Quote: "@TheComet - Took a look at your project btw. it looks pretty amazing. I had an idea for a project. I realize your working on a project right now but maybe u might like the idea I have. It is called Open RTS. Just the framework for an RTS game. You seem to have a great deal of effort put towards that. Maybe we could do a joint project?"
Aw, thanks for the kind words.

I would very much like to be part of that but I already have my hooves, err,
hands full of work. Interestingly enough though, PonyCraft is in fact already a framework for an RTS. It would be simple to make the changes so it supports RTS features.
If we ever do collaborate I'd like to work on a cross platform C++ project though. I feel I've had enough of DBP, so this is most definately my final project with it.
I don't think I've given you any feedback on your project yet, it's only fair.
I'll be honest with you, the first time I opened this thread was the day you created it, and I wasn't really that impressed with what I saw. I followed it a bit but soon lost interest in it.
A few days ago I decided to look into it again and wow do I regret not following it.

No other project on TGC has put this much effort into the framework and tools. No project. (well, maybe Carnage by Fallout). I'm genuinly impressed with the progress you've made. So many people do the mistake of trying to get gameplay working before building themselves a solid ground to stand on, so I think it's great that you're doing it the right way. Keep up the great work!
Quote: "I've done some more digging and found Unity Pro cost $1500 which is outrageous. If I had the money I might but I don't think that day will come. There are a ton of features left out with unity like dynamic shadows which I can easily create using DBP. I may continue to use DBP. Right now i'm looking at other game engines to see if there is one good enough for me to make the switch. For now the game will be developed with DBP."
May I suggest using C++ and Ogre3D? There are so many libraries you can use for things like physics, particles, pathfinding, AI, it's overwhelming and it's free! Only downside is the rather steep learning curve with object oriented programming and learning the basics of C++.
Quote: "Multi-threading: It still has a long way to go before being thread safe. I'm working on figuring out which is possible and what is not. I may not be able to do much other then math at this point. I'm trying to see if I can load two objects at one time or do anything else cool with the threads."
I am VERY interested in this if you ever get it working. My game depends on loading models on the fly, so this would be a great help.
TheComet
"if you don't understand recursion than you probably don't understand recursion." ~Jerico2day