"Render" tab and tweak the X and Y values of the selection box. When outside the selection area (box) then this is perfect. What I meant was if you click inside the selection area (box) I think it would be better to be able to drag the box around from the coordinates where you clicked. Let's say you click inside the box around 10 pixels down and 10 pixels across. It should allow you to start dragging but instead it first centers the box where ever you clicked the mouse then allows you to drag. ha ha I could have wrote a code sample faster than it took to try to explain what I meant.
"Error: when selecting a new texture the program crashed. " Happens on all models I have tried, one was just a stock floor model and DDS texture from fpsc. The other 3 were animated characters with differnt jpg textures.
I click "Load Object" and load a model .x, I then click "Load Texture Object" select a texture, click open and the program crashes.
"Program has stopped working" An unhandled win32 exception occurred in SpriteMe.exe([3328]
(Unhandled exception at 0x773ae653 in SpriteMe.exe: 0xC0000374: A heap has been corrupted shows in debugger)
If the textures work on other peoples computers I can give it a try on one of my other computers when I get home in a few days. This was tested on Windows7 64 bit ultimate, 6 gigs ram, Intel e8500 3.16 with a nvidia 8800 graphics card if that helps at all.
Shall we play a game?” - Joshua