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Work in Progress / X Flight

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Hawkblood
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Posted: 23rd Mar 2011 20:49 Edited at: 25th Feb 2012 16:53
This was inspired by the best pc game ever made: Starflight by Binary Systems, EA. It's loosely based on the mechanics of the game, but will have a completely different storyline and look-and-feel.


Please try it out. There's no manual yet, but when I finish it I will post it here with a manual.

Features:
1000 star systems
~4500 planets (an average of 4.5 planets per star. Actual number is unknown)
Each planet is unique and can be landed on except one with a starport (don't try to land on a planet with gravity >6g or you won't be able to launch)
Rove around on planets to collect artifacts, lifeforms, and valuable mineral
Nebulas that will cause your shields to drain during combat (your enemies have the same problem)
Wormholes that can make travel faster and cheaper
Trade system
Up to 7 crew members you can train to fit into 6 fields.
8 unique races each of which can eventually become part of your crew
Artifacts (some can be used to enhance your ship or rover)
Ruins (remnants of an ancient society)
Space fairing aliens that you can talk to or fight if the need arises
Alien outposts you can trade with
Alien homeworlds you can get missions from and trade with
Pirates! Each race has the possibility of having some pirates in the galaxy
In-game player's manual. Main->Options->Instructions


I will place any new download info here:
v0.1.1
X Flight Demo Download

The fastest code is the code never written.
Hawkblood
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Posted: 23rd Mar 2011 20:53 Edited at: 23rd Mar 2011 21:07
I need a moderator's help..... My file is only 41MB unzipped and the zip version I am trying to upload is 32.7MB.....

The fastest code is the code never written.
Brendy boy
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Posted: 23rd Mar 2011 20:54
Quote: "Here's the zip"

where?

Hawkblood
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Posted: 23rd Mar 2011 21:10
Another try:

The fastest code is the code never written.
Hawkblood
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Posted: 23rd Mar 2011 21:11
I'll have to try something else..... Sorry for the delay.

The fastest code is the code never written.
Hawkblood
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Posted: 23rd Mar 2011 21:18 Edited at: 23rd Mar 2011 21:19
Hope this works.... Try my MSN:
http://cid-2458a577759e47ad.office.live.com/self.aspx/.Documents/X%20Flight%20Game.zip

The fastest code is the code never written.
kamac
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Posted: 23rd Mar 2011 21:28
Omg...

Quote: "I need a moderator's help..... My file is only 41MB unzipped and the zip version I am trying to upload is 32.7MB....."


Man, use something like
just stop double posting .


The game overall looks nice as for me.

Brendy boy
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Posted: 23rd Mar 2011 21:42
tried it.

It look nice, especially the gui

Hawkblood
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Posted: 23rd Mar 2011 21:55
Quote: "just stop double posting"

It double posted when I tried to change what the post said.....

@Brendy boy:
That's my GUI. If you like, you can download it here:
http://forum.thegamecreators.com/?m=forum_view&t=178271&b=22
If you really like it, I'll post the most current version.

The fastest code is the code never written.
Hawkblood
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Posted: 9th Apr 2011 19:23
New Update in link of the first post.

The fastest code is the code never written.
kamac
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Posted: 9th Apr 2011 19:39
I like your menu!

Hawkblood
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Posted: 9th Apr 2011 19:53 Edited at: 9th Apr 2011 19:53
Thanks. The GUI is open source if you want it.
http://forum.thegamecreators.com/?m=forum_view&t=178271&b=22

The fastest code is the code never written.
Morcilla
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Posted: 15th Apr 2011 17:51 Edited at: 15th Apr 2011 18:24
I think people hasn't realize about this game

Obviously the graphics are still wip, but there is a lot of things already working here, like planet landing and planet exploration, including the needed spaceship and an atv rover to explore planetary surfaces... cool!

Collect minerals, recommend planets for colonization, I bet even discover ancient alien ruins

Here you have another picture:



I recommend everyone who likes space exploration to download and try this one.

It seems that the download link is hard to post, here is my try:

X_Flight_Game.zip

Many people might not try this just for being beyond a single click, you lazy ones

About the GUI, it does pretty much its job, and it is totally needed for the huge depth of this game.

It might seem unimportant, but I recommend for any decent GUI to be able to work with left-handed mouse configuration (right mouse clicks for main actions). Those kind of users use to feel frustrated when a software doesn't recognize this

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Morcilla
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Posted: 15th Apr 2011 18:03 Edited at: 15th Apr 2011 18:32
I tried to attach the file but it doesn't let me, instead of that I attach another picture



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Hawkblood
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Posted: 16th Apr 2011 16:59
Thanks for the plug.
That's a good idea (the left-handed click). I'll try to get my GUI to use that. It's a tall order because I have mouseclicks everywhere, but I think I can manage. The update will be soon--perhapse by Monday.

The fastest code is the code never written.
Hawkblood
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Posted: 16th Apr 2011 21:20
Left-Handed Mouse is now possible.

As always, the update is in the top post.

Take a look at the "Ship's log" and follow the clues.... It's short, but the plot will eventually unfold.

The fastest code is the code never written.
Hawkblood
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Posted: 2nd Jul 2011 19:12 Edited at: 2nd Jul 2011 19:49
The update is in the first post.
https://picasaweb.google.com/lh/photo/BwGZ_COyGuQT5EyDO3kAhfI_sdBva06K6PGwJksbBOk?feat=directlink

The fastest code is the code never written.
Game Warden
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Posted: 2nd Jul 2011 23:25 Edited at: 3rd Jul 2011 23:58
This game is pretty cool Keep up the great work!

EDIT:

Download link provided through my site

http://www.goldencrownstudio.com/XFlight/X_Flight_Game.zip

Hawkblood
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Posted: 10th Jul 2011 02:01
More up to date version is in the first post. I most likely won't be able to post another for a few weeks. Please test it out and let me know what you think or any bugs you find.

I will be changing the terrain for on-planet to be a dbTerrain as soon as I can get back to programming. See you all in a few weeks.

The fastest code is the code never written.
Hawkblood
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Posted: 30th Jul 2011 01:40
The "face lift" is done. Download from the link in the first post. Please test it out and let me know of any problems you encounter. So far the game's plot is not very long. It will get bigger as I continue.

The fastest code is the code never written.
Hawkblood
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Posted: 7th Aug 2011 19:46
New update. New features. Check it out. The link is in the top post.

The fastest code is the code never written.
Morcilla
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Posted: 10th Aug 2011 18:39
Looking good to me, I can see improvements here and there, keep it up

Morcilla
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Posted: 12th Aug 2011 20:14
Oh by the way, maybe you'd like to check this wip thing here in the TGC forums: Procedural Planetary Generator

Hawkblood
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Posted: 13th Aug 2011 03:36
I've seen that. A little late to change the way I am doing it. I may improve the resolution of the planet's terrain generator, but for now, I think it does what I need. I still need to make an atmosphere and do ice caps, but that's later. I am working on the functionallity and plot development right now.

The fastest code is the code never written.
Hawkblood
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Posted: 14th Aug 2011 19:02
I have made a few minor changes. I also made my first YouTube video ....... It's in the first post.

The fastest code is the code never written.
Hawkblood
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Posted: 20th Aug 2011 07:28
Ice caps and Atmosphere is done. Watch out for storm conditions on the surface if you loose your rover and have to walk to your ship. The update is in the first post.

The fastest code is the code never written.
Morcilla
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Posted: 22nd Aug 2011 18:23
oh you can get out of the rover as well? didn't know that

Hawkblood
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Posted: 23rd Aug 2011 00:50
Only when you run out of energy.

Bad news guys.... I was robbed today. They took my programming computer among the other stuff that was stolen. I lost a good portion of the last few weeks of work. The last backup I did was 29 July. I am using my girlfriend's computer right now and it's not a very fast laptop. Hopefully the cops will find my stuff, but even if they do, I'm not sure it will be intact. The loss of my intelectual property somehow hurts more than the monitary loss. When I get back up with a new pc I'll get back to work.

The fastest code is the code never written.
Morcilla
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Posted: 25th Aug 2011 17:12
Sorry to hear that. I recall having the hard disk corrupted some years ago, and I lost part of the project. Don't let this discourage you, and good luck finding the computer.

Hawkblood
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Posted: 4th Sep 2011 04:16 Edited at: 5th Sep 2011 03:00
Ok. I got it back to where I had it before. I modified it a little too. I added atmosphere and a unique map for each planet. Let me know if you like it.

The link is in the first post.

In my next post I will have a new race to encounter, the Ka'klia.


The fastest code is the code never written.

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Hawkblood
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Posted: 5th Sep 2011 22:51 Edited at: 11th Sep 2011 03:59
Here is an update. I'm trying to upload it in a self-extracting RAR. Hope it works. I also want to know if this "self-extracting" means the user doesn't need WinRAR.....?

EDIT: Oops. Found a fatal flaw. The fix is in...

The fastest code is the code never written.

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Travis Gatlin
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Posted: 13th Sep 2011 02:04
It stares into my soul.....

My Mind is very odd, it can memorize hundreds of commands, memorize 2 dictionary's worth of words, and make detailed 3D models. Yet my mind has trouble with the most simple calculations.
zootan
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Posted: 13th Sep 2011 21:40 Edited at: 13th Sep 2011 21:41
Looks cool, about to try it out ....
extractor is working !
Hawkblood
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Posted: 13th Sep 2011 21:43
Quote: "extractor is working !"

That's good to hear. I do updates fairly regularly, so keep checking and I'll post when I do an update.

The fastest code is the code never written.
zootan
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Posted: 14th Sep 2011 02:49
One small thing i notice is that there seems to be static stars around the ship when in space , they stay still when your moving so it looks a little odd.
btw check your email !!
Hawkblood
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Posted: 14th Sep 2011 16:49 Edited at: 14th Sep 2011 16:51
When objects are thousands/million/billions of light years away, they appear not to move with respect to a fixed camera angle even when the camera is moving. I'll look in to how much that effect really has with the distances the ship is moving.

BTW I checked my e-mail. Nothing. Did you send me something?

The fastest code is the code never written.
Hawkblood
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Posted: 15th Sep 2011 01:57 Edited at: 15th Sep 2011 02:00
The first post has the update.
X Flight Download

The fastest code is the code never written.
zootan
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Posted: 15th Sep 2011 07:05 Edited at: 15th Sep 2011 07:34
yes a reply from your contact form on my site , maybe your spam filter delt with it.
the static star thing.. fair enough but it just looks odd when the stars are lit up by the light around the ship and those are the only ones u can see.
edit ; just checked , that does seem to happen although it is indeed the over the whole screen , an optical illusion, the perspective just doesnt quite work, i would try either scroling the background everso slightly or maybe move the closer stars less.
on a less pedantic note , that alien pic looks awsome, did you make it yourself?
zootan
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Posted: 15th Sep 2011 07:43
ok the updated version has remedied the situation, I launched the old exe
Hawkblood
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Posted: 15th Sep 2011 16:05 Edited at: 17th Sep 2011 03:26
Quote: "Delivery to the following recipient failed permanently:

***EMAIL REMOVED AS PER REQUEST***"

I tried to reply to this and it failed
Quote: "that alien pic looks awsome, did you make it yourself?"

Yes. I use "Sculptis". It's a very good tool for making character bodies.
Quote: "ok the updated version has remedied the situation, I launched the old exe "

What did it fix? The parallax?

The fastest code is the code never written.
zootan
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Posted: 17th Sep 2011 02:26
looks like you removed the background stars that didnt move when you fly around .
ok ill check my filters ,can you remove my email from your post please
zootan
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Posted: 17th Sep 2011 02:31 Edited at: 17th Sep 2011 02:33
sorry for double post something wierd happened.
Hawkblood
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Posted: 17th Sep 2011 03:29
@zootan
email failed again.

your email has been removed from the earlier post.

The fastest code is the code never written.
Hawkblood
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Posted: 17th Sep 2011 18:52
Quote: "Delivery to the following recipient failed permanently:

(***EMAIL TO "zootan"***)

Technical details of permanent failure:
Google tried to deliver your message, but it was rejected by the recipient domain. We recommend contacting the other email provider for further information about the cause of this error. The error that the other server returned was: 550 550-5.1.1 The email account that you tried to reach does not exist."

I have no idea why. I am simply trying to reply to the email you sent me. I'm not typing it in--just reply.

The fastest code is the code never written.
zootan
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Posted: 18th Sep 2011 05:31
very strange . I have made a support case to my isp .
Hawkblood
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Posted: 19th Sep 2011 01:17
Update in the first post.

The fastest code is the code never written.
Hawkblood
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Posted: 26th Sep 2011 03:42
Update is in the first post.
Added features:
Explosion of destroyed ships
Race missions (functional but not complete)
A few minor tweaks to make gameplay easier:
Homeworlds and outposts are identified when looking at your Starmap
Sound functionallity saves on game exit
When in combat, enemies run away as you start to win (depends on race bravado)


Download it and try it out--PLEASE. Let me know of any errors.

The fastest code is the code never written.
Morcilla
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Posted: 1st Oct 2011 12:26
I'll try to explore some planets
Tell me one thing, is it already possible to travel to other star systems?

Hawkblood
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Posted: 1st Oct 2011 20:04
In real life? We don't have any technology to make it within someone's lifetime, but in my game, TOTALLY! Each star has it's own planetary system and you can land on any planet. Beware, planets with gravity greater than 6g will pull the ship so much, your engines can't get off the ground and planets with "melting" temperatures will cause your rover to degrade and you could die if your crew has to leave the rover to get back to the ship. I'm working on more "cool" stuff this weekend and I'll be posting it Sunday evening (I'm in CST).

The fastest code is the code never written.
Morcilla
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Posted: 2nd Oct 2011 13:04
Lol

Those details are cool, and they follow the spirit of the original game. Don't forget to scatter some alien devices and ancient civilization ruins here and there

So how do we get to other star systems? I don't distiguish between games and the real life

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