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Work in Progress / [DGDK] Ball's Adventure

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Yero008
12
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Joined: 5th Dec 2010
Location: Romania
Posted: 14th Jun 2011 16:16 Edited at: 14th Jun 2011 16:40
Ball's Adventure is a game created with Microsoft Visual C++ 2008 and Dark GDK with Sparky's Collision Plug-in.
The game's type is adventure. You have to save the humanity from the evil alien that is getting ready to destroy the Earth.
The intro video cand be found here:
http://www.youtube.com/watch?v=MTd6ulcr5yU

I uploaded a few pictures on the game's blog:
http://ballsadventure.blogspot.com/2011/06/pictures.html

And a download link cand be found on this adress:
http://ballsadventure.blogspot.com/2011/06/download_14.html

The game currently has 4 levels but soon i'll upload a few others.
Hope you like it.
A full description cand be found on the blog
The blog's adress is:http://ballsadventure.blogspot.com
All comments and criticism are welcome.
tiresius
20
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Joined: 13th Nov 2002
Location: MA USA
Posted: 14th Jun 2011 22:47
Everyone is doing marble games now, this is awesome. I'll check this out tonight!


A 3D marble platformer using Newton physics.
Yero008
12
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Joined: 5th Dec 2010
Location: Romania
Posted: 15th Jun 2011 16:10
I just looked at your game and it seems really nice. I'm planning to use Newton's physics in the game also, maybe when i'll do an expansion. I have a question, is it implement Newton's Physics?
tiresius
20
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Joined: 13th Nov 2002
Location: MA USA
Posted: 15th Jun 2011 21:52
I played your game and it's a good start. There is no ball rolling just movement with standard collision and it looks like the texture is offset based on movement, which is an interesting look.

I'm not sure what your question is? If it is about implementing DarkGDK with Newton I'm not sure that has been done yet by anybody? I think someone started but I haven't heard of anything complete. It would definitely be a lot of work to do it, but at least Newton wouldn't have to go through the DBPro interface, so it could run the way it is supposed to!


A 3D marble platformer using Newton physics.
Yero008
12
Years of Service
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Joined: 5th Dec 2010
Location: Romania
Posted: 21st Jun 2011 00:11
Thanks for the feedback, I'll try to solve some of the issues as soon as possible.
Uncle Sam
17
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Joined: 23rd Jul 2005
Location: West Coast, USA
Posted: 21st Jun 2011 02:24
Good start! The Star Wars music makes it epic.

As tiresius was saying, it would be good if you implemented some physics, because right now you can stand still on a slope, and the ball stops rolling as soon as you let go of the keys. Also, it's hard to understand how the plot fits with the gameplay.

Even so, I played it to the last level, but died at the part with the enemy balls.

Good work!

Yero008
12
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Joined: 5th Dec 2010
Location: Romania
Posted: 21st Jun 2011 19:13
Thanks for testing it, probably tommorow i'll finish the last 2 levels, and i'll upload them.
After this i'll start working on the expansion I keep talking about, and i'll try to use Fulcrum Physics to make the ball have more realistic physics.
TheComet
15
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 22nd Jun 2011 14:01
*snicker*

Ball's Adventure

[/immature behaviour]

I'd say this is a good start! Some physics would be nice though, so it at least rolls down a slope. I liked the music, keep it up

TheComet

Yero008
12
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Joined: 5th Dec 2010
Location: Romania
Posted: 27th Jun 2011 15:52 Edited at: 27th Jun 2011 15:54
I uploaded the patch here:
http://ballsadventure.blogspot.com/2011/06/patch.html
Hope you like the new levels. The level 5 and the bonus.
Yero008
12
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Joined: 5th Dec 2010
Location: Romania
Posted: 28th Aug 2011 12:33
The sequel to Ball's Adventure, Out of the box. I've uploaded a few pics from the first level, it is still in a beggining faze.
http://ballsadventure.blogspot.com
tiresius
20
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Joined: 13th Nov 2002
Location: MA USA
Posted: 29th Aug 2011 04:41
Added physics yet?


A 3D marble platformer using Newton physics.
Yero008
12
Years of Service
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Joined: 5th Dec 2010
Location: Romania
Posted: 29th Aug 2011 16:02
No, this is the next thing to do, if anyobody has a good tutorial on how to implement some physics in the game please post it.

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