I can see no reason why FE would not have a debugger. After all, FE is just an app that sits on a server waiting to be served to the users, each of whom get an instance of the app to use. As it is an app it can have a debugger, in fact, as TGC want to expand their market considerably, it will be a requirement if they wish to compete with Global competitors!
Henceforth should FE have one then AppGameKit or FE Native will have one. They will, after all, merge into one project albeit delivered differently ie cloud or earth based, orbital or static, online or offline....this most amusing list goes on....
What I have not read about yet is if FE allows both Tier 1 and Tier 2? If only T1 then the language has to have a whole bunch of semantic features added to compete globally in my opinion. It would as a minimum require pointers / function pointers, linked lists and object orientation even if in a simplistic form before it adds visually fancy features. These are not such an issue if T2 is allowed in FE as C++, Objective C and Object Pascal caters for this already.
If only T1 is catered for and these features are not added, I think it will struggle to be taken seriously with indies that have any experience in coding. Thus means that there probably will be a bunch of kids throwing out poor games saturating the market with rubbish. This is ok to a point, but if every time you wanted to get a new game from any app centre and you had to look through thousands or rubbish apps or you even downloaded thousands of rubbish apps before finding a good app...how long would it be before you stopped looking?
Not too long in my case.
If TGC were to also add cross platform widgets and Postgres or MySQL commands, they would have. Monster of a product as this would entice non game app programmers as well...
Constantly seeking!