Well if you ask me, that's a shader which projects that nice hexa style image onto the terrain object. That's a popular effect nowadays, every game seems to have it in some form. It can't be a technique that uses an additional mesh, it seems just so fluid and perfect.
Good to see finally without Youtube's ugly quality the SC2 terrain generation. Well, i hoped to see something much professional. I'm struggling with my own in my Schmupp level editor and i scrapped some tries so far because of those ugly texture collisions, and 'tada!' these Blizzard quality masters didn't give a flying... i don't care, mine is just gonna be perfect.
-In.Dev.X: A unique heavy story based shoot'em ~35%
-CoreFleet: An underground commander unit based RTS ~15%
-TailsVSEggman: An Sonic themed RTS under development for idea presentation to Sega ~15%