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DarkBASIC Professional Discussion / Saving a BlitzTerrain as X?

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Mugen Wizardry
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Posted: 12th Aug 2011 15:00
Well good for your nephew. Some people such as your nephew, are luckier than others. America has taken EVERYTHING from me! I'm 23, and am still not married. WHY?! Because AMERICA runs on MONEY! :<

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baxslash
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Posted: 12th Aug 2011 15:06
Look, I'm sorry you're having a hard time. Really I am. I've had to work 12 hour days on stale bread and Marmite five days a week because I had so little money. I'm still paying my debts off now at the age of 38 and I have never stopped working.

I'm just not happy when someone I try to help starts calling me names just because they don't like my advice!

Mugen Wizardry
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Posted: 12th Aug 2011 15:18
You have your problems, and I have mine. That is that.

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Mobiius
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Posted: 12th Aug 2011 16:05
@Mugen: Totally and unacceptably unnecessary. Seriously, you need to calm yourself down.

There's no call for insulting anyone who is trying to help you.

My signature is NOT a moderator plaything! Stop changing it!
Mugen Wizardry
User Banned
Posted: 12th Aug 2011 16:26
No. I'm SICK of people ragging on me, because I'm less fortunate than them! :<

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baxslash
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Posted: 12th Aug 2011 16:34
Quote: "No. I'm SICK of people ragging on me, because I'm less fortunate than them!"

At no point did I give you any grief over being less fortunate than me, nor did anyone else here. Read the posts, I just did (again) to check...

Mugen Wizardry
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Posted: 12th Aug 2011 16:37
You implied that I was selfish. That's "checking" enough -.-

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baxslash
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Posted: 12th Aug 2011 16:43
Quote: "You implied that I was selfish. That's "checking" enough -.-"

Really, quote me. Where did I imply that you were selfish?

I can't see it. Nor can I understand why I would think you were being selfish...

Mugen Wizardry
User Banned
Posted: 12th Aug 2011 16:45
Quote: "you do fine ruining your own plans yourself."


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baxslash
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Posted: 12th Aug 2011 16:55
That's not implying selfishness... besides which I said that a long time after you got nasty (6 posts).

Mugen Wizardry
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Posted: 12th Aug 2011 16:57
It most certainly is. I don't know what planet you come from, but on my planet, it most certainly does imply selfishness.

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baxslash
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Posted: 12th Aug 2011 17:08
I was replying to your statement that I was out to get you, and what I was implying was that your inability to accept advice was the cause of your own problems.

At that point I didn't know you had aspergers and perhaps would have worded myself differently had I known. I do know that your condition does tend to make people more independent thinking and less liable to take advice from others so I understand that a little more now.

I'm genuinely hurt that you think I am out to give you a hard time, I am not. I'm also very sorry that this thread which started out as a few people trying to help you turned into a slanging match because you didn't like our advice.

Mugen Wizardry
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Posted: 12th Aug 2011 17:16
I accept your advice. I just don't like being pushed around because I'm different.

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baxslash
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Posted: 12th Aug 2011 17:28
Quote: "I accept your advice. I just don't like being pushed around because I'm different."

Nobody did that either.

The point at which you became abusive was just after everyone here tried to tell you that you might not be successful making money at this. Nobody pushed you around.

The best way to deal with not liking what you hear:
a)Ignore it and prove them wrong
b)Accept it and move on
c)Learn from what was said and try to avoid the obstacles pointed out

...not:
d)Get abusive and tell everyone they are wrong and you are right

We were suggesting that your market was limited to a small minority and that because of this you were selling yourself short.

How you deal with what people say to you is how you will be judged on a day to day basis. If you react like this at work you will loose your job, you have the intelligence to avoid this and you have the confidence to succeed.

Mugen Wizardry
User Banned
Posted: 12th Aug 2011 17:35
Small minority? HA. Check out some of the terrains on turbosquid. Some of those sell for $650. And those terrains aren't even as good as mine.

You're right, I do have the intelligence. Thank you for FINALLY noticing. Nobody EVER notices me. That is the shear reason I became goth.

Now that that's settled, I do apologize. But I've been told I will fail TOO many times before. That makes me cry inside. Literally.

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baxslash
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Posted: 12th Aug 2011 17:45
Quote: "Check out some of the terrains on turbosquid. Some of those sell for $650. And those terrains aren't even as good as mine."

They could put them up there for $65,000 if they wanted. Maybe they sell one every three years?

Quote: "I've been told I will fail TOO many times before. That makes me cry inside. Literally."

Then fight it but be careful how and when you fight it. The people on this forum are NOT your enemy.

I'm glad you apologised but please try to be careful here as I've seen people permanently banned for less.

Mods: I retract my complaint about MW's earlier post as I feel I understand to some extent why MW reacted the way he did. Please contact me directly if you want further clarification. If however you feel I unfairly dealt with the situation I'm happy to accept whatever you feel is fair in return.

Mugen Wizardry
User Banned
Posted: 12th Aug 2011 17:48
Ok, now that that's settled. and once again, I do apologize. What if I put a terrain pack of 500 on there for $50?

Thats like < 50 cents a terrain if I'm not mistaken.

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baxslash
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Posted: 12th Aug 2011 17:52
It's about 10 cents each and I'd say you might make some sales that way.

Frankly I'd say sell them individually for 99c each, you're more likely to meet a client who wants 3 or 4 and doesn't want to spend a fortune rather than someone who wants 500...

Mugen Wizardry
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Posted: 12th Aug 2011 17:53
So how many do you suppose I sell in a pack to get alot of clients for little money?

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baxslash
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Posted: 12th Aug 2011 17:55
I wouldn't personally sell more than around 10-20 in a pack.

I'd sell individually and packs of 5, 10, 20 and see which sold best.

Mugen Wizardry
User Banned
Posted: 12th Aug 2011 17:58
Ok. I'll try that.

But my only problem is...

They need to be high quality. Which means they need a detail map baked into them.

Can you please show me how to use set blend mapping on, and control the size of tiles per terrain, and be able to save that terrain to DBO?

I am willing to listen, if you are willing to teach me.

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baxslash
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Posted: 12th Aug 2011 18:02
Quote: "They need to be high quality. Which means they need a detail map baked into them.

Can you please show me how to use set blend mapping on, and control the size of tiles per terrain, and be able to save that terrain to DBO?"

What are you using now to build the terrains? Did you decide to go with T.Ed?

Mugen Wizardry
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Posted: 12th Aug 2011 18:04
I'm using L3DTPro. I bought it about 2 weeks ago

I then turn it into an optimized dot X (.X) mesh

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baxslash
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Posted: 12th Aug 2011 18:06
I haven't used it. Can you post what it outputs and I'll take a look?

Is it not possible to bake the textures in L3DT Pro?

Mugen Wizardry
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Posted: 12th Aug 2011 18:21
No. not that I know of.

And yes, you most CERTAINLY may.

Even if it did, it doesn't bake a detail map into it, or have control if the size of the tiles like blitz terrains allows... >< It has a feature to save the models, but only saves the NAME of the texture map INTO the X file, so when you go to load it, it looks for that texture in the correct folder. But that's it.

I attached the file

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Mugen Wizardry
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Posted: 12th Aug 2011 18:22
My apologies for taking too long to post. I had to generate a 1024x1024 Tropics map as an example

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Mugen Wizardry
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Posted: 12th Aug 2011 18:30 Edited at: 12th Aug 2011 18:31
You REALLY only need the heightmap, the normal map, the texture map, and the X file. ignore the rest of the files. sorry about that, I didn't realize that it generated extra files into the WhatYouNeed folder before I posted it

EDIT: As for the detail map, we ALL know where to find that

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baxslash
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Posted: 12th Aug 2011 18:31
Downloading...

I took a look at L3DT but all it does is create images, not objects. T.Ed will create a terrain object ".X" and light-mapped supertextures.

I haven't used my copy for a while but it might be more along the lines of what you need...

Would it help if I made a terrain you could take a look at?

I'm nearly finished at work for the week but might get a chance over the weekend.

Mugen Wizardry
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Posted: 12th Aug 2011 18:33 Edited at: 12th Aug 2011 18:36
You're mistaken. It DOES allow exporting of objects in the FULL version

It's limited to X, 3DS, and OBJ though, along with the limitations I've already explained above :/

Also, u'll ONLY need:

Tropics256_HF
Tropics256_TN
Tropics256_TX
Tropics256.x

EDIT:

And 256 should be 1024 >< I fgt. to rename them. I fgt. alot. But that's part of my syndrome, but ANYway..

Take a look, and tell me what u think

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Mugen Wizardry
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Posted: 12th Aug 2011 20:03
ALRIGHT! 800 VIEWS! KEEP IT UP PPL! WE CAN HIT 1000! And baxslash, read above

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thenerd
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Posted: 12th Aug 2011 20:23
This isn't YouTube, views are honestly irrelevant

Mugen Wizardry
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Posted: 12th Aug 2011 20:24
Still! I like a challenge! =D

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Mugen Wizardry
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Posted: 12th Aug 2011 20:28
Just posting once to get mail sent back to my account everytime someone replies, so I can cut back on the spam

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Mugen Wizardry
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Posted: 12th Aug 2011 21:53
Sorry, baxslash. I gave u the hfz version of the heightmap. >< if u need it, let me know. But mainly, what we're dealing with, is the .x file

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Indicium
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Posted: 12th Aug 2011 23:20
You really don't get the erm.. double posting thing, do you?

Mugen Wizardry
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Posted: 13th Aug 2011 00:48
Sometimes. =D

Nyuk nyuk nyuk =D

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Mugen Wizardry
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Posted: 13th Aug 2011 14:33
Do you need the heightmap?

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baxslash
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Posted: 13th Aug 2011 15:06
I'm out tonight, I'll try to take a look tomorrow, sorry!

Mugen Wizardry
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Posted: 13th Aug 2011 22:48
No problem

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baxslash
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Posted: 15th Aug 2011 14:56
Looking at this now. Desperate to try out AppGameKit which has just finished installing but I thought I'd better do this first...

The height map is not necessary as the object is already built. I loaded it and it loads fine with texture applied.

The terrain looks nice although the normals appear to be reversed so it looks OK from underneath but not from above.

Also the object that's produced only has 1 limb so I assume it has no LOD?

This might be fine for certain applications where LOD (for producing 3D rendered scenes for example) is not necessary but the normals need to be the right way around. Someone could use the maps you are making to create their own terrains but as I suggested earlier, someone capable of doing that might be capable of producing these themself.

There is a market (if limited) for what you're producing so I'd suggest you sort out the inverted normals (don't know how as I don't use L3DT) and offer the terrains as a full package (maps and objects in one bundle). I would also check your license agreement with L3DT on the pro package and be sure you are allowed to do this.

I hope that helps

Mugen Wizardry
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Posted: 15th Aug 2011 15:07 Edited at: 15th Aug 2011 15:10
How do I flip the normals? oO Also, if you could show me how to save the object WITH all the textures, and detail, I would be VERY greatful =)

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baxslash
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Posted: 15th Aug 2011 15:21
You could flip the normals in Fragmotion or maybe Blender.

I think if you're going to start selling 3D models you'll need to learn how to use these tools.

The model already loads with the textures (I didn't have to use "load texture") as long as they are in the same folder. That's all you can really do to include a texture.

Mugen Wizardry
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Posted: 15th Aug 2011 15:41 Edited at: 15th Aug 2011 15:42
Does it save the detail as well? Also, just so I know. How EXACTLY do you tell if the normals are flipped just by looking at the model?

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baxslash
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Posted: 15th Aug 2011 16:04 Edited at: 15th Aug 2011 16:07
Quote: "Does it save the detail as well?"

No but I doubt it will... adding detail maps on another texture level is what I'd normally do but I don't know how to save blended layers to a model, or even if it's possible.

Quote: "Also, just so I know. How EXACTLY do you tell if the normals are flipped just by looking at the model?"

I just loaded the model using this code (EDIT: You can see it's flipped because you can't see most of the model from above, only from below where the 'lakes' are convex instead of concave):


Have you tried asking some of these questions on the 3D Chat forum? They'll know more about this sort of stuff!

Mugen Wizardry
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Posted: 15th Aug 2011 16:11
I'm pretty sure its possible. Kaedroho mentioned something in the Blitz Terrain forum, but I don't know how to save it correctly... :/

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Mugen Wizardry
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Posted: 15th Aug 2011 16:13
http://forum.thegamecreators.com/?m=forum_view&t=145404&b=8&msg=2242973#m2242973

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baxslash
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Posted: 15th Aug 2011 16:14
I would ask on that thread then, I don't have Blitz Terrain.

Sorry...

Mugen Wizardry
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Posted: 15th Aug 2011 16:41
I WON'T give up

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baxslash
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Posted: 15th Aug 2011 16:46
Quote: "I WON'T give up"

Good, did you post the question on the BT thread as I suggested?

Mugen Wizardry
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Posted: 15th Aug 2011 16:48
Yes, I did

It's at the link I posted above

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