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3 Dimensional Chat / 3D vs 2D?

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Darkalfx
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Posted: 22nd Sep 2010 22:08
I was not sure where exactly to post this since it talks about both 2D and 3D, please move it if I messed up.

I'm currently making a game and I'm very confused.

I'm a programmer with limited artistic skills.

I'm not sure if I should make my game in 2D or 3D, because I'm under the impression that pulling off average 3D models is easier than pulling off average looking pixel art.

I am mistaken in believing that?

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Camouflage Studios
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Posted: 23rd Sep 2010 00:25
I'm afraid that none of them are easy, even for average, both of them would take a few monthes of serious work to be 'average' hell i consider my work average and ive been working for almost two years

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Azunaki
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Posted: 23rd Sep 2010 01:14
the thing is. that with 3D modeling isn't the problem you run into. personally i find it the easiest part. the hard part is between texturing the model for use in a game and animating the model.

while you would need to animate in 2D there is less that needs to be done. and i think 2D would be a better starting point for any game developer as with 3D there are a LOT of things that can go wrong in plenty of different areas.

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Master Man Of Justice
16
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Posted: 23rd Sep 2010 05:28
i would say modeling is 30% of the challenge (just the modeling part).

I give uv mapping a good 20%

Texturing 30%

and animating 20%

but hey, some people wont agree with me. its just my opinion

Azunaki
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Posted: 23rd Sep 2010 06:48
the more complex the model the more complex everything else becomes. so its not the modeling itself that is difficult(while it might be along) for a game its the other 3 general areas that make a game ready model hard.

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Quik
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Posted: 23rd Sep 2010 12:46
now this is obviously a matter of personal opinion.
I have done alittle bit of pixel work for me and my cousins game (which we cancelled btw, but can still download it, here is the link to the thread http://forum.thegamecreators.com/?m=forum_view&t=162700&b=2

i hardly consider that work "average" and i personally find 3d easier.
however the process that goes into a single 3d character is much longer and more frustrating than a 2d pixel


HOWEVER you CAN make a 3D model, take a picture of it (render) then RESCALE IT, to the pixel formath you want, thats a good tip i got from someone here on the forums^^


[Q]uik, Quiker than most
Van B
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Posted: 23rd Sep 2010 13:02
It completely depends on what you are making.

For example, making a 3D model of a human is much more difficult than making a 2D sprite of a human. But... Animating a 3D model of a human is much easier than animating a 2D sprite of a human. Once the model is made, everything else is quite easy in comparison, but when a sprite is made, well you might need to animate it, and that is very difficult to do at a good level.

It might be an idea to stylise - I mean look at Minecraft - anyone could come up with better visuals, but they suit the style of the game. A lot of indi developers are using retro pixel art, monochrome sprites, that sort of thing - nobody seems to really mind as long as the game is strong in other areas, like playability.

So I would say that it depends on the game. If it's a game with lots of characters, then 3D models makes sense and would save time in the long run.

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bergice
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Location: Oslo,Norway
Posted: 23rd Sep 2010 18:16
From personal experience i would say that 2d is harder, you usually need some artistic talent to make textures and sprites.

However for 3d models you can use a reference image and its ususally not as hard. But you still need to texture your model so...

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Frap
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Posted: 23rd Sep 2010 19:23
Animating 2d isnt that hard, I did it once during my Banshee days and we used a technique called rotoscoping and the results where great considering the effort we put in.

In order to make an animated character get a mate to act out all the actions you require and film them, then using your favourite art package do a paint over, it is time consuming but it does work.
This technique was originally used for Another world and Flashback on the Amiga.

It greatly depends to what style you want your game to look also.

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Quik
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Posted: 23rd Sep 2010 22:28
Quote: "From personal experience i would say that 2d is harder, you usually need some artistic talent to make textures and sprites.

However for 3d models you can use a reference image and its ususally not as hard. But you still need to texture your model so...
"


i hope you are aware of that for 3d you still need a lot of artistic skills aswell. and i mean a LOT, they are just different to 2d artistic.


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Pbcrazy
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Posted: 24th Sep 2010 01:54
For someone just starting out, especially from a programmer's angle, 2D would be a wiser choice in my opinion. That's how I started out (albeit in Visual Basic programming an ORPG).

But as it has been mentioned, animating 2D sprites is rather difficult, primarily time consuming.

Good news is that there are lots of 2D templates that are free to use (google Breeze tileset).

In the end, you'll prolly just have to try them both and see though.
Master Man Of Justice
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Posted: 24th Sep 2010 02:39
yes, i will definately say on the programming side, 2d is alot easier to output some decent looking games.

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