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AppGameKit Classic Chat / Some stupid questions from a "rookie".

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nickele
11
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Joined: 3rd Jul 2012
Location:
Posted: 30th Oct 2012 02:29
Hello AppGameKit & TGC friends. While exploring the world of AppGameKit, certain questions appeared in my head. Please forgive me if some of them seem to be stupid, but a not-so-thorough search in the forums didn't provide me with complete answers for them:

- How many -simultaneous- sprites can agk support in tier 1? I am thinking to create all sprites in my game's initial stage (and hide/deactivate when necessary), than create/delete on every level.

- If I want to use my bought AppGameKit on a second PC, do I have to just uninstall from the first one? Or is there some deactivation procedure on the first and then code activation on the second?

- Do I need a paid apple developer account in order to compile my code in my Apple devices (not yet interested in publish in App Store)? Or is there anything like a free developer account, so that I can test the compiled code in real hardware without paying the yearly 99 dolar fee?

- Has anyone succesfully delivered/ beta-tested an AppGameKit iOS game with the TestFlight service?

Thank you for the time you devoted in reading these questions.
Hodgey
14
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Joined: 10th Oct 2009
Location: Australia
Posted: 30th Oct 2012 05:08
Quote: "How many -simultaneous- sprites can agk support in tier 1?"

There used to be a cap (10,000 I think) but I believe that has been lifted so your limitation is basically your device's memory. I highly doubt you'll hit the limit. Do remember that sprites are different to images. Images take up a lot more memory than sprites do.

Quote: " If I want to use my bought AppGameKit on a second PC, do I have to just uninstall from the first one?"

Check the licence. I don't have it on me right now so I can't check.

Quote: " Do I need a paid apple developer account in order to compile my code in my Apple devices "

Yes. For your apps to run on iOS Devices, they must be 'code signed' and to do this you need a code signing certificate from Apple, which you get when you join the iOS developer program. You can however, run your app on the iOS Simulators without having to have a paid iOS Dev account.

Quote: "- Has anyone succesfully delivered/ beta-tested an AppGameKit iOS game with the TestFlight service? "

Looks like it .

kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 30th Oct 2012 08:52
Quote: "If I want to use my bought AppGameKit on a second PC, do I have to just uninstall from the first one?"


Nope. Unless you're the only user. One AppGameKit copy = one user.
So, you can have AppGameKit installed on many devices, if you meet the rule above.

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nickele
11
Years of Service
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Joined: 3rd Jul 2012
Location:
Posted: 30th Oct 2012 15:03
Hodgey and kamac, thank you very much for your helpful information. You really helped me clear out these things.

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