to create the game for them.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
xplosys
20
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 5th Aug 2010 22:38 Edited at: 5th Aug 2010 22:40
Quote: "i feel these updates are just made for the more advanced users and not very user friendly for people like me"


Deevos Cranium,

Do you feel that FPS Creator is getting away from it's "simple to use" roots? Is it because some of the updates require you to manually make changes to the fpi/fpe files? Would it be better if these new features were integrated into the editor, and accessed with say.... a right mouse click?

I think I might understand where you're coming from. I find myself a little daunted by all the new shader features that others are working on and showing us. I realize that the program has taken a rather large step forward and I now have to get busy and learn this if I ever want anyone to use my models again.

Or are you just not satisfied with the features that were added, mostly by popular demand? What features would you like to see, and what would bring you back to FPSC?

Brian.

EDIT 3 or 4 others posted while I was typing this (old... don't ask) but I want to make clear that your concern is valid and you should def voice it here. Don't be discouraged if someone jumps on you for it.


"I would rather make a bad model, instead of pirate a great one"... Heltor
Bugsy
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Location: another place in time
Posted: 5th Aug 2010 22:40
this can be viewed as a good thing or a bad thing. either A- FPSC is more regarded as an engine rather than a kids toy, or B- FPSC loses some user base because it's too hard.

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skype = isaacpreston. I want to talk to YOU
Johnski
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Location: Norfolk, UK
Posted: 5th Aug 2010 22:40
That is what FPS creator is about: Exploration and trying out new ventures.

that is the migration so i am sorry but disagree with you Deevos Cranium.

Your signature has been erased by a mod please reduce it to 600 x 120.
Deevos Cranium
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Location: wales
Posted: 5th Aug 2010 22:47
xplosys-I just feel it has gone from its roots like you said and there wasn't enough major features,i am a family man and dont have time to learn about files like others have stated,im not lazy like marc steene said i just dont have the time and i prefer if the new update was made more user friendly



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creator of zombies
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Location: UK: West Wales
Posted: 5th Aug 2010 22:50
@Deevos Cranium: I agree with you concerning the features of the migration. To me, the migration is nothing special. Granted, we have new shader effects etc, but Iv'e seen effects such as theese being used for years, so again it's nothing special. Dark AI..well put it this way..F.E.A.R which came out in early 2005 has AI 100 times better than dark AI at present, so again nothing special. The same goes for timer based...this has been around for years. Until FPSC is re-written in C++ and adopts something like the newton Physics (or Havok) system in place of ODE, Re-vamps the AI about 10 times higher, and adds nuclear glory colision, FPSC will always remain in my mind average. Although I do congratulate you all for the work that has been put in.

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
Marc Steene
FPSC Master
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Location: Bahrain
Posted: 5th Aug 2010 22:56
Quote: "i just dont have the time"


Then that's your problem. The Migration hasn't taken anything away from the engine you were using previously, except it has automatically provided you with enhanced performanced and some ragdoll, fullscreen shaders, and DarkAI simply by using the update. And if, as you said, you're not going to learn the more advanced features, you'll only ever scratch the surface of FPSCs potential. None of us should be disappointed by the Migration - only grateful.

And this is only the beginning - it has set the ball rolling for a load more great features which are currently unannounced which will take FPSC to the next level.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
nix444
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Posted: 5th Aug 2010 23:02
things are getting better and better.but i agree with you in some way.there are more and more people who answer all questions 'learn to script' 'this can be done with scripts' etc.every body i know and i don't know has downloaded or bought mw2 and they don't accept a worse game.then i tried to sell my game to smaller kids and they all said its stupid and weird.so i tried to improve the parts my friends didn't like,and every body said scripts scripts scripts.it's becoming really annoying.i thought fpsc was made for nOObs,like me.if it is really so easy for you pros to make those .fps scripts then include some of them in the next update(please).but i like the other features in fpsc.they are perfect for making a cheap unknown class b game sold only online,and can be pirated easily.but you still earn money(i guess)
wizard of id
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Location: Sunny South Africa
Posted: 5th Aug 2010 23:04
Quote: "i feel these updates are just made for the more advanced users and not very user friendly for people like me
"


Um...*speechless* seriously go and find me a more user friendly program with the same amount of features or better...

The fact of the matter is that your complaint is based on your inability to use the program period.

Doesn't matter if it is V1 or it is V1.17 it always had features for more advanced users be it segments or scripting.

However with or without writing your own scripts or using custom media, there is no reason why you can't make a good game by using the media that has been supplied custom , free or official more than enough scripts either custom or stock...there is pretty much enough of every thing without having to do a single bit of media or code ect.. your self...

There wasn't hype about the migration as such the migration is nothing compared to the guys that to use the very first version which had nearly nothing for nearly a year we had no updates or any sort of official support during that time media had to be imported by hand there wasn't a segment tool or entity tool, 3 model packs and that was that...

The engine is now more user friendly and fool proof than ever...

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
WWIV Studios
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Location: Atlanta,Georgia
Posted: 5th Aug 2010 23:07
Im neutral.

Marc Steene
FPSC Master
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Location: Bahrain
Posted: 5th Aug 2010 23:08 Edited at: 5th Aug 2010 23:09
Quote: "the migration is nothing compared to the guys that to use the very first version which had nearly nothing for nearly a year we had no updates or any sort of official support during that time media had to be imported by hand there wasn't a segment tool or entity tool, 3 model packs and that was that..."


Yep, the good old days. People get annoyed nowadays if it takes 10+ minutes to test build their levels. In V1, I had to leave my levels building overnight. FPSC has come such a long way and as the old users disappear, so does appreciation for the product.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Nbt
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Location: Behind you!!
Posted: 5th Aug 2010 23:14
Yeah after all the money I paid for this update, I'm really unhappy, Lee and Hockeykid should be ashamed of themselves -_-



Oh wait It cost me nothing Pretty damn good for free I say

Marc Steene
FPSC Master
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Posted: 5th Aug 2010 23:16
Quote: "Yeah after all the money I paid for this update, I'm really unhappy, Lee and Hockeykid should be ashamed of themselves -_-"


I know, it's disgraceful! Who do they think they are to try and enhance FPS Creator for free for the community? What kind of sick, deranged people are doing this!? I wish the migration had never happened, it's ruined my life.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
wizard of id
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Location: Sunny South Africa
Posted: 5th Aug 2010 23:17 Edited at: 5th Aug 2010 23:18
Quote: "Yep, the good old days"
Hell you were lucky if you could compile a 5 level game...Do not forget the save/load features we had none of that....that was like the first major feature...and that still rejected my reality for it's own evil twisted mind games...

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
WWIV Studios
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Posted: 5th Aug 2010 23:21
Flamebait

Black Profductions
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Location: Argentina
Posted: 5th Aug 2010 23:21
This isnt the migration, this is just a step in the migration, the migration will be once version 2.0 is reached, this upgrade is really great and its free, congrats lee

creator of zombies
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Location: UK: West Wales
Posted: 5th Aug 2010 23:36
Quote: "I know, it's disgraceful!"

I agree, I think we should all calm down about the migration. The features aren't that advanced, but people still seem to be stary-eyed about them. I know you were being sarcastic, but I for one am not.

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
Tombsville
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Posted: 5th Aug 2010 23:55 Edited at: 6th Aug 2010 00:35
Maybe the inability to create one's gaming "Magnum Opus" doesn't so much lie with FPS Creator as it does the lack of creative, original, and/or imaginative thought.

Expecting ANY software to magically provide one with the desired results without at LEAST being willing to "tinker" under the hood is immature and unreasonable.

These upgrades have taken FPS Creator well beyond what was previously offered. Not only do we have new features (a PARTICLE SYSTEM!) but the program itself runs smoother/cleaner with fewer (if any) crashes.

You won't find another game engine that offers the same features, support, price, and CONTINUED upgrades as this.

Its sad people aren't more appreciative of what they have to work with.

EDIT:
The effects being created by people on the "Share your particle creations" thread are spectacular. Considering a new particle system is only ONE feature being provided is amazing in itself.

Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
Nbt
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Posted: 5th Aug 2010 23:57
Quote: "creator of zombies wrote: The features aren't that advanced, but people still seem to be stary-eyed about them. I know you were being sarcastic, but I for one am not."


Well for a complete game creation kit that cost $29.99 complete with a ton of media (plus 9 extra model packs thanks to the bonanza pack)
I for one at least believe we very lucky and got (and still getting) way more than we paid for.

Monkey Mja
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Posted: 6th Aug 2010 00:31 Edited at: 6th Aug 2010 00:36
Quote: " "i just dont have the time""

Quote: "i feel these updates are just made for the more advanced users and not very user friendly for people like me"


Listen. There is NO ENGINE where you can just snap your fingers, and a full multilevel game with every single newest and complex of features is made, dosen't require practice, and is extremely easy to use.

By the looks of it, you spent ten miniutes trying to figure out the engine, then decided it was too hard.

If you aren't willing to spend time, practice, and devotion to FPSC, you can press ALT + F4 and go uninstall FPS Creator, because there is no way you can get ANYWHERE without practice, devotion, and time.

Quote: "I just feel it has gone from its roots like you said and there wasn't enough major features"


So your saying you want features, but you don't want to learn to use them?
Listen, you will NOT EVER find an engine as easy as FPSC. EVER.


Don't get me wrong, I'm a six months old member, yet the little appreciation for FPSC shown by some people is amazing.


EDIT: I just found out you were talking about commerical products too. I don't see how someone could make money off of a game that took no practice, skill, or difficulty to make.

- Monkey
Nbt
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Posted: 6th Aug 2010 00:40
Maybe FPSC is a different version in Wales ??




creator of zombies
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Location: UK: West Wales
Posted: 6th Aug 2010 01:13
Quote: "Maybe FPSC is a different version in Wales ??"

Nope, On my behalf anyway, it's called realising limitations and being realistic.

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
Tombsville
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Posted: 6th Aug 2010 01:31
@creator of zombies

Sorry to hear you've realized your limitations.

Hope you find a software containing:

Quote: "C++....something like the newton Physics (or Havok) system in place of ODE.......AI about 10 times higher..... nuclear glory colision"


....especially at the same price you paid for FPS Creator....and the same support....and free upgrades.

We'll still be here when you get back from your loooong search for the PERFECT magical software!



Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
Johnski
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Posted: 6th Aug 2010 01:33
well saidTombsville










Syko-Games

Your signature has been erased by a mod please reduce it to 600 x 120.
Conjured Entertainment
AGK Developer
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Posted: 6th Aug 2010 01:48 Edited at: 6th Aug 2010 02:11
Quote: "The fact of the matter is that your complaint is based on your inability to use the program period."

lol
-             -             -     
BANG!

Quote: "I know, it's disgraceful! Who do they think they are to try and enhance FPS Creator for free for the community? What kind of sick, deranged people are doing this!? I wish the migration had never happened, it's ruined my life."

lol
I know you are only joking but a smiley might let some others figure it out, so they won't get confused.

@CoZ
Dude, the lip sync alone is worth the wait of the update, for me.
The other features are great too, so I don't see how anyone could be disappointed in this, unless they are just a humbug and would have been disappointed with anything.

Quote: "What are you talking about?!
This update is the best thing that EVER happed to FPSC."

I agree, this is better than the variables or save/load.
LOL
Remember when the save/load were the features of the day?
When you consider how far FPSC has come over the years, this update is leaps and bounds and does bring FPSC to another level.
If anyone is disappointed in that, then I think you would have been disappointed with whatever it could have offered.

Nothing good comes easy, and if it seems so, then maybe it's a trap, because it's not natural.

Lee & Hockeykid have put a lot of hard work into this, and it is not fair for us to complain unless we have something better to offer, or are willing to work a at it as well.
If you put forth one tenth of the effort they have in this update, then you will be an FPSC master in no time.

Using these advanced features in FPSC is not that hard, but it does require a little effort on your part.

   Conjured Entertainment

 WARNING: Intense Madness
creator of zombies
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Posted: 6th Aug 2010 01:48 Edited at: 6th Aug 2010 01:49
@Tombsville: Firsty, price isn't an issue for me on this matter considering I rather pay alot more for an engine with current gen tools and features than less for an engine which is only now getting updated with tech which is about 6 years old. Secondly, If I wanted the features above, I could simply just move to the genesis engine, NeoAxis, Leadwerks or countless other engines. Having programmed in C++ myself (and knowing many who have; one in particular who is workig for Epic games), I can say that; yes it takes alot longer so get a solid engine going, but the results after the time invested blow FPSC out of the water. It all comes down to, do you want the easy or harder but more rewarding route in life. Sure, FPSC is easier, but will always be perhaps the laughing stock within the mainstream game dev market, and considered by many as perhaps a hobbiest's tool. On the other hand, C++ may take longer to learn and master, but the resullts are of which FPSC can only dream.

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
Ret
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Posted: 6th Aug 2010 01:52
Sure everyone wants that fantastic fps that everyone wants to play, and yeah it kinda stinks waiting around on them to be released...but atleast they are being released. Lots of hard work go into making updates and yeah maybe the engine/software might be starting to collect a little dust, but as for the time being you won't find anything as affordable/easy to use as this. I've been working with it now for a couple of weeks, needless to say I've got a lot of catching up to do before I post up any of my work, some things are intimidating and some are just simple, your going to face that with anything you attempt, so suck it up and have fun making games!! I know I am.
Tombsville
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Posted: 6th Aug 2010 02:07
@Conjured Entertainment

Quote: "...the lip sync alone is worth the update for me"


I've been so wrapped in the particle system that I haven't even begun to explore the possibilities with lip sync....and boy do I have a TON of questions about using that feature with other animated entities!

Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
Nomad Soul
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Posted: 6th Aug 2010 02:08
@Deevos Cranium

Totally disagree with you.

You won't find another engine out there which gives you the features of V117 / V118 with the ease of use FPSC provides.

If you don't feel comfortable editing some files and reading up on how to use the new shaders and other features, you won't be able to use anything more powerful.

Nbt
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Posted: 6th Aug 2010 02:10
I was down your way the other month wandering about the mumbles

FPSC really is just like any other engine, as in it is only as good as the work you put into it. So maybe with your programming prowess you could grab the source and make it better?

Conjured Entertainment
AGK Developer
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Posted: 6th Aug 2010 02:16 Edited at: 6th Aug 2010 03:33
Quote: "I've been so wrapped in the particle system that I haven't even begun to explore the possibilities with lip sync....and boy do I have a TON of questions about using that feature with other animated entities!"

I haven't explored the new facial bones structure yet, but I have a few characters that will need new heads.

As far as the lip sync itself, you are going to want to get DarkVOICES if you don't already have it.
It is not necessary, since the WONDERFUL update includes a converter for you , but tweaking it in DarkVOICES makes a world of difference.
I recommend getting the Dark GAME Studio Bonanza deal, because that has everything for anyone really wanting to take the next step in game making.

Again though, the new features are not that hard to implement.
Like the ragdoll for instance, all you have to do is add the word ragdoll to the leave corpse destroy script, and that is it.
I mean really, how hard is it to add one word to a text file?

   Conjured Entertainment

 WARNING: Intense Madness
Tombsville
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Posted: 6th Aug 2010 02:22
@creator of zombies

It would appear that the only reason why you post on this thread is to throw a disparaging light on FPS Creator.

Quote: "Firsty, price isn't an issue for me on this matter considering I rather pay alot more for an engine with current gen tools and features than less for an engine which is only now getting updated with tech which is about 6 years old. "


What's stopping you other than the time you spend here complaining that FPS Creator isn't what you want?

Quote: "If I wanted the features above, I could simply just move to the genesis engine, NeoAxis, Leadwerks or countless other engines."


Again, what's stopping you other than the fact that you spend time here complaining?

Quote: "Having programmed in C++ myself..."


Where's yer epic game, duuude?

Quote: "...it takes alot longer so get a solid engine going, but the results after the time invested blow FPSC out of the water."


Especially when you waste time posting about engines that don't provide what you want...

Quote: "Sure, FPSC is easier, but will always be perhaps the laughing stock within the mainstream game dev market..."


Again, why are you here then?

Quote: "C++ may take longer to learn and master, but the resullts are of which FPSC can only dream"


Once again, where's your fantastic, dream shattering program to put FPS Creator to shame?

If you spent as much energy and input on creating a game with FPS Creator as you do complaining about what you COULD do with C++ and another game engine, you might have something quite amazing.

I think you've simply reached your personal creative limitations and you've become bitter about it.

Its a shame you're ruining your reputation on these boards with you defeatist attitude...

Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
Nbt
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Posted: 6th Aug 2010 02:23
Yeah I'm glad I bought the Game Studio pack when buying FPSC, talk about value for money

PW Productions
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Posted: 6th Aug 2010 02:30
@Tombsville, CoZ is a highly respected member and is well known for his work here. His statements are all trustworthy and I assure you his opinion is honest and worth listening to.


A Flamebait warning needs to be put up or this needs to be locked.


If something is perfect, it probably doesn't work. -PWP
Tombsville
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Posted: 6th Aug 2010 02:32
@Conjured Entertainment

Maybe this is the wrong time/place to ask but is it possible to rig animations in areas other than the mouth to respond to sound files?

For instance, an animated entity that responded to sound files with bones rigged to animate when executed?

(...and I am certainly considering the Dark Game Studio Bonanza...)

Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
Tombsville
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Posted: 6th Aug 2010 02:37
Quote: "CoZ is a highly respected member and is well known for his work here."


Work accomplished through the same software he is now badmouthing?


Quote: "His statements are all trustworthy and I assure you his opinion is honest and worth listening to."


I have yet to see this...

Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
creator of zombies
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Posted: 6th Aug 2010 02:51 Edited at: 6th Aug 2010 02:53
@Tombsville:
Quote: "I have yet to see this..."

Possibly since you only joined this forum of may this year

Quote: "ts a shame you're ruining your reputation on these boards with you defeatist attitude..."

In who's eyes/ Since you have only joined this forum recently, and know little about my work, contributions or history on these forums, I suggest you remain quiet rather than making sweeping statements you know nothing about. I have had many, far bigger and more experienced members attempt to bring down my reputation in the past, some because of jealousy, and some because they have nothing better to do. All failed miserablely, so please don't add your name to the ever growing wall of shame. Since I have used FPSC for a far greater amount of years and been a far more active member than yourself; I know an awful lot about what you can and can't do with this software, and have also contributed many shaders in the graphics compartment myself. Therefore, as stated, my comments concerning FPSC carry some weight to them and serve as advice rather than "badmouthing" FPSC. In closing, I suggest you silence yourself, get a few years forum experience and create something respectable with FPSC (which I have also done: so far this is 3-0 to me) before you start trying to bring me down. If you wish to carry this on, please do so, but you will end up with a slap or a ban.

I believe the expression I'm looking for here is: "You got CoZ'd"

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
Nbt
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Posted: 6th Aug 2010 02:57
Quote: "PW Productions: @Tombsville, CoZ is a highly respected member and is well known for his work here. His statements are all trustworthy and I assure you his opinion is honest and worth listening to.


A Flamebait warning needs to be put up or this needs to be locked."


I'm a little lost here :S If Tombsville was not listening to CoZ's opinion, he would not be voicing his own options in reply ??

Also to be honest I really take no notice of a persons join date to decide who I should or should not accept their opinion as gospel to be honest. People have to earn my respect, I'm not one to go with the flow of popular forum opinion.

Tombsville is entitled to his opinion as much as anyone, whether they been here for 1 month or 50 years.

Also I don't think this topic needs locking, as I for one think we are getting lots of good views from the for and the against sides, which is always good

DarkFrost
17
Years of Service
User Offline
Joined: 3rd May 2009
Location: ON, Canada
Posted: 6th Aug 2010 03:02
For this engine to have stayed installed on my computer (since well...couple days after V1 was released) It shows how much I really like it.

I could have easily gotten rid of it, yet staying along for the ride and seeing how it grows is actually amusing! Especially seeing how far it has come!

[img][/img]
Tombsville
16
Years of Service
User Offline
Joined: 10th May 2010
Location: Tombsville
Posted: 6th Aug 2010 03:09
@creator of zombies

Quote: "I suggest you remain quiet rather than making sweeping statements you know nothing about."


I do know what you've posted on this thread. Whats not to know?

Quote: "I have had many, far bigger and more experienced members attempt to bring down my reputation in the past, some because of jealousy, and some because they have nothing better to do."


You're doing a pretty good job of that yourself!

Quote: "Since I have used FPSC for a far greater amount of years and been a far more active member than yourself; I know an awful lot about what you can and can't do with this software, and have also contributed many shaders in the graphics compartment myself."


So, instead of continuing this long, dedicated service to FPS Creator and the community you've now been reduced to a bitter dialogue concerning its limitations?

Quote: "Therefore, as stated, my comments concerning FPSC carry some weight to them and serve as advice rather than "badmouthing" FPSC."


So, your "advice" is to turn away from this "laughingstock" software and find something else? How is this constructive?

Quote: "In closing, I suggest you silence yourself"




Quote: "create something respectable with FPSC (which I have also done: so far this is 3-0 to me) "


...and run the risk of being a "laughingstock"?

Quote: "before you start trying to bring me down"


Bring YOU down? I feel you've attempted to bring people down over the new upgrades...

Quote: ""You got CoZ'd""




Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
Monkey Mja
16
Years of Service
User Offline
Joined: 8th Apr 2010
Location:
Posted: 6th Aug 2010 03:38 Edited at: 6th Aug 2010 03:42
Hey, I kinda agree with Tombsville. COZ, your kinda being a constant downer/jerk.

Now, since I'm a nice guy, Imma take each and every one of your points and I'll even leave a little comment next to them

Quote: "In who's eyes/ Since you have only joined this forum recently, and know little about my work, contributions or history on these forums,"


Good contributions. I can somewhat agree. Dosen't change the fact how your totally trying to tick everyone off. However, I do respect your age on this forum and the lengthy time you stuck with FPSC, however, I think your getting carried away with FPSC being a simple, easy to use, engine.

Quote: "I suggest you remain quiet rather than making sweeping statements you know nothing about. I have had many, far bigger and more experienced members attempt to bring down my reputation in the past, some because of
jealousy, and some because they have nothing better to do."


It seems like your trying to bring FPSC users down itself. If you don't use it and think it's only a thing for six year old "Laughingstocks", you can press ALT F4 and go back to the Geek Culture and DB boards.

Quote: "All failed miserablely, so please don't add your name to the ever growing wall of shame. "
Seems like people more or less supporting FPSC and not listening to people that call it the laughingstock of game creation.

Quote: "Since I have used FPSC for a far greater amount of years and been a far more active member than yourself;"

I laughed. At you. It's sad that someone has been using the engine for so long, yet hasn't realized FPSC's potential or purpose.

Quote: "I know an awful lot about what you can and can't do with this software, and have also contributed many shaders in the graphics compartment myself."
I think your mind just has no more creativity to do anything else with it. Your practically tearing down the same engine you gave models and shaders to.


Quote: "Therefore, as stated, my comments concerning FPSC carry some weight to them and serve as advice rather than "badmouthing" FPSC. In closing, I suggest you silence yourself, get a few years forum experience and create something respectable with FPSC (which I have also done: so far this is 3-0 to me) before you start trying to bring me down. "

You called this engine a laughingstock. Is that not badmouthing it? Your saying how bad it is and how it's so not worth using. Your starting to annoy everyone here.


Quote: "If you wish to carry this on, please do so, but you will end up with a slap or a ban."

I personally think you'll be the one with the slap or ban, if anyone.

Quote: "I believe the expression I'm looking for here is: "You got CoZ'd""
I think the expression your looking for here is: "I'm badmouthing on FPSC without knowing it." Who knows. Mabye you did notice your actions.

- Monkey
Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 6th Aug 2010 03:38 Edited at: 6th Aug 2010 03:56
Quote: "@Conjured Entertainment

Maybe this is the wrong time/place to ask but is it possible to rig animations in areas other than the mouth to respond to sound files?

For instance, an animated entity that responded to sound files with bones rigged to animate when executed?"

I'm not sure.
I don't dig into the source, and like I said, I haven't explored the facial bones yet.
I would think you could have them respond though, if named accordingly, but I'm pretty the sure the movements would be limited.
The lipsync file should only move the facial bones according to the movements in the lipsync file, which are DarkVOICES associated.
So, I would think the movements would be limited and non customizable other than assigning the movements in DarkVOICES. (I may be wrong though)
Bond1 is the expert though, so he is the one to ask since he modified the stock characters for lip sync.
He should know all about it.

My plans are to study the modifications he did to the stock characters, and emulate/customize those heads for use with custom bodies.
Or, modify the heads of other meshes and then rigg em to his boneset.
I may end up just modifying the meshes though, and avoid all the rerigging if it becomes a pain.

It doesn't really bother me as much now when people bad mouth FPSC.
I know it is a great engine, and that anyone not using it is missing out on the fun!

These guys aren't really badmouthing FPSC though, just voicing their disappointment about the migration being less than they expected or harder to use than expected.

It's all good, just have fun with what you've got until you have better, but in my opinion FPSC is better than great, so no complaints from me. (Thanks again Lee & Hockykid)

   Conjured Entertainment

 WARNING: Intense Madness
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 6th Aug 2010 03:52
Quote: "I'm a little lost here :S If Tombsville was not listening to CoZ's opinion, he would not be voicing his own options in reply ??"


A good point struck, I now stand neutral in this arguement without further statements.


If something is perfect, it probably doesn't work. -PWP
Tombsville
16
Years of Service
User Offline
Joined: 10th May 2010
Location: Tombsville
Posted: 6th Aug 2010 03:53
@Conjured Entertainment

Quote: "My plans are to study the modifications he did to the stock characters, and emulate/customize those heads for use with custom bodies.
In other words, modify the heads of other meshes and then rigg em to his boneset."


Certainly a good place to start. I really need to consider DarkVOICES to understand this all better.

Quote: "Bond1 is the expert though, so he is the one to ask since he modified the stock characters for lip sync.
He should know all about it."


Hopefully he'll peek at this thread and have some time to drop a line.

Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp
Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 6th Aug 2010 03:58
Quote: "Hopefully he'll peek at this thread and have some time to drop a line."

Hopefully he could start a new thread with one of his great tutorials or something.
Putting it in this thread would only hide it from searches about lipsync.

   Conjured Entertainment

 WARNING: Intense Madness
Tombsville
16
Years of Service
User Offline
Joined: 10th May 2010
Location: Tombsville
Posted: 6th Aug 2010 04:02
Quote: "Hopefully he could start a new thread with one of his great tutorials or something."


One can hope!

Intel Core 2 CPU, T7200 @ 2.00GHz, .98 GB of RAM, RADEON X1600, running Windows XP on Mac Bootcamp

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