For robots i would suggest that you should make your own limb animating system so it would do things according to the landscape. Premade animations have been the past for a long time for these.
As for getting your limb structure better, i personally haven\'t yet discovered a fast and comfy way, basically i\'m just guessing until i know all the numbers of all limbs.
Just be careful because there are plenty of exporting options that will make you pull your hair out while trying to make it happen in DBP. (i mean you have separate object linked together, still DBP will only see one solid mesh... oh the lengthy hours i have spent with this sh-yat already...)
-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%