I'm using 3ds Max 2010 with PandaX Exporter. Now that you mention it, maybe the exporter is the problem? Any ideas of good exporters i can try out? Uh, any good X importers for 3ds max? I would like to make some custom room segment meshes, and to do so i'll need to import a stock wall to see the position and size.
The wierd thing is that the models work in the editor, but not when i test them in game. When using static lights, the errors comes up when it says saving and optimising universe. And when i use without lights, it crashes after i press the test game button after it have finished loading.
Zwarte Piet, here's the flashlight you wanted to see:
I know it sucks, but i'm using extrude and inset right now to try to make it much better. After all, i'm very new to modelling.