To Change faces if all the faces are inside out. Booleen operations or such?
Under render setup in max, uncheck force 2 sided rendering.
Open it back in max and select each object one at a time.
Over in the modifier list, you see editable mesh.
Drop it down and choose faces. press Ctr-A for select all faces.
Right below that there is a check box for show normals and a scale facter below that. This will put blue lines from the center of the faces and point in the normal direction.
scroll down to the bottom of the sub object section till you see surface properties.
You will see three buttons. with all the faces selected in the object <ctr-a> then press Flip button.
Render and you will see that the normals are facing out.
Repeat this for every object in the scope. You will see in the rendering when you turn off 2 sided rendering that most all are facing the wrong way.
Face creation counter clockwise to correct this from the strat
1st image of editing mesh in 3D max 2011
I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again
