@erebusman
Lee Said
Quote: "Unfortunately you will have to take the 3D commands as well, it's an all or nothing deal No charge!"
Which made me very happy
so much that I wel
come Freedom Engine, and I think again it has all gotten mixed up, a FREE BETA as
I see it and then possibly a subscription thereafter if not a subscription to break the 20? MB file limit... it could have in my opinion have been 5mb 20 is very generous... I can fit a fair few objects in there... but should
I ever find it handy I shall be more than happy to lash out again!
It is a very wise move to give 3D AppGameKit for free as I suppose the alternative was a free 250MB for existing owners of AppGameKit, personally
I like the decision that was made, but one thing puzzles me, you mentioned a Native version of FE for people wanting to OWN the product... does this mean AppGameKit will be renamed FE?
Also
I must report an outrage! you broke the TLA convention >.< can you TLA it to FDE? [
Free
Dom
Engine >.<]
And again @erebusman
AGK and DBP are two worlds apart... long story short that is... basically DBPro is highly advanced in various resource and technology handling, very integrated and uses DirectX... AppGameKit is built on an OpenGL engine and is not compatible with the same features of DBPro... although there are people who say OpenGL can perform the same features, but you must remember Mobile devices have not got 2+GB of RAM and 1-2 GB graphics cards [least not yet] so keeping AppGameKit lightweight on capacity of features is neccessary at this stage in time...
Personally I prefer DirectX, it is run by a sole developer unlike OpenGL which flaunts around like a little kid saying 'Please sir, can I have some more' or whatever that darned kid was saying lol
Hope that makes sense and is somewhat accurate if not please correct me someone
EDIT
Forgot to say and probably should not need to, but OpenGL is not only cross platform but Vendor specific at times... GPU manufacturers have a big say in its future featureset...