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3 Dimensional Chat / RUCCUS' Model Thread

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RUCCUS
18
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Joined: 11th Dec 2004
Location: Canada
Posted: 16th Nov 2011 20:33
Just some stuff Ive been working on, I made all of the base models last night, so none of them are complete yet, just the rough proportions and whatnot.












Ill post more as I make progress.
Oolite
17
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 16th Nov 2011 21:11
They look nice, i especially like the four legged bug thing.

I would suggest getting rid of that shader though, I've used it before and it doesn't do anything for non textured models apart from hide detail. Gimme the standard shader any day.
Travis Gatlin
13
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 16th Nov 2011 23:38
They all look really nice, but as Oolite said, get rid of the shader, Try using Ambient Occlusion, it's really good at making details more apparent.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
RUCCUS
18
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Joined: 11th Dec 2004
Location: Canada
Posted: 16th Nov 2011 23:53
Meh, I like the shader, I find it provides more detail than a typical wax shader. Ofcourse AO would provide the best detail but none of these models are done yet so I havent rendered a single one, theyre just screenshots from ZBrush. Thanks for the input.

Some quick progress on the woman soldier's clothing, still all just rough proportions:

Quik
14
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 17th Nov 2011 07:13
please do skip the shader, its very annoying to look at and i find it hard to tell whats going on..

models does look good though


The result of origin.. Oh and ponies
That Guy John
12
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Joined: 30th Apr 2010
Location: United States
Posted: 17th Nov 2011 21:55
Ruccus,

I like the "2 Legged Freak" the best! Is it based off of some els's concept or is it 100% yours?



I would really like to see your final render of this one after sculpted details, if you plan on doing that.

And Here Is A Penguin:
FPSC OneSource [DeskTop App] - Bringing everything together into one.
Travis Gatlin
13
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 18th Nov 2011 00:28
The shader looks to me as if it's something from Borderlands or something of the such, which isn't good for showing the model out of game.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
RUCCUS
18
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Joined: 11th Dec 2004
Location: Canada
Posted: 18th Nov 2011 02:33
I dunno, I still dont get it. 2 Degrees in fine arts and a bachelors in computer animation and I dont see what damage this shader is causing as all of the details Ive modeled and want visible are easily visible to me, but regardless if everyone else thinks theres a problem then Ill stop using it.

@That Guy John

Yes he's my concept, unless under contract I dont tend to use other people's concepts. Thanks for the comment.
henry ham
15
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 18th Nov 2011 09:44
i like the shader but hey thats just me great work by the way

cheers henry

Travis Gatlin
13
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 20th Nov 2011 01:50
Quote: "if everyone else thinks theres a problem then Ill stop using it."

It's fine for in-game, just not for showcasing the models, it's not a bad shader in itself, just not for publicly displaying them, but that's me, and several other people, keep them if you want, just a suggestion i guess.

But to the models!
I like your models a lot, i would pay to have skills like you really (which you have paid), i really need it at the moment because i am working on characters for my game, which characters isn't my specialty.

http://awolthehunted.blogspot.com/
For the latest news on my FPS in development, check out my blog!
Alucard94
15
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 21st Nov 2011 16:12 Edited at: 21st Nov 2011 16:13
Ooo hello.
Really nice stuff The shader talk seems irrelevant, use whatever you please.

Hello, I am Seb.
BiggAdd
Retired Moderator
18
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Joined: 6th Aug 2004
Location: != null
Posted: 22nd Nov 2011 15:39
I actually really like the shader too! Especially on the T-Rex, looks awesome sauce!

Quik
14
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 22nd Nov 2011 22:34
What he could do is make two different shader renders?


The result of origin.. Oh and ponies
JLMoondog
Moderator
14
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Joined: 18th Jan 2009
Location: Paradox
Posted: 30th Nov 2011 15:23
I'm loving the models, and the shader rocks. My only crit is the humans look gaunt, very high/deep cheek bones. Maybe it's the shader that's giving it that look, not sure.

Good stuff.

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