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Melvin
14
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Joined: 18th Aug 2011
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Posted: 7th Jul 2012 15:22
Hi!

How I can use Fenix Mod? I don't need Horror Mod. When I starting game in Fenix, all walls are disappear and triggers don't works, nothing work - why? I have Horror Mod settings(something like this), but I don't want this. I want only normal Fenix Mod.

~Melvin
The Zombie Killer
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Location: Gold Coast, Australia
Posted: 7th Jul 2012 15:29
@Melvin
What version of FPSC are you using? Fenix is for V1.15 and V1.16 ONLY (1.16 recommended, because that's the codebase version Fenix uses.) If you want to use the latest version of FPSC with it, just... don't, it won't give you any new features or fixes, because Fenix is made using an older version of FPSC's code.

-TZK

Melvin
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Posted: 7th Jul 2012 15:42
I using V116.
The Zombie Killer
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Location: Gold Coast, Australia
Posted: 7th Jul 2012 15:56 Edited at: 7th Jul 2012 15:56
@Melvin
Hm, I'm not sure then, try using V115, one computer I have, fenix only runs on v116, on another PC, it only works on 115.

-TZK

Melvin
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Posted: 7th Jul 2012 16:20
No. Doesn't work on V115.
Section 812
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Posted: 7th Jul 2012 20:59
Fenix Mod was buggy for me back in its day, I had it working beautifully one day and the next I was banging my keyboard.
what features were you wanting to use from it? mabe we can point you to an alternative solution.


The way it's meant to taste.
Melvin
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Posted: 7th Jul 2012 21:29
I need flashlight with dynamic light, not flash.dds and picture on the screen.
Section 812
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Posted: 7th Jul 2012 21:53
well I know there a lot of flashlights around here but seems like this would be possible in 1.19


The way it's meant to taste.
Melvin
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Posted: 7th Jul 2012 22:24
I upgrade to V119. What can do?
Section 812
18
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Posted: 8th Jul 2012 00:53
well, I am mistaken, dynamic lights won't move in 119. sounds like something that would be nice to have.


The way it's meant to taste.
Melvin
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Posted: 8th Jul 2012 01:56
Nothing can be do? May by use script from light? light1.fpi?
Section 812
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Posted: 8th Jul 2012 02:12
I tried a couple of scripts using associateplayer, movetoplr, followplr. just won't move that darn light. I'm sure that updating a dynamic lights position is not available with out some mod, unless someone can call me a liar, mabe TZK knows.


The way it's meant to taste.
Melvin
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Posted: 8th Jul 2012 02:18
WASP mod have this flashlight, but I don't see any download link.
How much mods is for V119?
Melvin
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Posted: 8th Jul 2012 02:29
This http://forum.thegamecreators.com/?m=forum_view&b=21&t=82259&p=0 is great, but... Doesn't work on V119. May by you can convert this to 119?
Section 812
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Posted: 8th Jul 2012 02:36
I think it was wasp mod 2 that had it, wasp is part of 119 now.
http://forum.thegamecreators.com/?m=forum_view&t=178118&b=21


The way it's meant to taste.
Melvin
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Posted: 8th Jul 2012 02:44
Download link doesn't work, but I found EAI LED: [href]forum.thegamecreators.com/?m=forum_view&t=147151&b=24[/href]
It work!
The Zombie Killer
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Location: Gold Coast, Australia
Posted: 8th Jul 2012 04:17 Edited at: 8th Jul 2012 04:18
EAI's LED is merely a weapon that uses the muzzleflash as a flashlight. It works very well, but the problem is that you can't have the flashlight on all your weapons, you have to switch to the flashlight.

Here's a script for a flashlight (v119) but the light flickers A LOT, I don't recommend this for people who have epilepsy (I'm being serious):



Put it on any dynamic entity, NOT a trigger zone. Activate the flashlight with T.

@Section 812
Yeah you're right, no mod so far allows you to change the position of a dynamic light.

-TZK

Section 812
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Posted: 8th Jul 2012 04:58
Your the man TZK!


The way it's meant to taste.
The Zombie Killer
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Posted: 8th Jul 2012 05:03
@Section 812
Haha thanks :p

-TZK

Melvin
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Posted: 8th Jul 2012 05:29
O thank you
Melvin
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Posted: 8th Jul 2012 17:59
@TZK:
Mayby can you help me with small thing?
I use this flashlight script and is great, but i want change in it one thing.
http://http://forum.thegamecreators.com/?m=forum_view&t=147151&b=24

I would like to press one time button to flash LED and the second was extinguished. I don't want to hold the button so light was turned on.
The Zombie Killer
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Location: Gold Coast, Australia
Posted: 9th Jul 2012 05:00
@Melvin
Yeah, the script used to be more complex to have that, here's the one you want:



-TZK

Melvin
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Posted: 9th Jul 2012 05:38
Terrible flashes, but thanks. I can use.

I have one request.
How do I make that, when I press the button, on the HUD will be show the gun without having it in your inventory? And clicking the button again, hide it? No change of inventory. Ahh... My english...
The Zombie Killer
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Location: Gold Coast, Australia
Posted: 9th Jul 2012 06:48 Edited at: 9th Jul 2012 07:29
@Melvin
I'm not sure what you mean, do you mean as in having a flashlight hud show instead of the gun's hud?

-TZK

Melvin
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Posted: 9th Jul 2012 07:00
What I mean is that, when I press button "T", on the HUD will be show flashlight(in the guns folder - EAI LED). Next, if I press "T" again, flashlight(gun) are disappear from HUD.
The Zombie Killer
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Location: Gold Coast, Australia
Posted: 9th Jul 2012 07:31
@Melvin
Oh, I see what you mean, I think I can do this, but I'm a little busy now, I suggest you post in the script section and BlackFox will probably reply to you with the correct answer.

-TZK

Melvin
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Posted: 9th Jul 2012 07:40
Ok, no problem. Thanks

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