First, a big thanks to everyone involved for this great pack
I had issues with some of the shaders myself and found the following solution:
- Check the .fpe of a sample model of a group (a room, a monitor, an entity, etc) for the "effect" entry.
p.e.:effectbank\ps_2_0\entities\diffuse_spriteatlas_4x4_2fps.fx
- then go to your "effectbank" folder and simply search the folder for the effect.
p.e: diffuse_spriteatlas_4x4_2fps.fx
- If you have found it, create a NEW folder that matches the path in the .fpe. Do NOT rearrange anything - just copy&paste
- If you haven't found it, check the above posted thread(s) for the missing shaders.
Unfortunately I still have some issues
- a missing chair texture
- the trimroof_1 and trimroof_2 appear textureless in the editor while looking ok ingame.
- the "top walls" only seem to match room/walls from the "military" design (military_9 has the identical texture) which is a) not clear when using the segments (the folder should be called military top walls) and b) a little...well, I'd expected at least the whole range for each of the room groups (bare metal, blue room, industrial, military).
- Its a little annoying that ALL monitors are set to ground level. I'd had expected the wall monitors to appear in head-height and the ceiling monitors to appear... well, right under the ceiling. I DO know how to change their height in the editor but it's impossible to get a group of them aligned that way. So now I'll have to customize the .fpe files with trial and error until I have it right.
But however - it's a great pack, worth every cent it costs, and I can wholeheartily recommend it to anyone, it's usable for a lot more than just SciFi levels (but it does make me WANT to start working on an SciFi game RIGHT NOW)
In case you find my grammar and spelling weird ---> native German speaker ^^