UNIT SETUP to match FPSC:
Go to <customize> <unit setup>
I start this way to get it right.
For english units. Use one of the
feet chioces. Right under that default units should be
inches. Up at the top of that dialog press
<System Unit Setup>.
In that dialog, system unit scale:
1 unit = 1.0 inches. dont mess with the origin slider. I keep the Respect system units in file check box checked. So I know that another max file I open has a different unit setup, it tells me.
<setup grid> Right ckick on the angle snap toggle button. (Magnet with the angle symbol) in it. it is in the main toolbar. Go to home grid tab, in the grid dimension section.
Grid spacing 8'4"
Major lines every 10 grid lines
Down below, check off both inhibit grid subdivision and perspective grid size, and all active viewport
Now if you import a stock floor_a.x file from the ww2 meshbank stuff. It dimensions are 8'4" x 8'4" x 2 1/2" high.
Now make the change to metric units if desired.
Go to <customize> <unit setup>
and just change the check box from US standard to metric using meters.
You see that the grid stays at 2.54m the size of a segment.
Save the file as is so you have a template to start from.
Open this file when creating a new object and save it as a new name immediatly.
Drawing orientation when creating new objects. You must remember that FPSC segment stuff needs to be Y axis up. You notice when you imported the floor it is in the wall position in max. Keep it that way and make you stuff to match that orientation. Export model out using the x-file export choice.
Make you stuff 1:1 scale. If the object is 5' x 4' x 4" then make it that size. This is the best practice anyway. That way if you make a scene and import older project stuff into it, their is no rescaling required.