Quote: "Yes, the catch 22 is that once the "suspend" action is called, the script then ignores all further conditions. So adding the destroy command after ragdoll is difficult - but I'm searching for a solution. "
My ragdollfade.fpi uses a destroy action after going ragdoll Bond.
Did you try that???
I'll try it with them and see what happens.
It'll be awhile though, because I don't have your MP on this Netbook yet, but I'll download it now.
Edit
Bond, all of my Grendels' FPEs have a grendel_destroy.fpi setting, but I can't find it in the scriptbank.
Did you forget to include that or did I accidentally delete it or something?
I tried using the ragdollfade with a grendel and he walked in a slide but only for a few steps, then starting walking.
However, the ragdoll worked but the destroy part didn't.
Quote: "Instead, edit the existing scripts themselves"
It was when I went to edit the grendel destroy script that I noticed it was missing.
2nd Edit
Nevermind what I said above.
After closer inspection I realized you have the ragdoll taking place in the main AI before the health gets to zero.
I thought I was going crazy when even a FPE change to destroyandactivate.fpi resulted in a ragdoll!
What's the problem getting them to ragdoll then destroy, just the shadow disappearing??
:healthless=150:runfpi=destroy\ragdollfade.fpi