So, after trying to get an "editbox" working for a few hours with no luck. If im not completley misstaken, the editboxes where added to replace textboxes. But I have not got it to work yet.
This is my creationcode
if (loading = 1){
//Checking what item the player wants to load
input = agk::CreateEditBox();
agk::FixEditBoxToScreen(input, 1);
agk::SetEditBoxPosition(input, 25, 30);
agk::SetEditBoxSize(input, 50, 10);
agk::SetEditBoxActive(input, 1);
agk::SetEditBoxCursorBlinkTime(input, 0.5);
agk::SetEditBoxFocus(input, 1);
agk::SetEditBoxText(input, "Test");
loading = 0;
}
Is there something else that I should add to the code, right now, there is no indication of wheter the editbox is active or not, and it accepts no input