First, the player is not needed to run your final version of a game. It is only for testing from the AppGameKit IDE.
Next, you don't run the Player on your device and then run from Eclipse (if I understand what you posted). The Player is not necessary at that stage. If you have everything set up correctly, and Eclipse recognizes your Nexus, your app will run directly and a copy will be left on your device to run whenever you want.
Next, did you remember to make a media directory under the assets directory in your Android project? That is where all your media and byte code file go.
Next, did you rename your <yourproj>.byc file to exactly 'bytecode.byc'?
Next, did you uncomment the correct line in the IDE/apps/interpreter/interpreter.cpp file in your Android setup before cleaning and compiling your App? It is line #255 in v1075 and v1076, after the "#ifdef IDE_ANDROID" line.
Since I can't get any of the Eclipse installations on my computers to recognize any of three different Android devices (and I have all the updated drivers), I do one of two things to install my apps. I either copy the <yourproj>.apk file from the <yourproj>/bin directory to the Downloads folder in the file manager that pops up when I connect my Android devices and then use the Android file manager (download the free one from the Google app store, it is great) to install the app. Or I put the file on my local web server and use a browser to download it.
The <yourproj>.apk file gets created when you tell Eclipse to run the app as an Android project. Make sure to refresh the project before running it (especially after any recompiles) and check the date of the file to make sure it has the right time.
Cheers,
Ancient Lady
AGK Community Tester