Quote: "Yes. IT stopped my game dev since i haven't right commands. Are you going to make proper time control commands like slower or faster and stop."
If you could give me more detail about what it is you're asking. Are you speaking of the "timer" when you time something? Are you talking about wanting a "stop watch?"
Addendum:
If you are talking about slow motion effect. I tried that. I got it to work. Kind of. There were more problems than it was worth. So I dropped it. I worked on that a long time so I don't want to go back to it. Overall speed up of game would probably have even more issues and I'm not sure it can be done. Plystire didn't do it for PB.
However, there are a couple of commands for entities (NPCs) and player. They are:
Player
rpg_playerchangespeed=(value of player speed)
• The walk speed is the value you provide.
• Whatever value you set the walk speed at, it will be multiplied by 2 for the run speed.
rpg_playernormalspeed(No parameter)
• Run speed is 45
• Walk speed is 25
rpg_setplayerspeedratio=X - Sets the player's speed. (Default = 100) (v2.30)
• this differs from rpg_playerchangespeed as this is not based on the walk speed
• a value > 100 makes the player move faster
• a value < 100 makes the player move slower (good slow motion effect)
Entity
rpg_setentityspeed=X (v2.30)
• X is an integer value where the default = 100
• X > 100 makes entity move faster
• X < 100 makes entity move slower
rpg_setentityanimationspeed=X - Sets the entity's animation speed. (Default: 100) (v2.30)

Terry