Hi, I've been programming a space sim for a while now, and I was working on a starfield simulator for it. It creates a bunch of very small planes with a star texture on it that turn to face the camera every sync. When they pass out of sight, it creates new ones further ahead of you.
This looks really nice, but the one major problem I'm having is that, with the exception of my ship (which has zdepth turned off) the stars appear in front of everything. This clearly looks lousy, and I was wondering what the best way to make them ALWAYS appear behind every object BESIDES my skybox would be.
Thanks for any help in advance!
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