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FPSC Classic Product Chat / Third Person/Player Body/Topdown Shooter + Tons More Script Pack!

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The Zombie Killer
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Posted: 11th Mar 2012 06:58
@NIlooc223
True, very, very true.

-TZK

offtopic
101st post!
/offtopic

NIlooc223
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Posted: 11th Mar 2012 07:00
TZK: So I decided I want to learn how to script in fpsc... where should I start?

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The Zombie Killer
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Posted: 11th Mar 2012 07:06
@NIlooc223
1. Read the manual, all of it
2. Read both community guides
3. Use ched80's script syntax list as a reference
4. Look at the stock scripts, you have no idea how much this helps.
5. Attempt to make a script.

That is exactly how I learnt to script, minus step 3 as when I was learning it didn't exist.

-TZK

NIlooc223
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Posted: 11th Mar 2012 07:07
Were is the manual?

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The Zombie Killer
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Posted: 11th Mar 2012 07:09
@NIlooc223
The community guide part 1 and the manual should be in your FPSCreator 'Docs' folder.

-TZK

NIlooc223
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Posted: 11th Mar 2012 07:12
Thanks TZK I'll start first thing tomerow morning time flew bye its almost 1 in the morning

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The Zombie Killer
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Posted: 11th Mar 2012 07:18
@NIlooc223
Heh, it's only 4:48 in the afternoon here.

-TZK

kingofmk98
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Posted: 11th Mar 2012 07:48
its 1:49am where i am

mkombat1010@gmail.com
http://technowarfareproductions.webs.com/
get free fpsc media at http://fpscfree.webs.com/
The Zombie Killer
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Posted: 11th Mar 2012 08:06
@kingofmk98
Just shows how much of a difference that someone's location makes.
Do you have any script requests for the pack?

-TZK

szempek555
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Posted: 11th Mar 2012 11:05
Hi The Zombie Killer do you thing it is possible to make a script which makes you hit with the weapon with the right mouse button? Just like in Left 4 Dead or at least something close to it.
The Zombie Killer
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Posted: 11th Mar 2012 11:18 Edited at: 11th Mar 2012 11:26
@szempek555
As in melee? If so then I think I can do it. But it would mean that the weapon would have to have ironsights removed. I'll have a look at the commands and see.

EDIT: After taking a further look, it doesn't seem like it's possible through a script yet.

-TZK

szempek555
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Posted: 11th Mar 2012 11:24
Thank you, and then zooming in with weapon would be put to the middle mouse button(scroll).
gozzy1999
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Posted: 11th Mar 2012 13:48
REQUEST:
you are already scripting a drivable helicopter and car,
but what about a motorbike that can do wheelie's

''Make sure your hands are clean before you point the finger''
NIlooc223
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Posted: 12th Mar 2012 02:55
TZK: Is there a way to make it so it plays all characters regular animations? I want to use the characters from model pack 53 but when he jumps his arms go straight out.

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The Zombie Killer
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Posted: 12th Mar 2012 03:10
@gozzy1999
That would be EXTREMELY hard to do. And I don't have a motorbike model to do it with. If I can find one somewhere I will have a go though.

@NIlooc223
Yes, I can modify the animations for you. But it will take some time as I think I will have to change almost every anim.

-TZK

NIlooc223
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Posted: 12th Mar 2012 03:30
TZK: Well thanks as long as it dosn't get in your way of time! I'm thinking of starting a game but not sure what type. I really want to try to go for something not done before but also done before. Soooo I was thinking a medival zombie game!Have to do retextures though.

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The Zombie Killer
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Posted: 12th Mar 2012 03:43
@NIlooc223
Just need to know something first. Which script do you want modified?

-TZK

NIlooc223
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Posted: 12th Mar 2012 03:46
just the third person script. Or if you mean which character anyone that is marked as unarmed.

(off topic): Odd just launched fpsc its just sitting at the launch saying checking files its been about 5 minutes

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The Zombie Killer
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Posted: 12th Mar 2012 03:58
@NIlooc223
It's an FPSC bug, just restart FPSC and it should work.

-TZK

The Zombie Killer
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Posted: 12th Mar 2012 04:00
@NIlooc223
Here you go, third_person_tf341.fpi attached. Only the jumping, swimming and falling animations were changed. They were (as far as I know) the only ones that had to change. I'll make a third_person_tf341_female.fpi in a minute.

-TZK

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NIlooc223
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Posted: 12th Mar 2012 04:05
TZK: Wow that was fast thanks! Yep had to restart 4 times to get it to work

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The Zombie Killer
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Posted: 12th Mar 2012 04:12
@NIlooc223
Here's the one for the female characters

-TZK

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NIlooc223
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Posted: 12th Mar 2012 04:15
TZK: Thanks thats just what I needed!

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NIlooc223
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Posted: 12th Mar 2012 04:52
TZK: Sorry for double post but I have another view script idea. Basicly you can assign an object to be the camera. So say you can have 1 camera at one view in a room then you walk out and another camera would see that you stepped into that room and do what ever angle you specified. For a good example the God of War games.

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The Zombie Killer
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Posted: 12th Mar 2012 04:57
@NIlooc223
That's basically what the silent hill script pack does. I have stated that I won't be scripting that because I don't want 2beastmode4u to lose funds. I'll have a look at the God of War games on youtube if you mean something else though.
Oh, and another thing:
I have made use of the stock hand animations, I modified the darkai script, so when you tell the character to stay, your character puts their hand up in a stop motion. And when you tell them to follow, you make a gesture for them to move towards you.

-TZK

The Zombie Killer
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Posted: 12th Mar 2012 05:40
@NIlooc223
Here is a video showcasing the modified DarkAI script:


-TZK

NIlooc223
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Posted: 12th Mar 2012 06:52
Wow TZK Thats cool wheres the download for that? And I did not know that was how it was like because ive never played silent hill

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The Zombie Killer
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Posted: 12th Mar 2012 07:16 Edited at: 12th Mar 2012 07:18
@NIlooc223
I haven't released the script yet. I might as well attach it to this post though. Keep in mind that you need to apply the hand animations to the weapon gunspecs. And I have only applied them to the Colt45 at the moment. Have a look at the '(weapon) readme from Joakim' or whatever files in the weapon's folder, and copy the hand stuff to the gunspec.txt file. I only made 2 changes to the script though anyway, and I don't know if it is the latest one that I modified. But it's attached anyway.

(the only hand anims that you need to copy over for this script are "hand dead" and "hand push", but you can copy all of them if you like for your own scripts, you activate the animations with presetgunanimation, in the darkai script, I used presetgunanimation=handdead and presetgunanimation=handpush)

-TZK

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NIlooc223
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Posted: 12th Mar 2012 07:20
TZK: Thanks i'll test tomerow morning! As time flew away messing with your scripts once again.

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The Zombie Killer
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Posted: 12th Mar 2012 07:23
@NIlooc223
Haha lol. Strange how time just goes like that isn't it?

-TZK

gozzy1999
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Posted: 12th Mar 2012 20:43
is it possible and if it is how would i:
use these cinemated hands on doors
use these cinematec hands on switches
use these cinematec hands to push the enemy away

''Make sure your hands are clean before you point the finger''
s4real
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Posted: 12th Mar 2012 23:32
Nice work on the pack so far the only problem I can see is to make these 100% bug free will need some more source changes.

I wish you all the best with the pack.

best s4real


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Akanto10
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Posted: 12th Mar 2012 23:56
The rotation on the player body can be fixed by slightly editing the position of two bones in FragMotion, if you'd like to do that. It works 100% and you do not have to set the camera offsets within the script.

Thanks,
Akanto

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The Zombie Killer
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Posted: 13th Mar 2012 08:12
@gozzy1999
Yes, it is possible, by using the presetgunanimation=x command. Check the first post of the v119 beta thread to see what you can use with it. As for pushing the enemy away, you would use the handpush animation, and make the enemy move backwards. Also, for doors, the command doesn't let you use the handdoor animation yet, but you could substitute with another animation, or simply replace another animation with it. And for switches, you would do the same thing for doors, except you would use the handbutton or whatever that one is. I may include these in the pack at some time later.

@s4real
Yeah, I know, the only reason this scriptpack works as it is at the moment is because Scene Commander implemented a few command ideas.

@Akanto10
Yes, I would like to know how to do this.

-TZK

_sYn_
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Posted: 14th Mar 2012 00:52
Amazing Scripts !
To bad that it is not possible to shoot in 3rd person and Topdown mode yet.
Keep on working.
Akanto10
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Posted: 14th Mar 2012 02:56
Sent you an email, TZK. I hope it's what you're aiming for!

Thanks,
Akanto

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NIlooc223
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Posted: 16th Mar 2012 06:40
Any updates?

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The Zombie Killer
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Posted: 16th Mar 2012 10:02
@NIlooc223
Not yet, I'm still working on this though if you're getting worried

@Akanto10
I tried the method, and it works great, but there is one problem: the player can't walk through doors. I'll have a look into it though.

@_sYn_
You're welcome, I'm working on getting the guns working.

-TZK

Akanto10
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Posted: 16th Mar 2012 21:50
@TZK
It may be a model problem on your side. I've tried with stock characters and TF341 characters and haven't had any issues.

I'm glad it works for the most part,
Akanto

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The Zombie Killer
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Posted: 30th Mar 2012 08:36 Edited at: 30th Mar 2012 11:41
Hi all, I am very sorry for the lack of updates etc, I have been on a five day camp. I have fixed most of the bugs, and am releasing the next version now. This version includes TF341 versions of all the scripts plus two new entities for third person and player body, but you must read the comments in the script for how to use them properly, since you need to make model changes in fragMOTION. Check the update in the first post for more details.

@Akanto10
No problem now, I got it fixed by adding 'coloff' to the script.

EDIT: Released

-TZK

NIlooc223
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Posted: 31st Mar 2012 03:06
Thanks TZK will test soon!

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Akanto10
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Posted: 31st Mar 2012 04:17
Oh! I thought that was already in the script. Hmm, maybe that's why the body disappears when I jump close to the ceiling...

Thanks,
Akanto

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cloudwalker
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Posted: 1st Apr 2012 19:26
Many thanks for the download!!
The Zombie Killer
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Posted: 3rd Apr 2012 11:05
@cloudwalker
Your welcome, glad you like it.

@NIlooc223
No problem.

@Akanto10
It used to be in the script, but I removed it later because it caused collision problems, now I have to find another workaround so that the thirdperson character doesn't walk through walls
Thanks for the solution though, the pack probably wouldn't have been completed without it.

-TZK

Leongamerz
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Posted: 3rd Apr 2012 11:22
Thanks for the script pack TZK.We all really appreciate it.I send you an email,did you got it

Irradic,Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

The Zombie Killer
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Posted: 3rd Apr 2012 11:31
@Leongamerz
I got the email and am writing a response now.

-TZK

Leongamerz
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Posted: 3rd Apr 2012 12:37
Hello TZK here a problem with Body Model...





I think there is solution to fix this.Send you an email

Irradic,Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

The Zombie Killer
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Posted: 3rd Apr 2012 12:48
@Leongamerz
Yes, I am aware of this problem, it only happens when you pick up a weapon, if you put it away and then re-select it the arms disappear. If only there was a "plrholdinggun" condition. There was no need to remake the mesh, I can remove the arms with a few extra commands in the script (which is what I did for when you select a weapon). Thanks anyway though.

-TZK

Leongamerz
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Posted: 3rd Apr 2012 13:13 Edited at: 3rd Apr 2012 13:14
OFFTOPIC

Well did you have Yahoo Messenger?I wanna add you and maybe we can have chat sometimes

ONTOPIC

So if there is no plrholdinggun condition,you still used remake mesh or maybe there is another condition that you can use right?

Irradic,Poloflece,Anayar,PWP,Henry Ham,Cosmic Prophet,Wolf,KeithC,Nickydude,SceneCommander,Dark Goblin And Lee Bamber is my icon.

The Zombie Killer
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Posted: 3rd Apr 2012 13:15
@Leongamerz
Nah, I don't have Yahoo Messenger, I have Skype, YouTube, Facebook and TGC (of course )

I didn't use the new mesh, since I can do exactly what the remake pretty much does by using the hidelimb=x and showlimb=x commands.

-TZK

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