Quote: "Wouldn't making a convincing curve require a lot of polys?"
Not really, if you look at a dbp sphere with only 20 columns it looks pretty smooth.
Quote: "Then there's the matter of accurately displaying textures on a curved UV, which is what I wanted to avoid"
If you don't have the right tools or knowhow then I can see that as a problem.
What about using a curved "fog" image a set distance away from the camera?
I like Dr.Tanks fisheye shader!! I'll be using that on a screensaver I'm making for a friend's band...