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AppGameKit Classic Chat / Request for More Box2D Commands in AGK

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Message
DrT
16
Years of Service
User Offline
Joined: 10th May 2008
Location: 26.78 degrees North, -70.49 degrees West
Posted: 29th Sep 2011 16:51
I would like to see the following Box2D commands (from the DBP plug-in) implemented in a future release of AGK.

B2SetBodyIsSleepingAllowed
B2GetBodyIsAwake
B2GetBodyWorldCenterX (COM with respect to the world)
B2GetBodyWorldCenterY (COM with respect to the world)
B2GetBodyInertia (Rotational Inertia with respect to the COM)
B2SetDistanceJointDampingRatio
B2SetDistanceJointFrequency
B2SetMouseJointDampingRatio
B2SetMouseJointFrequency
B2SetMouseJointMaxForce

I'm still comparing the current commands in agk to those in Box2D, so I may add a few more commands to this list in the next day or so.
Hubdule
22
Years of Service
User Offline
Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 29th Sep 2011 17:23
Add your request to this list:

http://code.google.com/p/agk/issues/list

TGC watch this space for feature requests and bugs.
(You'll need a Google account)

DrT
16
Years of Service
User Offline
Joined: 10th May 2008
Location: 26.78 degrees North, -70.49 degrees West
Posted: 29th Sep 2011 21:21
Hubdule:

OK, thanks.
halley
13
Years of Service
User Offline
Joined: 27th Apr 2011
Location: China
Posted: 30th Sep 2011 05:24
I agree with you.

give my best
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 9th Oct 2011 03:55
We're already compiling a list of extra commands for the next post-bug fix build. Some key commands we've discovered are missing, and some nice to have's that we're sure will improve AppGameKit without bloating it.

I drink tea, and in my spare time I write software.
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 9th Oct 2011 13:43
great!

We need a dedicated tutorial with indepth description of the most important box2d commands.
RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 13th Oct 2017 11:52
Hi,

We're about to review Box2D commands in AppGameKit. Please let us know what you would like to see added!

Rick
Development Director
TGC Team
Scraggle
Moderator
21
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 13th Oct 2017 15:06
Quote: "Please let us know what you would like to see added!"

All the commands!
Nobody likes restrictions.
janbo
16
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 13th Oct 2017 17:21 Edited at: 13th Oct 2017 17:29
I would like to have access to the generated vertices and the center of mass of the collision mesh.
We can set the center of mass and the shape vertices but we cant get infos about it.
We have SetSpritePhysicsCOM( iSpriteIndex, x, y ) but not GetSpritePhysicsCOMX( iSpriteIndex )/GetSpritePhysicsCOMY( iSpriteIndex )
We have SetSpriteShapePolygon( iSpriteIndex, numPoints, index, x, y ) but I would like to iterate through the shape's vertexindex and get info about the position: GetSpriteShapePolygonX( iSpriteIndex, index )/GetSpriteShapePolygonY( iSpriteIndex, index )
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 14th Oct 2017 07:17
These are not in the Box2D command set, but I'd like to see some liquid based commands for buoyancy added.
nz0
AGK Developer
17
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 14th Oct 2017 10:53
Alien Menace
AGK Developer
19
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Earth (just visiting)
Posted: 25th Oct 2017 05:29
Quote: "...and some nice to have's that we're sure will improve AppGameKit without bloating it."


for Gawd's sake man, bloat it already!!!

Seriously though, I think AGK's Box2D really should have 100% Box2D functionality but if I can only have one thing then it would defiantly be buoyancy.
I love my Altair 8800 Replica.

http://altairclone.com/

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