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FPSC Classic Models and Media / [LOCKED] Task Force 341 Model Pack

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LondonKid
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Location: London - UK
Posted: 19th Jan 2011 12:02 Edited at: 21st Jan 2011 10:54
Guyz,

The new Task Force 341 Model Pack for FPSC by Errant AI has been scheduled for release on 1st Feb 2011.

Can't wait...

A pic is attached, and just a couple of test videos of the TF-341 models...

http://www.youtube.com/watch?v=juco1fbYzes&sns=em

http://www.youtube.com/watch?v=HxUxddvBxKo&sns=em

Enjoy...

~LK~
Bejasc3D
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Posted: 19th Jan 2011 12:19
And you know this, how?
Errant AI
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Posted: 19th Jan 2011 12:22 Edited at: 19th Jan 2011 12:22
LOL That didn't take long... TGC Facebook I presume.

Well, since the cat is out of the bag, you all might as well see a version of that pic without all the nasty artifacting

click me!
Bejasc3D
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Posted: 19th Jan 2011 12:23

You're serious?
Great work Errant!!
May I ask what kind of release this will be? Official Model Pack im guessing?
Scurvy Lobster
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Location: Denmark
Posted: 19th Jan 2011 12:29
Looks awesome! Great job Errant AI!

LondonKid
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Location: London - UK
Posted: 19th Jan 2011 12:29 Edited at: 19th Jan 2011 14:47
Like Errant AI said - TGC Facebook - With the help of Samsung Galaxy-S ofcourse...HAHAHAHA
- Information at your fingertips - lol

@Errant AI - Great work matey - like always - top class models - they'll be a joy to play around with - thanx...[doff hat]...

~LK~
Errant AI
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Posted: 19th Jan 2011 12:30
Full details will come as the release date approaches but feel free to speculate in the meantime
Scurvy Lobster
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Posted: 19th Jan 2011 13:12
Speculative wishing: would be cool if the soldiers had different personalities coded into them with DarkAI.

One could be a pacifist

mgarand
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Location: The Netherlands
Posted: 19th Jan 2011 13:37 Edited at: 19th Jan 2011 13:43
Quote: "One could be a pacifist "


reminds me of flynn from bad company 2

im sure there are seperate packs

LondonKid
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Posted: 19th Jan 2011 13:42
HAHAHA - imagine the characters all having different personalities...

- One can be a HardCore Fighetr - blasts anything and everything in sight
- another a nature loving softie who's just realised his feminine side - lol
- another with a split personality - one minute fighting for survival - another minutes hates guns - lol

- the female characters always looking after their nails (very stereotypical i know) - but when a bullet whizzez past their hair or scratches their nails - they let loose a blaze of bullets...

Coding this would be a mission but not sure if this kind of AI is even possible with Dark AI at all, even with DBPro...

One can only Speculate...

~LK~
CoffeeGrunt
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Location: England
Posted: 19th Jan 2011 14:13
Any chance of getting the Max files if we buy them? The models are great but the format is useless to me atm. However Max files I can use.

LondonKid
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Posted: 19th Jan 2011 14:50
@Errant AI - are these models high poly or low poly?
On a typical model what is the average poly count?

what is the impact of these models on the frame rate within FPSC - does it start to lag with a few of these models on screen (coupled with other entities and segments etc)?

~LK~
Bejasc3D
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Posted: 19th Jan 2011 16:59
I would take a stab at these being about 3.5-4k pollies each.
xplosys
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Playing: FPSC Multiplayer Games
Posted: 19th Jan 2011 18:06
Quote: "Full details will come as the release date approaches but feel free to speculate in the meantime"




... and the band played on.
TerrorNation
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Posted: 19th Jan 2011 23:23
This date is definitely going in my (mental) diary

Great work EAI; I'll be buying these!
Soviet176
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Posted: 19th Jan 2011 23:44
Hey errant, did you ever decide to do a multi-player version of these guys? I remember saying you made a section of these troops dedicated to the animations in MP?

Putting fear back into sliced bread since 4th May 2010
LondonKid
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Posted: 20th Jan 2011 00:24
Just a couple of test videos of the TF-341 models...

http://www.youtube.com/watch?v=juco1fbYzes&sns=em

http://www.youtube.com/watch?v=HxUxddvBxKo&sns=em

enjoy...

~LK~
Le Shorte
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Location: Wisconsin
Posted: 20th Jan 2011 00:57
Aw...I was going to post this, but I thought Errant would.

I reject your stereotype of Wisconsin and, in fact, live in a city.
Vent
FPSC Master
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Posted: 20th Jan 2011 01:01
This made my crappy day a good day, yay!

Nickydude
Retired Moderator
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Location: Look outside...
Posted: 20th Jan 2011 01:40
Quote: "FPSC; Just seen a preview of an awesome new model pack. Watch the forums and newsletters for more details, I think you will like!"


Ah, now Lee's quote on Twitter makes sense!

raymondlee306
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Posted: 20th Jan 2011 02:18
I am gonna try to go freeze myself in the snow till it's release. Someone come thaw me out.
DarkFrost
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Posted: 20th Jan 2011 02:32
...*falls off chair.*

[img][/img]
Akanto10
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Posted: 20th Jan 2011 04:13 Edited at: 20th Jan 2011 04:14
Wow, didn't think that it would come out so soon (soon to me anyway). Now about that SCAR... lol. I'll probably have to wait a little longer for that one, just hoping that you'll take your time on it (you normally do an excellent job, so it doesn't matter).

WOW,
Akanto



HUGE EDIT: I forgot your
PW Productions
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Location: sitting in a chair.
Posted: 20th Jan 2011 05:02
Quote: "Now about that SCAR..."


+1!

And about TF341... I think my head is about to explode from the excitement lol


Redoing my entire website... again. EDIT: Finished it! Whew.
Cross Hair Games
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Location: Canada Eh\'
Posted: 20th Jan 2011 19:29
Niiiiccce...


Jk there amazing!

Gibba gobba
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Posted: 21st Jan 2011 02:33 Edited at: 21st Jan 2011 02:37
HEEUEUUOOOOAAAAAAGGAHHHUHHHH!!!!!!!!!!!!!!!
OH. MY. GOOOOOSSSSSSHHHH!!!!!!!!!!!!!!!!!!!!!!
I MUST HAVE IT!!!!
I SOOOOOOOO can't wait for this....
Been waiting to see when it would come! This is soooo cool!
Errant AI, props to you for making the most kick-butt models!
Cheers!

20th Anniversary
The Unofficial Migration Suggestion Board
http://forum.thegamecreators.com/?m=forum_view&t=166736&b=26
AJ Schaeffer
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Location: Jacksonville,FL
Posted: 21st Jan 2011 02:52
These guys will go perfect with my pack! YESSSSSSS!!!!!!!!!
o my god o my god o my god o my god o my god o my god

Mom: Shut up Austin!!!!
Me: Sorry...

Gibba gobba
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Posted: 21st Jan 2011 03:08
Hahaha! Oh, Mom...

20th Anniversary
The Unofficial Migration Suggestion Board
http://forum.thegamecreators.com/?m=forum_view&t=166736&b=26
Errant AI
19
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Posted: 21st Jan 2011 06:48
Been jamming to get all my loose ends tied up so don't expect fast replies from me until after the weekend when I have time to get an official thread going. Just wanted to drop by and say how much I appreciate every-body's enthusiasm. I've got a few minutes so I'll try to answer a couple questions while I'm here...

Quote: "May I ask what kind of release this will be? Official Model Pack im guessing?"


That's an accurate guess.

Quote: "are these models high poly or low poly?
On a typical model what is the average poly count?"


Another point for TiTaniUm as these run between 3300 and 4100 triangles.

Quote: "what is the impact of these models on the frame rate within FPSC - does it start to lag with a few of these models on screen (coupled with other entities and segments etc)?"


This will depend a lot on the PC's specs. As FPSC advances, PC specs and graphics settings play into the equation a lot more. These are definitely more resource intensive than say, model-pack 1 so if you've been lagging with them you will be more-so lagging with these. Developer's will still have to be smart with enemy placement, that certainly hasn't changed.

The main impact developers will need to be mindful of is that these character's use shaders with 1024 diffuse maps and 2048 normal maps and have extra animations so they will push you to the build cap faster. Of course, you can always downsize the maps if desired to trade visual quality for size/performance. There are certian combinations that share maps though so that with clever level design this impact can be reduced.

One nice thing about Dark AI is that, for me at least, you get initial overhead when you place the first couple characters but after that point you can place several more without so much impact. For example, I don't really notice FPS change from having a 1 vs. 1 battle and a 3 vs. 3 battle. That said, I've taken a lot of time in making the AI difficult so that if the player is fighting 2 or more AI at once they will probably meet a pretty quick death. Also, because the AI is more active, designers can get away with using higher enemy hitpoint values without it looking so silly. I have defaulted to 300 HP/each in the FPEe to reflect that though if you were to give 500-100HP you can get some cool, drawn-out fights.

There will also be a couple different script options- Default AI which is pretty straightforward and can be used for enemy or allies (split into main and shoot AI so you can do a bit of mix and matching) and another optional AI set for advanced users which allows allies you can give disposition, rules of engagement, posture and formation orders to in addition to being able group them into fireteams and give orders remotely. However, it is much more cpu intensive than the default AI and requires a bit more setup on the designers part. I'll reveal more about that in the coming week.

Quote: "Any chance of getting the Max files if we buy them? The models are great but the format is useless to me atm. However Max files I can use."


The street price of the pack will be too low to include max files but I may consider limited side-sales.

Quote: "Hey errant, did you ever decide to do a multi-player version of these guys? I remember saying you made a section of these troops dedicated to the animations in MP?"


If there is enough interest in it, I can do this as a bonus pack. Mostly it's an issue of pack DL size but seeing as how I now need to go through all the 100+ FPEs to add the limb settings now I can also reconfigure the texture paths to use texturebank in lieu of entitybank which should pave the way for a MP bonus pack which would need only to include .x and .fpes. It's sort of too bad the multiplayer anims are so limited because I added a jump/hop anim.

Anyhow; back to the grindstone!
mgarand
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Posted: 21st Jan 2011 07:32
good luck errant, im sure they turn out great

Bejasc3D
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Posted: 21st Jan 2011 07:36
2 Points

All sounds great Errant!
Can't wait for the official release, Ill be grabbing for sure!
You've earned a good rest after this
Many thanks for your effort you have put in to this. Im sure that all the thanks in the world wont aren't enough to be able to equal the amount you have done, doing, or plan to do for this community.
Your work is some of the greatest, if not THE greatest within this engine. It feels incomplete without your additions.

Very, VERY,
well done.
Design Runner
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Posted: 21st Jan 2011 16:53
I can hardly wait. And yes we are interested in the mp versions! Great job errant!
Soviet176
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Posted: 21st Jan 2011 18:11
Excellent to hear Errant. I heard a rumor that MP will be worked on not that far away from 1.18 so maybe we can see some improvement down the line.

Putting fear back into sliced bread since 4th May 2010
JRH
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Posted: 21st Jan 2011 20:04
Some awesome, and long awaited work. Can't wait play around with them!

C++ is labourless... if your name starts with 'L' and ends with 'ee'.
DarkFrost
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Posted: 24th Jan 2011 00:43
Wait got a question...

Are the models in the background included?

[img][/img]
Aftermath11
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Posted: 24th Jan 2011 01:23
I cant wait to see this in a real game format. I love the animations and the ACU gear they have on will make my game look (semi) pro lol I cant wait to buy these!
Errant AI
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Posted: 24th Jan 2011 02:09
Quote: "Are the models in the background included?"


No. They are for display only. All that's there is the barricade sold by Simon Benge on GCS, one of the apartment buildings from Zbvid on GCS and some terrain from Cosmic's country time pack.
PW Productions
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Posted: 24th Jan 2011 02:16
Any news on the SCAR? I know, I know, you're probably dead sick of hearing that lol.

Completely new website: pwp-Media. Still under construction...
s4real
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Posted: 24th Jan 2011 02:22
Nice work Errant AI I bet you be glad when you got these released.

Best s4real



Pack ya games with vishnu fpsc packer its free.
Errant AI
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Posted: 24th Jan 2011 02:38
@s4real yeah, definately. I think I'll take about a month and enjoy some guilt-free gaming. I'll probably buy the new fallout games as I've been a fan since back when interplay ported the original to Mac in the 90s.

@PW Productions- expect the SCAR mini-pack (12 versions) to appear on GCS sometime mid-Feb. The public FPSC beta now fuly supports all features and the settings seem stabilized (for a while certian settings like firerate, recoil, etc would vary from version to version). I need only to RE-UV everything to single maps so they will work with shaders correctly. Luckily that doesn't take too long.
Cross Hair Games
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Location: Canada Eh\'
Posted: 24th Jan 2011 14:51
Quote: "SCAR mini-pack "

Nice!
Youre releasing alot of great stuff here! How many separate packs of TF341 are there going to be?
9 Days till release

Metal Devil123
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Posted: 24th Jan 2011 16:08
Quote: "...*falls off chair.*"

You fall off that chair often, now do you?

Nomad Soul
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Posted: 24th Jan 2011 18:17
Bank account on standby for 1st February

The amount of content being released in this pack looks crazy.

I'm really excited about the new Dark AI scripts as I've been wanting to play with some more agressive opponents.

Unreal1ty
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Posted: 24th Jan 2011 23:18
Quote: "expect the SCAR mini-pack (12 versions) to appear on GCS sometime mid-Feb. "


Nice, EAI! I am so excited, can't wait til february. I've waited so long for the Task Force-Pack and the SCARs.

http://img121.imageshack.us/img121/6069/aaw2resurgencebanner600.jpg
Poloflece
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Posted: 24th Jan 2011 23:39
Quote: "HEEUEUUOOOOAAAAAAGGAHHHUHHHH!!!!!!!!!!!!!!!
OH. MY. GOOOOOSSSSSSHHHH!!!!!!!!!!!!!!!!!!!!!!
I MUST HAVE IT!!!!"
Quote: "These guys will go perfect with my pack! YESSSSSSS!!!!!!!!!
o my god o my god o my god o my god o my god o my god"


Looks like EAI's become a celebrity


Rust Pack WIP here http://forum.thegamecreators.com/?m=forum_view&t=178788&b=24
AJ Schaeffer
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Posted: 25th Jan 2011 00:29
@ Poloflece Games

He's not a celebrity silly...

... HE'S A GOD

EGG HEAD OF DOOM
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Posted: 25th Jan 2011 04:09
lol, i guess he is a god amongst the FPSC community. but dont forget your social life everyone. lol

Bejasc3D
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Posted: 25th Jan 2011 04:29
What is this thing you speak ok, 'Social Life'
What does mean?
/caveman
LondonKid
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Location: London - UK
Posted: 25th Jan 2011 11:17
@TiTaniUm - lol...ugh ugh...me hunt dinosaur...

EAI has really excelled himself with this model pack - hats off to him...and a couple of 's for him...(incase he's underage - - lol)

There are several model makers on these forums that have a very good eye for detail and excellent animation skills - and respects to all of them...

Just wondering at what stage FPSC will be at this time next year...and what model pack EAI will be coming up with for that version? I'm guessing that the FPSC engine will probably reach the level of original CryEngine...with abilities to handle high poly models (or even low poly with advanced animations); with large open environments rather than the limited space we have now; procedural desctruction and physics; advanced AI...

Anyway - back to reality...

~LK~
charger bandit
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Posted: 25th Jan 2011 16:02
Am I the only one not really excited about this pack?


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