@Matty
Yeah, I know what you mean. I started out with Basic programming, so I thought why not try it with Tier 1. But not so long ago I took part in a little competition (for the App Developers Group) which required all entries to be written in Dark Basic Pro. It went quite well after all but coding in Basic really felt like a step backwards to me! I mean one should create apps in the environment that they feel most comfortable with. Mine is just Visual C++ at the moment and I don't see that change too soon.
Another reason is that I need to be able to use some other libraries and since Tier 1 does not support plugins I have to stick with Tier 2.
@Hodgey
Quote: "Try commenting out the line which includes atlimage.h in the core.cpp."
I already tried this but I got another error. I can't really remember what it was but I will try again when I come back home.
@bjadams
I think it's a pity too, and as a Tier 2 user I feel a bit unsupported in this area. I mean we don't even get a working template to start with!
They really should think about how to better distribute their stuff. Even having the need to copy around templates and such is a little old fashioned in times of Wizards and the like.
Why didn't they do it like with the good old DarkGDK? Create a fresh project using a wizard and start coding right away. Even other engines like Irrlicht are way easier to setup! You create an empty project, include one header and the library and you're good to go. And none of this stuff is mentioned before you have downloaded AppGameKit and want to start using it! But well, I guess that's marketing... I'm just glad they offered the trial version. If I had bought the AppGameKit and was confronted with such issues I would be more than angry to be honest.
I hope we can get this fixed soon! I'll give it another try later on.