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Work in Progress / NextHack - a Rogue-like Game

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Woolsheep
15
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Joined: 4th Aug 2009
Location:
Posted: 3rd Feb 2011 20:20
Hi, i want to show you the current state of my project "NextHack" (Working title)

It is a Rogue-like Real-Time RPG.

It is based on Hubdules "Huge Dungeon" Tutorial,
Rich Dersheimer´s Quickmap-Modul
and it uses a Paralaxshader from the forum.

It uses timerbased Movement and at this state your current displaysettings + VSync.

Screenshot attached.


Please feel free to test and comment.



If you test the Engine Demo, please post you FPS and Display Settings, CPU, Videocard and RAM.

Thank you



http://www.renekeller.de/NextHackDemo.zip

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Woolsheep
15
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Joined: 4th Aug 2009
Location:
Posted: 4th Feb 2011 14:48
Controls:

WASD = Walking

e = Action

SPACE = Show Automapper

ESC = End Game
French gui
20
Years of Service
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Joined: 11th May 2004
Location: France
Posted: 5th Feb 2011 09:43
Very very very nice start!!! You already have an interresting ambience. Waiting for new progresses...

Constant 60 fps with 1280x1024 resolution , Nvidia Geforce 7500 GT , Amd Athlon 7550 dual core 2.50 Ghz, 3Go RAM , Windows Vista 32 bits.
kamac
13
Years of Service
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Joined: 30th Nov 2010
Location: Poland
Posted: 5th Feb 2011 09:51
I like your textures look, and how the shadow shader works with'em

In progress of making Archery Simulator... Or maybe not simulator x]?

@There'll be a sig @
DBer
17
Years of Service
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Joined: 16th Mar 2007
Location:
Posted: 5th Feb 2011 22:56
I like it! Sliding collision would be nice

Ok, I think my low specs computer will be interesting for you as an orientation fpr min. system specs:

12-16 fps with 1900x600 resolution , Nvidia Geforce 5900 FX , Pentium 4 3 Ghz, 1,5 GB RAM , Windows XP SP2

Shaders seem to work well.

Woolsheep
15
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Joined: 4th Aug 2009
Location:
Posted: 6th Feb 2011 00:13
Thanks for testing and thanks for the Benchmark..

Yes i will add a smother collision
Quel
15
Years of Service
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Joined: 13th Mar 2009
Location:
Posted: 6th Feb 2011 01:33
Sorry sir but those? Low specs my a...

A stable killer 3 fps here. But i finally could witness how a fullscreen all over normal mapping looks like, thank you for that!
Woolsheep
15
Years of Service
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Joined: 4th Aug 2009
Location:
Posted: 6th Feb 2011 14:58
Ok, i found a FPS killer in my source, so i will optimize the Engine a lot more....

Soon i will post a new demo, maybe the fps on lower specs will be (hopefully) a lot higher

THX for testing and reporting
swissolo
14
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Joined: 9th Jan 2010
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Posted: 6th Feb 2011 18:34
60 FPS all the way, those are some awesome textures.

swis
n008
17
Years of Service
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Joined: 18th Apr 2007
Location: Chernarus
Posted: 6th Feb 2011 20:20
60 FPS with liek a billion other tasks going.

I have just one comment: Collision detection is way jacked up. Every time you come close to a corner you just stop dead in your tracks. It's kind of annoying.

"I have faith, that I shall win the race, even though I have no legs, and am tied to a tree." ~Mark75
Rich Dersheimer
AGK Developer
15
Years of Service
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Joined: 1st Jul 2009
Location: Inside the box
Posted: 6th Feb 2011 22:12 Edited at: 6th Feb 2011 22:17
WOW! Great work so far!

Comments/crits - the wall texture looks a bit too shiny and plastic, not very "stone" like.

And I am also getting hung up on the corners as well.

Running at 1680 x 1050 and getting 60 fps.

2.66 GHz intel Core Duo with 2 gig RAM, Vista Home Premium SP2,
NVIDIA GeForce GTX 280.

Can't wait to see how this comes along!

Captain GerBear
18
Years of Service
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Joined: 9th Jul 2006
Location:
Posted: 12th Feb 2011 10:06
This looks cool, and I was interested in checking it out, but I got an error "Runtime Error 104 - The File is invalid at line 403"

Not sure what's going on there.
Sepnon
14
Years of Service
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Joined: 7th Feb 2010
Location: Brazil
Posted: 13th Feb 2011 20:46
lol i used to play nethack a couple years ago
nice work ;]
Cetobasilius
14
Years of Service
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Joined: 29th Dec 2009
Location: Mexico
Posted: 16th Feb 2011 10:45 Edited at: 16th Feb 2011 10:45
its coming along really nice. some suggestions would be, to use a float variable for the camera, it seems too... mechanic, and you should use sliding collision. other than that, its great.

i had 60 fps and have winxp 2.0ghz Intel pentium cpu, 3gb Nvidia gt240 @1440x900

hi
enderleit
17
Years of Service
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Joined: 30th May 2007
Location: Denmark
Posted: 16th Feb 2011 17:54
Looking very good!

I thought I'd comment a bit on the sounds as everyone else took care of other areas...

The walking sound goes from right to left which seems strange... Also the way you loop it is not the best. You should probably start it over when the player starts walking, and when he stops you should allow the current step-sound to finish...

Also the door sound seemed a bit cut-off and garbled...

Other than that it looks very nice...

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