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Game Design Theory / Text Adventure Ideas

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Super Guy
13
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Joined: 20th May 2011
Location: Canada
Posted: 21st May 2011 13:09
I am new to the forums so I am starting with a choose-your-own-adventure type game. Any ideas? Thanks in advance.

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tha_rami
19
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 22nd May 2011 16:19
Yeah, get started & see where it takes you.

Business guy and developer at [url]www.vlambeer.com[/url] - bringing back arcade since 1956.
Super Guy
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Joined: 20th May 2011
Location: Canada
Posted: 23rd May 2011 12:37
Could anyone give me a theme to use? Example: Horror, Fantasy.

I not only program but review video games too.

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Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd May 2011 14:19
I would suggest writing up a very short game first, maybe 10 rooms with a handfull of items, something to let you get the game engine underway. By the time you've done that, you should have an idea ready, but it's something you have to decide yourself - what are your interests, what setting can you 'populate' with your own knowledge.

For me, I always liked the Hobbit adventure game, some great characters and locations. I would suggest going for a fantasy theme and keeping it kinda light-hearted, maybe a bit like the Discworld novels - real characters in extraordinary situations. I think that all the best text adventures had a lot of humour in them. The Magnetic Scrolls series was full of humour, and Hitchikers Guide, Holy Grail, even Colossal Adventure. I suggest playing a lot of adventure games and writing a mini-adventure before even deciding what to base your game on.

Health, Ammo, and bacon and eggs!
TechLord
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Joined: 19th Dec 2002
Location: TheGameDevStore.com
Posted: 23rd May 2011 18:38 Edited at: 23rd May 2011 18:43
I'm not sure exactly what choose-your-own-adventure is, however I added some RPG utilities to my ORB for Forum-based Role Playing. Sort of create-your-own-adventure.

I still enjoy text-based games. Some of the most immersive Text-based games I've played can be found here. I can see a lot of potential for multi-player text-based RPG bolted on top of a simple Chat App. In fact, grid-based strategy games like chess, battleship, etc can be played using just plain text chat.

Tom0001
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Joined: 30th Dec 2005
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Posted: 25th May 2011 18:14
Just to get you started off, you might want to start with an OOP type of internal interface for the code on this one -- for the sake of a dynamic environment and a non-linear text adventure style game, you should have:

- Items that can be collected ordered properly, with their own separate object instantiations. This way if you want to place an item in a room, you simply need to add it as an extended object of that room/area object.

- Same for rooms/areas.

If you get what I'm blabbering on about, then you're already half-way there and shouldn't have too much trouble figuring out the code on your own. Which I recommend. If you really want to learn and get slightly better from this, don't make it a project where the code is just writing strings and stuff, make it a project where the code is object-oriented as I've suggested.

Good luck.
Libervurto
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Joined: 30th Jun 2006
Location: On Toast
Posted: 28th May 2011 19:13
I'd love to see a detective text adventure game.


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Dracware
14
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Joined: 5th Dec 2010
Location: Tatooine
Posted: 23rd Jun 2011 04:41
ya like an LA Noire type text adventure. that would be awesome. If you go with that idea i would gladly help out lol.


Dracware

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