Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / (Db Pro) Paradox Engine

Author
Message
C0wbox
17
Years of Service
User Offline
Joined: 6th Jun 2006
Location: 0,50,-150
Posted: 11th Nov 2010 02:13
xD I'm just amused at how many conflicting "facts" people are throwing up.

We've had at least 5 different frame rates said to be "fact" now, its sillydiculous !!!

thenerd
15
Years of Service
User Offline
Joined: 9th Mar 2009
Location: Boston, USA
Posted: 11th Nov 2010 03:05
I didn't actually know the exactly number, all I know is that the persistence of vision effect starts at around 30. Actually, the whole vision effect is based around the fact that the image our retinas receive from the outside world stay there for approximately one twenty-fifth of a second, so around 25 is the threshold where flashing images trick our brain into thinking they are moving. So, our eyes do have an FPS, just not the same way as a computer.

SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 11th Nov 2010 07:10
Will be done with collision soon...
SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 12th Nov 2010 00:09
Beta 3 now released at top and here:

fretures-

`night vision (no toggle have to restart game to turn off right now) press n to turn on

`a little suprize for fun
press q+p

`skysphere

`some minor fixes

Attachments

Login to view attachments
swissolo
14
Years of Service
User Offline
Joined: 9th Jan 2010
Location:
Posted: 12th Nov 2010 00:28 Edited at: 12th Nov 2010 00:32
Lets just go with the fact that movies are 24 FPS because it fits well with our eyes... I think...

This project seems to be coming along well. I don't see much changed, but still. Also, what is q+p supposed to be, it hurt my eyes!

swis
SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 12th Nov 2010 03:30
lol it explodes the level for me what did it do for you?
Dr Tank
14
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Southampton, UK
Posted: 12th Nov 2010 04:43
This runs at 4fps on my computer now!
SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 12th Nov 2010 19:45
LOL it won't stay, just for fun, i will use that for small crates for ammo and such
SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 13th Nov 2010 01:45
Collision done, now working on gravity
Dr Tank
14
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Southampton, UK
Posted: 13th Nov 2010 02:12
Quote: "LOL it won't stay, just for fun, i will use that for small crates for ammo and such "

Destroying the whole world is still pretty cool. Not IRL of course.

I was getting 4fps before i pressed q+p. After I got 2fps! Framerate was much higher before. What else have you changed since?
SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 13th Nov 2010 02:57
Odd I see no impact on my end between versios, no major diffrences other than a skysphere, whitch is pretty big ill compile a version without that for u to test soon.
SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 13th Nov 2010 20:44
LATEST DOWNLOADS (BETA 4 I THINK)


http://www.megaupload.com/?d=VMIYN33X

No skysphere version for Dr. Tank:
http://www.megaupload.com/?d=U8LIB0J5

(For dr. tank version you need the media folder from the full beta dl above it)
Dr Tank
14
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Southampton, UK
Posted: 14th Nov 2010 03:30 Edited at: 14th Nov 2010 17:16
Both versions run at 4fps! You must have changed something else since beta 3. EDIT: I mean since beta 2.
SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 14th Nov 2010 06:14
hmm idk, maby your computer>? did u install anything new, any viruses, antivirus running in background??
Dr Tank
14
Years of Service
User Offline
Joined: 1st Apr 2009
Location: Southampton, UK
Posted: 14th Nov 2010 17:17
I tried beta 2 again. That one still runs as before - 37 - 75 fps. Betas 3 and 4 run at 4 fps.
SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 15th Nov 2010 03:13
Hmm, I'm not shure ill take a look at the code, ill remove the exploding world code, btw what are your system specs?
Neco
15
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Waterloo, Wisconsin USA
Posted: 18th Nov 2010 15:52
Quote: "
If we saw snapshots then 'the same phenomenon that causes backwards-spinning wheels etc.' would be present in real life when looking at spinning objects that are illuminated by lights that are constantly on, i.e. the sun.
"


I don't know about you, but I thought that was what he was talking about. I have experienced this phenomena in real life on many occasions, going all the way back as far as I can remember as a child.

Under the right lighting conditions, and from the right view angle, if you look at a passing car which happens to have a reflective hubcap surface, you will either interpret the hubcaps, or sometimes even be fooled to thinking the entire wheel is spinning backwards as the car moves.

SH4773R
14
Years of Service
User Offline
Joined: 18th Jan 2010
Location: AMERICA!!!
Posted: 20th Nov 2010 17:16
IV seen that too

Login to post a reply

Server time is: 2024-03-29 09:08:27
Your offset time is: 2024-03-29 09:08:27