Quote: "AGK Player Mac"
I thought you were doing the iOS version. I misinterpreted OS X, sorry.
Quote: "AGK\Players\Mac folder"
The only thing I found in this folder is a text file talking about the Player. I just looked at the instructions on that page and they make no sense, given what I see in the installed AppGameKit v1076.
Did you actually find anything called 'AGK Player.app' in your installation?
I unzipped the v1071 and found the 'AGK Player.app'. But it disappeared by v1074.
I never even noticed those instructions before. Everyone doing Tier 1 basically starts from the interpreter_ios or interpreter_mac and builds the project from that.
In that environment, if the app you are trying to copy from Windows has any directories under the media one, you must include it in the Xcode project and rebuild it. Otherwise the built project doesn't recognize them.
If there are any subfolders, you need to add them to the Resources folder in the Xcode project as I described for the media folder.
Regardless, if you found an 'AGK Player.app' directory, the app built would not know how to find subdirectories that were under the media (or main) directory. That information gets stored in the app when it is built with Xcode.
So, if you want to demo any of the projects with subdirectories under media, you need to go the regular route of building a new project based on the interpreter_mac directory and manually add the extra directories in the project.
Cheers,
Ancient Lady
AGK Community Tester