Quote: "When you are using hundreds of elements, I assume you assign the values via a loop, rather than as a list, as I have done?"
Normally I add elements to arrays one at a time rather than the way you've done it. I haven't actually tried it that way yet. I suppose there could be a limit assigning values that way... I'll have a try.
Strange but the compiler I'm using doesn't even let me compile the code from the help for the "dim" command. I can only assume that some work is being done on arrays at the moment as my current build of AppGameKit is a beta version. Can anyone test the example below or something much like it for me?
dim array1[64] = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64]
message("array slot 64 = "+str(array1[64]))
dim array2[71] = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71]
message("array slot 71 = "+str(array2[71]))
this.mess = abs(sin(times#))