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FPSC Classic Models and Media / Modernday/Sci-fi Tunnels 5 (Wip)

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Nickydude
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Posted: 21st Aug 2010 20:06 Edited at: 21st Aug 2010 20:07
Addendum by Wizard of Id

Quote: "Maybe he was contacted by TGC?"


Indeed Lee has asked if I will be interested in making an official pack I was still deciding on the free matter and decided against another free release as I am back to square one like before I left a few months back to due to a job offer with limited feedback and lots of downloads...So it is pointless creating a WIP/release thread to get necessary feedback for improving my self and FPSC media..... pointless double posting in your own thread...

Even if Lee needs it changed or reworked I still will not release another piece of free media ever...period.



For KeithC
KeithC
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Posted: 21st Aug 2010 20:18
Good for WizofId! About time he gets some monetary recognition for taking the segment area of FPSC to the next level!

-Keith

Nickydude
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Posted: 24th Aug 2010 18:57
Thread unlocked at author's request.



For KeithC
Conjured Entertainment
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Posted: 24th Aug 2010 19:35 Edited at: 24th Aug 2010 19:42
Quote: "Still not exactly what I was looking for on the wall lights still trying out some effect....The specular mapping still needs work....!"

How is that pulsating thing working, with a particle/decal?

Quote: "well so I am trying a few things for lights and pipes so the first few attempts will likely suck big time and still have to get around to changing the floor texture..

I inserted some pipes to get a feel for what they should look like and what would look good on the walls and ceilings, the first thing I noticed was that is some sections will the ceiling grate segments they were barely visible which is pointless...so some pipes along the wall would be better suited but requires a different design to the current ones, so I will be running some tests over the next few days."

They look good, but maybe a bit further from the wall to allow room for maintenance work and to make the shadows more noticable for the ceiling ones.
The idea of running along the wall would make them stand out more, and especially so if placed in front of the grate on the wall. (but that might look funny)

I like what you have so far, but I like some of the other concepts better, like the right hand side of the first image in the thread.
The top and bottom images of the right side look like the inside of a spaceship, which is what I like. (ribbed look)
So, I guess I would choose metal over concrete for the textures too, but that is just my preference so it doesn't really matter.

That one with the post didn't cut it for me because I can't stand getting stuck on something like that in a fire fight.
Maybe steel support columns near the sides leaving the center open could be an option. (ribbed look)
If you use an x-bracing design in the column, then it too could be a shadow caster like your grate, right? (just a thought)

The lighting in your screenshots and video is very nice, and those grates set it off.
Well done, and keep up the good work.

   Conjured Entertainment

 WARNING: Intense Madness
wizard of id
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Posted: 24th Aug 2010 20:07
Quote: "How is that pulsating thing working, with a particle/decal?"
Neither using one of the new shaders.I still want to tweak it a bit so it is faster like a neon light, if possible also try scripting a dynamic light speed to match, also if that is going to possible..

The pipes is still up for change they look okay would like to add more detail to them but collision might not work well because the whole scene is made of segments only not a single entity insight of course with variations with pipes light metal support bar.

The metal support bar is currently a place holder for some thing a little better making a proper grider which will help with shadows as well..

Thanks for the feedback.

I will try for best of both metal and concrete...

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
wizard of id
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Posted: 24th Aug 2010 22:22
From the previous thread hotlinking was an issue as people didn't like clicking stuff so from now on.. I will be using hotlinking so beware...

Could a mod perhaps change the title to Include (56k warning)

I have replaced the placeholder metal support with a new one looks much much better also reduced the wall light.Still do not like them so in all likely hood I will be removing them...still undecided.

From the screeny not sure which one I should keep.Both look fine my just keep both.So extra bars on top my set the mood better.With that done I am forced to change the pipes like Conjured Entertainment said further away from the wall...


Enjoy!


Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
thenerd
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Posted: 24th Aug 2010 22:28
That looks amazing, I really like how it's turning out...


bruce3371
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Posted: 24th Aug 2010 22:34
I love the look of the recessed ceiling light fittings behind those grills/meshes. Nice job

I game therefore I am.
Zay
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Posted: 24th Aug 2010 22:35
This is just beautiful...

Contact me in Skype,name- nejcplan
Nbt
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Posted: 25th Aug 2010 01:57
Feels like a prison block with guards walking the beat up top above them grilles

PW Productions
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Posted: 25th Aug 2010 02:15
Awesome! Reminds me of a mix of Unreal and Doom for some reason. Just beautiful, plain beautiful. Are these going to be released in the near future?

You're improving since the first stock media upgrade I say


If something is perfect, it probably doesn't work. -PWP
DarkJames
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Posted: 25th Aug 2010 02:44
Pw, Still with homework?, when you are done with your work, get online on MSN

WOI:

Thats great looking, are you thinking of the removal of the floor, or is that just a placeholder?

wizard of id
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Posted: 25th Aug 2010 07:25
@DarkJames
Placeholder for now have to find a replacement for it still doing some designs I will do that once I have sorted out the pipe sections as I have some thing planned for that.


Quote: "Awesome! Reminds me of a mix of Unreal and Doom for some reason. Just beautiful, plain beautiful."
Thanks I am leaning more towards quake still have to give it a machine look still have some designs that I have not shown which I will keep for the release vid.

Quote: "Are these going to be released in the near future?"
Will still be another few weeks.So I still working will solid meshes once I am happy will I start removing some faces( invert) on the outside to improve performance a bit.

Right now I still have to do the pipes and floors and wires.Then I can start working on duplication and variations.So around another few weeks at least.

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Wraith Staff
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Posted: 25th Aug 2010 10:04
Wow! Amazing as usual. Keep it up

Vent
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Posted: 25th Aug 2010 10:36 Edited at: 25th Aug 2010 10:40
So.. pretty... it's like the ark, without the melting faces... and ghosts... and... I don't know where I'm going with this...

bottom line it's awesome.


Vent Media - Free FPSC Media
vortech
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Posted: 25th Aug 2010 10:39
Lovely. I loved your first becouse of amount of parts. You should make many parts so we can create complex tunnels.


Check for pure horror.
A r e n a s
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Posted: 25th Aug 2010 11:16
The tunnels look great! I cant really see anywhere you can improve If you ever need a tester I'll be here

Pirate Myke
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Posted: 25th Aug 2010 11:38 Edited at: 25th Aug 2010 11:47
Looks like you have turned your scketches into reality again. All I can see that is wrong is the floor on the curved section. But you are working on that. The screen shots and atmosphere are simply mind blowing. Keep up the great work.

Nothing but coffee in my veins
wizard of id
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Posted: 26th Aug 2010 17:10
I have made some minor tweaks to the floor lights and busy testing out floor textures nothing as such is catching my fancy yet..

Also added additional supports and bars near the ceiling over all the grates create the perfect lighting environment..

Now for the wires and broken sections and multi floor sections...and of course choosing the floor texture...






Sadly I have to realistic with the lighting of the levels and consider how it would look with low settings...Kinda boring and doesn't do it justice...ah well...and the grate are useless in this case one of the main reasons I made versions without grates...



Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
AbdulAhad
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Posted: 26th Aug 2010 17:30
Just WOW!!

Abdul Ahad
RickV
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Posted: 26th Aug 2010 17:31
Brilliant work! How about making this an official pack?

Rick

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bruce3371
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Posted: 26th Aug 2010 17:46
I think 'awesome' is a much over-used word these days, but in the case of these tunnels, for once, I actually think it is an appropriate word to use!

If this becomes an official pack, I think it will be a just reward for all the hard work and skill you have put into this

I game therefore I am.
DarkJames
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Posted: 26th Aug 2010 18:02
RickV, Those are just Magic words

WOI, Just press, "Make Official pack Button" and there you go!

Conjured Entertainment
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Posted: 26th Aug 2010 19:37
Quote: "Brilliant work!"

Yeah, I am loving that latest screenshot with all the lighting.
That looks really excellent.

Quote: "How about making this an official pack?"

I'll be sure to order this one.


   Conjured Entertainment

 WARNING: Intense Madness
wizard of id
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Posted: 26th Aug 2010 19:54
Quote: "WOI, Just press, "Make Official pack Button" and there you go!
"
Lol I guess so...I am sure I can make a random polygon and texture Generator...should be easy enough.!

Still a lot of working lying ahead to make it "official" pack worthy...Then we can press that button...

Currently there are around 35 different straight variations looking at pushing that to 60 to 80 as Cross and T junctions and deadends only have a few.Perhaps up to 5 different wall texture sets as the tunnels are multi-leveled.But that in it self leaves the problem of too much content...

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Scope
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Posted: 26th Aug 2010 20:33
Awesome! just awesome.
Scope.
wizard of id
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Posted: 27th Aug 2010 21:05
Progress is slow little sick today...

But started on the pipe sections and started with the broken versions of items.I would like to show them in game but that would take 1 1/2 hours to do.

I like the pipes I just think a little more detail could be added...so I will be doing a little research over the next few days.





Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
rolfy
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Posted: 27th Aug 2010 21:15
Very nice work WOI hope you get a bunch of sales with your official pack, sorry havent been able to respond to your e-mal just been super busy and real life been hard recently but I wouldnt have been able to answer your question anyhoo lol.
wizard of id
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Posted: 27th Aug 2010 21:27
Quote: "Very nice work WOI hope you get a bunch of sales with your official pack, sorry havent been able to respond to your e-mal just been super busy and real life been hard recently but I wouldnt have been able to answer your question anyhoo lol. "


Oh noes so what you are saying I have to go out on a limb here...Super busy is my middle name but yeah a email from you would be nice your insight would be invaluable....

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
wizard of id
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Posted: 27th Aug 2010 22:03
A quick test light mapping at 25



Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Soviet176
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Posted: 27th Aug 2010 22:43
Looking epic wizard, I can't wait to get these :/

Putting fear back into sliced bread since 4th May 2010
wizard of id
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Posted: 29th Aug 2010 11:25 Edited at: 29th Aug 2010 11:26
I finally got around to making and replacing some placeholders took about an hour to make a proper floor grate texture to match the rusty feel.

I finally decided to drop the wall light and move them down to place better suite....


What I am trying to achieve with this pack is to create the ability to use an infinite light to create directional light mapping build into the actual mesh.Which is awesome I think the let down is that to achieve the optimal looks a considerable rendering time is needed which is why I have made the none grate versions as well still looks good as you can still achieve directional lighting which I think is excellent.

I am still doing the research on the pipes and wires so I have been playing a few games as well as using google to get a fair idea....



Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
AbdulAhad
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Posted: 29th Aug 2010 11:35
Looks amazing!!

Will this be free or an official pack?

Abdul Ahad
wizard of id
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Posted: 29th Aug 2010 12:04
Quote: "Will this be free or an official pack?"
Working towards official...!

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
AbdulAhad
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Posted: 29th Aug 2010 12:17
This will definitely be a must buy!

Abdul Ahad
A r e n a s
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Posted: 29th Aug 2010 12:39 Edited at: 29th Aug 2010 12:40
What if you made some segments to go with the corridors? You have the textures for the walls. If you wanted I could do the conversion process cause I think it would be good to have all of these in segment forms as well to complete your map Ps2.0 shader as standard ofc, and I'd do the work for free

wizard of id
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Posted: 29th Aug 2010 13:20
@A r e n a s

Thanks for the offer I was busy with that while you where writing this.Some one asked for smaller corridors and I decided why not...room meshes are done.

Unfortunately I can't ask for any help on this project nor testing as Lee already committed to the testing phase.Since this will be a monetary project I can't expect any one to do some thing for nothing...

But thanks for the offer.Due to the amount of media Lee might ask one or two people to test.But I will leave that up to him.



Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
KeithC
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Posted: 29th Aug 2010 15:43
Looks excellent WizofID! You've definitely come a long way from your first segments.

-Keith

wizard of id
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Posted: 29th Aug 2010 16:14
Quote: "Looks excellent WizofID! You've definitely come a long way from your first segments. "
Lol It has been nearly 4 years in the making.

Thanks much appreciated.!!!

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
wizard of id
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Posted: 29th Aug 2010 19:15
So busy adding little details, at this rate I will be done next year some time... \0/



Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Scope
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Posted: 29th Aug 2010 20:37
Looks excellent.I will buy.
Scope.
Bugsy
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Posted: 29th Aug 2010 21:09
the first tunnels you made were amazing in my opinion, I use them all the time, and they're positively SIMPLE compared to these! these tunnels look positively amazing, and I'm sure would be great in anything they're used in. you're a great modeller WOI!

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
wizard of id
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Posted: 30th Aug 2010 12:36
@Bugsy

Thanks Bug !

Made some light work of the small sections...Still I feel like there is some thing missing.?

Now you can also see the new grate texture.But I have an issue with it the moment I apply a shader the transparency of the _D, _D2 is shot...Go figure.



Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Gencheff
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Posted: 30th Aug 2010 12:45
Very nice wizard of id.Definitely would buy it if it's an official pack


Yeah I said it.FIRST PERSON SOCCER!
wizard of id
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Posted: 30th Aug 2010 16:06
Thanks Gencheff.

Well the first part is complete now for the trickery...This one has a standard mesh and then an entity counter part scaled to allow a light to fit in between then....viola!...Nice little effect.

Achieve nice little shadows for the light source for a change.Since this pack is about the tunnels but to me it is more about effortless light placement.

However effortless placement still means correct placement unlike the screenshot.I will be doing this for the main tunnels as well.
For those who want to use cheaper light mapping...this would be perfect albeit the expense of a few extra polygons...to achieve this.

Oh I nearly forgot about the floor texture I made this morning also made a rusty version...



Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
Bootlicker
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Posted: 30th Aug 2010 16:08
looks beast, I have s great spot in mind within Purity for these latest ones your dishing out


wizard of id
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Posted: 30th Aug 2010 16:30 Edited at: 30th Aug 2010 16:31
Better placement.Do need to tweak it a bit.



Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
wizard of id
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Posted: 30th Aug 2010 21:56
tweaked the small corridors grate a bit much better result also the new floor texture....prettttttty!

Rather smallish level and vid wanted to show what the added benefit of the small corridors are going to be on the plus side pretty happy with the floor grate the test of the wall section is good enough to keep them....

Just been chatting to my neighbours teenage daughter and it turns out she's big into UFOs and aliens.

Which is cool because tomorrow she's getting abducted.
AbdulAhad
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Posted: 31st Aug 2010 02:50
Are the shadows rendered in fpsc or are they baked? By the way it looks a lot like leadwerks engine!

Abdul Ahad
PW Productions
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Posted: 31st Aug 2010 03:58


That one is my favorite. Doesn't even look like FPSC thanks to the shadows Nice work. You will get an official pack, that's for sure. And I'll buy it, that's even more for sure


If something is perfect, it probably doesn't work. -PWP

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