When you add physics you will enjoy the command CreateMouseJoint() and you can implement it something like this:
spriteDragged = input.spriteHit
if input.tapPressed = 1
if spriteDragged > 200
createMouseJoint( 1, spriteDragged, input.tapX#, input.tapY#, 600 )
spriteDragged = 0
endIf
endIf
if input.tapReleased = 1
spriteDragged = 0
deleteJoint(1)
endIf
Please forgive me for not renaming the variables I used but they should be selfexplanatory. Let me know if they aren't and I'll send you my "input()" function to go along with this
EDIT: The number "600" in the CreateMouseJoint call is the force of the joint and is relative to the mass of the objects you're trying to move. If you want direct movement without any "swing" set it high.
My hovercraft is full of eels