Quote: "Yeees hahaha
F-Zero is one of my favorite games.
Thanks TheComet"
I love F-Zero! One of the best racing games every made IMO (besides Mario Kart maybe). F-Zero GX was my favorite of the series, just because of the innovative way the gravity is made relative and the graphics are fantastic.
Gave your game a shot, here's my feedback.
Did you use relative mouse movement? It feels a lot like it, if not then ignore this, but it's much better to use absolute coordinates (position pointer at mousex(), mousey() rather than moving it according to mousemovex(), mousemovey()).
The menu had some nice graphics, but didn't feel intuitive. It took some time to get used to.
The layout of the controls are good and easy to remember. The sensitivity of the controls are way too high, I couldn't even make one turn without hitting a wall, even after about 10 minutes of playing. The problem I see is that the user overestimates where the car is going to be. You should significantly decrease the time it takes for the car to "balance" itself again after you let go of the steering keys.
An option to make the camera higher, or at least a little further behind the car would be good. The vehicle currently takes up too much of the screen and the angle is too flat, this makes it too hard to react to the track.
Nothing to complain about the graphics, I especially like the distorted reflection when you turn on the raining weather. Nice job!
And what would a F-Zero game be without a boost?
Loved using that, even if it meant my certain demise.
TheComet
"Why geeks like computers: unzip, strip, touch, finger, grep, mount, fsck, more, yes, fsck, fsck, fsck, umount, sleep." - Unknown