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Geek Culture / Terraria

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PW Productions
16
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 1st Jun 2011 07:43 Edited at: 3rd Jun 2011 07:35
Awesome, joining!

EDIT: Server stopped? Also, you might want to check out this tutorial on how to use the Terraria server software (whitelists, item commands, etc.): http://www.youtube.com/watch?v=KdVKqf8oc-Q

EDIT 2: I have a server as well, so if you want to play on it, add me on steam: inf3xtion. Destrugter's server is awesome though


PWP-Media has been taken down due to a name conflict. The new website will be up shortly.
Happy Cheesecake
15
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 8th Jun 2011 03:00 Edited at: 8th Jun 2011 05:10
Hey, just a little bump to show off something I think that I might've invented...

Seems like this little contraction I made fooling around might actually do something useful. From the looks of it, I think it mass produces lava using the duplication method that's been going around. I haven't done any testing, so I don't have any numbers to show, but from what I can tell, it does duplicate lava faster than normal. I could easily make it so this machine can dupe even more lava, but before that I should probably test if it dupes any faster than the normal method. Picture:



Pour lava in the top right square and let it slowly flow into the vat 1 block below it. Just as that lava hits the vat, pick up what remains and it ends up giving you a full bucket back while only emptying that one square (the top right one). The rest of the lava continues to flow into the vat, and it ends up overflowing onto the little wedge below it. The wedges aren't very well programmed, so when a liquid hits it, it seems to unevenly distribute it to both sides, ending up giving more than it initially had. Picture something like 8/2=6. 8 is the lava and instead of 4 going to each side, 6 is instead due to some weird calculations. Using this, I can repeat the amount of times it's split, giving me limitless lava from a single bucket (in theory).

Though, I'm still not sure if it works or not. It's only based on assumptions and a bit of vague comparisons. It would be so amazing if it worked though...

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Insanity Complex
19
Years of Service
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Joined: 16th Sep 2005
Location: Home
Posted: 8th Jun 2011 04:48
I want to make a lava contraption that fills my vat with one bucket. I would lose my mind.

Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 8th Jun 2011 04:59
I had an idea similar to that when I heard about the duplication bug. Was too lazy to put it all together, so good to hear it actually works. Good job with the construction too, no doubt mine would have been 20 stories tall with the same output.

I'm waiting for the devs to deliver the new gameplay content they mentioned a week or so back. After defeating all three bosses at the same time and collecting every item the game has to offer (I so deserve an achievement for that! ), the fun just isn't there anymore, so here's hoping to continued success from the awesome devs.


~Plystire

Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Insanity Complex
19
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Joined: 16th Sep 2005
Location: Home
Posted: 8th Jun 2011 05:13
Yeah, I'm hoping that as they dev further, they'll make more content to gradually work your way into.

It seemed like once I found my first boomerang and got some armor the game simply flew by...everything else came in quicker than those initial goodies

Happy Cheesecake
15
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 8th Jun 2011 05:14
Yeah, if it works like I think it does, it should equal out to 1 bucket equaling 4 buckets.

I think I'm in the same boat as you Plystire. I have two characters with every item, dungeons and jungles completely raided. That character in the picture is my third so far. His name is Regenald.

Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 8th Jun 2011 05:29
What I'd like to see is an area of the game that generates itself based on your current standing in the game. So it'd be really easy for novices with no gear, but much more difficult for those with everything... or tailored for magic users if it sees you with magic armor and several spells.


~Plystire

Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Neuro Fuzzy
17
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Joined: 11th Jun 2007
Location:
Posted: 8th Jun 2011 14:58
new content (as of last thursday):
http://www.terrariaonline.com/threads/1-0-3-change-log.19653/


Why does blue text appear every time you are near?
Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Jun 2011 00:11
Yup, played 103. New armor looks much better IMO, except the jungle armor... they decided to change that set only a couple days after I finally got the full cobalt armor.

I supposed on the bright side, we can all run around dressed up like Petey Piranha from Mario.


~Plystire

Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 9th Jun 2011 00:43
Cobalt is gonna come back later plystire

and for the record, I am a man.

Happy Cheesecake
15
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 9th Jun 2011 02:22
That's good news. I hate cobalt so much with the new look... I refuse to wear it on servers because it's so absolutely ugly. It makes me feel inferior to the people wearing suits of molten lava forged out of the very stones from hell itself. The flowers just don't cut it.

Plystire
22
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 9th Jun 2011 08:19
On top of the flower head, that "flavor" of green is in the bottom 5 of my favorite colors.

Yeah, I heard cobalt is coming back, would like to see what the armor perk is gonna be this time around! But what I'm looking forward to the most is the addition of harder areas like they talked about... and PvP!


~Plystire

Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Happy Cheesecake
15
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 10th Jun 2011 00:37
PvP is already pretty decent, as long as they don't pull out a starcannon... But an official mode for it would be even better. Specific spawns for each team and things like that.

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 10th Jun 2011 00:38
will be epic indeed did some pvp with my friend, as soon as he pulled out starcannon I screamed and saw my life pass by

and for the record, I am a man.

Plystire
22
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 10th Jun 2011 00:46
Luckily the guy I play online with can't aim to save his life, so I'm safe keeping ranged and tossing a chakram/waterbolt into his general direction.


~Plystire

Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
Destrugter 1
18
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Joined: 26th Oct 2006
Location:
Posted: 11th Jun 2011 00:47 Edited at: 11th Jun 2011 00:50
1.0.4 is out. Looking at the update list, it looks pretty sweet. They improved a lot of back-end stuff, and also added quite a bit of content. For only having paid $10 for this game, they sure are going all out on the updates.

Here is a list and a link for those who don't already know how to get there.

Link: http://www.terrariaonline.com/threads/1-0-4-change-log.25667/

List (In case you don't want to visit link)

Quote: "
Items
Added Feature! - Social Slots. All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
New Vanity Items - Tuxedo Shirt and Pants
New Vanity Items - Plumber Outfit and Hat
New Vanity Items - Hero Outfit and Hat
New Vanity Item - Bunny Hood
New Vanity Item - Fish Bowl
New Vanity Item - Top Hat
New Vanity Items - Archaeologist's Outfit and Hat
New Vanity Item - Ninja Outfit.
New Vanity Item - Red Hat.
New Vanity Item - Summer Hat
New Vanity Item - Robe
New Vanity Item - Robot Hat
New Vanity Item - Gold Crown
New Item - Leather
New Item - Green Dye
New Item - Black Dye
You can now wear the Jungle Rose in your hair.
The Water Candle’s enemy spawn rate increase effect now works correctly when held
Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)
Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are near the spawn location, where they can be mined by any pick.
Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
Gem, Mushroom and Bottle sell values have been reduced.
Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
Angel Statues are now more rare of a find.

NPCs
New NPC - Bunny
New NPC - Goldfish (Is also an Item)
New Enemy - Corrupt Bunny
New Enemy - Corrupt Goldfish
New Enemy - Piranha
New Enemy - Harpy
New Random Mini- Boss - King Slime
New Enemy - Bat
New Enemy - Jungle Bat
New Enemy - Jungle Slime
New Enemy - Snatcher
New Rare Enemy - Dr. Bones
New Rare Enemy - The Groom
New NPC - A Clothier will now move into your town when the conditions are met.
Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
Enemy spawn rates have been adjusted to account for the increased spawn distance.
Enemy projectiles no longer drop hearts or stars when killed by the player.
The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
Hornets no longer appear as if they are about to flip over while flying.
The Dead Miner is now a bit stronger.
Tim’s spawn chance has been reduced.

Player
Players now have 1 second of invulnerability after they spawn.
The eat/drink animation now plays correctly.

World-Gen
Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
Chasms are now less frequent to appear, but always have an orb.
Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
Jungle plants now grow underwater.

Multiplayer
Increased client side security.
Selecting summon items will no longer cause monsters to summon.
Players with a name over 20 characters will now get booted from the server.
Added some minor anti-grief protection.
Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
Added the -host command line parameter to the client.

Server
Improved server timing, which should help reduce lag.
Added several new command line and config options. These are listed in serverconfig.txt
Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

Misc.
Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
Added an option to automatically save the world every 10 minutes. Defaults to on.
Added a prompt to load a world backup if the current world is corrupt.
Added a check to determine if a world file was loaded successfully.
Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
Backing out of the port selection screen now plays the correct sound.
Setting options now correctly align with the center of the screen in all resolutions.
The settings menu has been reorganized. All video related options have their own menu
The “Tink” sound now has a more dull sound.
The Re-Logic splash screen, now scales correctly in other resolutions.
"


My name is Brian.
Happy Cheesecake
15
Years of Service
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Joined: 16th Jun 2009
Location: My non-vice-presidential refrigerator.
Posted: 11th Jun 2011 01:54
Pretty awesome updates. So has anybody tested the new commands on a server? What do they let you do?

Destrugter 1
18
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Joined: 26th Oct 2006
Location:
Posted: 11th Jun 2011 02:42 Edited at: 11th Jun 2011 02:44
There were no new commands, but parameters for the serverconfig.txt file. You can make it auotmatically load server stuff instead of starting the server and specifying, world, port, max players, etc. everytime you want to run the server.

Edit:

Here is the config file that is included with the update. It's a template to show you how to use config files for the Terraria Server.

Quote: "
#this is an example config file for TerrariaServer.exe
#use the command 'TerrariaServer.exe -config serverconfig.txt to use this configuration or run start-server.bat
#please report crashes by emailing crashlog.txt to [email protected]

#the following is a list of available command line parameters:

#-config <config file> Specifies the configuration file to use.
#-port <port number> Specifies the port to listen on.
#-players <number> / -maxplayers <number> Sets the max number of players
#-pass <password> / -password <password> Sets the server password
#-world <world file> Load a world and automatically start the server.
#-autocreate <#> Creates a world if none is found in the path specified by -world. World size is specified by: 1(small), 2(medium), and 3(large).
#-banlist <path> Specifies the location of the banlist. Defaults to "banlist.txt" in the working directory.
#-worldname <world name> Sets the name of the world when using -autocreate.

#Set’s the max number of players allowed on a server. Value must be between 1 and 255
#maxplayers=8

#Load a world and automatically start the server.
#world=C:\Users\Defaults\My Documents\My Games\Terraria\Worlds\world1.wld

#Set the port number
#port=7777

#Set the server password
#password=p@55w0rd

#Set the message of the day
#motd=Please don’t cut the purple trees!

#Sets the folder where world files will be stored
#worldpath=C:\Users\Defaults\My Documents\My Games\Terraria\Worlds\

#Creates a new world if none is found. World size is specified by: 1(small), 2(medium), and 3(large).
#autocreate=3

#Sets the name of the world when using autocreate
#worldname=World

#The location of the banlist. Defaults to "banlist.txt" in the working directory.
#banlist=banlist.txt
"


My name is Brian.

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