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AppGameKit Classic Chat / New here and need some help.

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ChoppingLemons
11
Years of Service
User Offline
Joined: 25th Sep 2012
Location:
Posted: 26th Sep 2012 23:47
I first want to say I'm sorry for posting this but I can't seem to find my way around this forum. I was wanting to know if someone could tell me where I could a good tutorial using agk. Also I have a few question if someone could answer them for me. I know that you can use C++ in agk and just looking at some sample codes of C++ on the internet it looks a lot like java. I have tons of experience programming robots in java, but never made a game. So my questions are would I be better starting off in tier 1 or tier 2? And is there a good 101 agk tutorials, or should I just study the examples that came with agk and figure it out myself?
Hodgey
14
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 27th Sep 2012 01:23
Quote: " I know that you can use C++ in agk and just looking at some sample codes of C++ on the internet it looks a lot like java. I have tons of experience programming robots in java, but never made a game. "

C++ is very similar to Java but it does require a bit more of the programmer e.g Memory Management and explicit pointers. The OOP is a bit different as well. That being said, if you have a lot of experience with Java then you should be able to make the jump to C++ without too many problems.

Quote: "So my questions are would I be better starting off in tier 1 or tier 2?"

To learn the workings of AppGameKit, Tier 1 is probably best but whatever is done in T1 can be imitated easily in T2 however. I believe the trial grants access to both T1 and T2 for windows so you can simply try them both out and decide which you prefer.

Finally, welcome to the forums!

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