Quote: "If you use SetImageWrapU(ID,0) and SetImageWrapV(ID,0) on the sprite image does it fix the problem? It's the only thing I can think of that changed."
Paul, that fixed the sprite problem. What if I want my sprites to wrap though?
Is this related to the "Print" problem?
Updating my graphics driver made no difference (the driver hasn't been updated since 2009) but it could be that my graphics card is just too old... I hope my slightly better machine at home doesn't have this problem.
Hodgey, I doubt it's the OS at fault. More likely an outdated graphics card. I would expect AppGameKit to work on this machine though, it's not
that bad. It runs some top end CAD software with huge models containing thousands of 3D componenets.