Also i thank Scene Commander and all TGC Staff that worked for this new upgrade.
I have seen a lot of people complaining about bugs on this new update.
I don`t know why, but me, personally, i have not experienced any bugs on this new update, except the already know bugs from FPSC (like map editor crashing sometimes, the memory limits, and such).
I have seen people complaining about bugs on some model packs.
I don`t know why, but maybe the problem are with those model packs (i am not criticizing any one here), but as i am doing everything from scratch, custom models and weapons, i am not experiencing any bugs.
However, one day i was testing the save/load game features, and i have noted a bug where the HUD of my custom weapon was inverted after loading the saved game. But then i noted that the problem is that in 3dsmax the weapon was not rotated in the right direction. Regardless the fact that in the gunspec.txt i used the commands rotx, roty and rotz to position the hud model correctly, but when loading the game it was not loading those rotations, the game loaded the gun using the original model orientation (rotation) from inside 3dsmax.
So to corret this, i rotated the HUD model correctly and re-exported it again. Then, the problem was solved.
Maybe the creators of those model packs should "adapt" and correct their model packs to work in the new upgrade of FPSC?
It`s just an idea.
Cheers,
007.
Goldenye 007 N64