Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
joachim
12
Years of Service
User Offline
Joined: 21st Feb 2012
Location: Vancouver Canada
Posted: 27th Dec 2012 01:00
Hi All,

is it possible to use VC++ 2008 to use AppGameKit,
and is there an installation instruction somewhere?

I tried but I get the error

Cannot open include file: \'atlimage.h\': No such file in directory


can somebody help please.


thanks
Hodgey
15
Years of Service
User Offline
Joined: 10th Oct 2009
Location: Australia
Posted: 27th Dec 2012 11:02
In theory (I haven't tried), setting up AppGameKit with VS2008 should be perfectly possible as VS2008 libs are provided.

Try commenting out the #include <atlimage> line in core.cpp.

joachim
12
Years of Service
User Offline
Joined: 21st Feb 2012
Location: Vancouver Canada
Posted: 27th Dec 2012 17:28
thanks ,

but than I get the same with 'afxres.h'

Something else, I saw a 3d example where
one can move a cube with the mouse pointer.
I think it was from Lee Bamber but I can't
find it now, would you know where it is ?

Or do you know how to identify objects with
the mouse pointer ?

regards
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 2nd Jan 2013 16:50
In theory, I think, maybe, you should be able to, but you need a good project to start from.

The ones posted in the AGK Wiki Templates page are for VS 2010. You could try downloading one and see if your VS 2008 will open it.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master

Login to post a reply

Server time is: 2024-11-24 06:43:51
Your offset time is: 2024-11-24 06:43:51